KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3439
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Posted - 2013.04.15 19:57:00 -
[2] - Quote
Artemis Kaiba wrote:Sorry for not being a veteran player with tons of SP. But I can see your point and may temper mine.
3/ Everyone can't affford the SP to get pro to AV, you know ? So I guess i'm supposed to forfeit the game and wait in the MCC as soon as I see someone with a well geared tank...
9/ For heavies, I really want to know how an assault can kill you. I've never seen anyone win at one vs one against a heavy
7/ Concerning Orbital Strikes, I can't temper. If you work well, you already get a lot of SP and ISK. I don't see OS as a reward (lol, definitely not) but more like a cry for help. I'm pointing abusive use of it in the red zone. But I understand it should be earned, playing cards in the MCC shouldn't give you any OS, on that i'm sure we can agree.
It would be insanely unfair if someone spent lots of time accumulating SP to skill into a tank, and lots of ISK (sometimes over 1 million) making a great tank fitting for it to be easily taken down by some free starter fit swarm launcher, what would be the point of skilling up and spending all that money?
I understand not everyone doesn't have massive amounts of SP to invest to get the best gear, but with the SP your character starts with you could probably skill into an advanced swam launcher or something. AV grenades are very powerful, and they are homing grenades; getting standard tier ones are extremely useful. A pack of standard flux grenades can take out most if not all the shields of a shield tank (the bulk of their HP is shields).
The real problem is the matchmaking. New players should not be matched with vets, but they're working on it.
As for heavies, a militia/standard assault rifle do 387.5 damage per second, in 3 seconds you can do over 1000 damage; a regular assault player can definitely take out a heavy if they are smart and precise. The HMG does more damage per second, and the heavies do have more health, but HMG heavies are meant to dominate in 1 vs 1 CQC battles, that is their role. Heavies are powerful, but have weaknesses, think rock/paper scissors. Heavies are slow, large hitboxes, largest profile signature (means they are easiest to detect), they can't carry equipment (means they can't replenish their ammo with nanohives, etc). A militia shotgun scout can easily take out a heavy by sneaking up, a low level sniper or laser rifle user can easily take out a slow moving heavy.
Precision strikes are earned by war points, if you want one, then get war points by doing things beneficial to your team (laying down drop uplinks for your team to spawn, hack installations and objectives, etc). |