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KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 08:42:00 -
[1] - Quote
I've studied the stats and performance on many weapons and i think the following could really use some kind of buff.
-Breach Forge Gun= As it is you cant even move while its charged/while charging. I don't think anyone likes being sniped/shot at by tanks/shot at by Laser rifles etc while standing still waiting for a tank to pass through >..> Make it so AFTER you charged it you can move.Even if slower....
-Advanced ELM-7 Laser rifle:As it is you dont get ANY damage improvements from going from STND to ADV. Make it at least 16 dmg. At least for the placebo effect XD. Having to buy a 80k proto laser rifle to have more damage on it is just ridiculous....
-Nova knifes: Melee is better and it doesn't take a weapon slot. 'nuff said.
-Burst HMG: Its Heat buildup is too high IMO.
-Tactical AR's : There is a reason almost nobody uses them. They are supposed to be the mix between an AR and a sniper rifle. As they are they do pretty much the same damage as their Breach AR counterparts.Damage buff or a 36 Bullet Mag.
The objective should be buffing all bad weapons so all of them are good. NOT nerfing the good ones. The only thing needing a nerf are those Complex damage mods stacked but thats pretty well known im guessing....
If anyone thinks some other weapon should be buffed you can explain why and i'll edit my post. Also, feel free to comment on the 5 weapons i've chosen to request a buff on.
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Jason Pearson
Seraphim Initiative. CRONOS.
817
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Posted - 2013.04.14 08:59:00 -
[2] - Quote
Just gonna say no to the Breach Forge, it's ridiculously good for firing down on Tanks, doesn't need a buff. |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 09:03:00 -
[3] - Quote
Jason Pearson wrote:Just gonna say no to the Breach Forge, it's ridiculously good for firing down on Tanks, doesn't need a buff.
Well, thats just my opinion friend. A weapon that COMPLETELY immobilizes a player seems kind of under powered to me. |
Jason Pearson
Seraphim Initiative. CRONOS.
817
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Posted - 2013.04.14 09:08:00 -
[4] - Quote
It has a lot more damage compared to other Forges of its level. It's more about holding an area with cover than using it out in the open like other Forges, it's especially good for rooftops provided you're not getting sniped, but it's all about the teamwork ^_^ |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 09:12:00 -
[5] - Quote
Jason Pearson wrote:It has a lot more damage compared to other Forges of its level. It's more about holding an area with cover than using it out in the open like other Forges, it's especially good for rooftops provided you're not getting sniped, but it's all about the teamwork ^_^
Cant disagree with you there. I know as a fact it hits almost x2 than other Forge guns. Well i guess im taking that one down. TY for the input. |
Jason Pearson
Seraphim Initiative. CRONOS.
817
|
Posted - 2013.04.14 09:21:00 -
[6] - Quote
It's all good man ^^
Totally see the need for the others though I heard that all Lasers are meant to be dealing the same damage but what makes each stronger is the fact you can fire it longer without overheating, apparently the Viziam will be reduced to the same amount as the standard but I cannot remember where I read it.
Tac AR needs to have a higher damage and make it more like a proper Battle Rifle.
Another thing that needs a change is the Breach AR, Breach Implies it's for entering and clearing extremely quickly, right? Needs to change to something like, High Damage, High RoF but next to no range (Bit more than an SMG ofcourse), making it useless at long range engagements. |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 09:24:00 -
[7] - Quote
Jason Pearson wrote:It's all good man ^^
Totally see the need for the others though I heard that all Lasers are meant to be dealing the same damage but what makes each stronger is the fact you can fire it longer without overheating, apparently the Viziam will be reduced to the same amount as the standard but I cannot remember where I read it.
Tac AR needs to have a higher damage and make it more like a proper Battle Rifle.
Another thing that needs a change is the Breach AR, Breach Implies it's for entering and clearing extremely quickly, right? Needs to change to something like, High Damage, High RoF but next to no range (Bit more than an SMG ofcourse), making it useless at long range engagements.
Well if laser rifles will deal the same damage but have different heat times im ok with that.But same as Vk.01 Heavy suit, they should then reduce the price at least.
I agree with you with the TAC. But the Breach AR,I just didn't list it because even as it is i feel its a pretty consistent weapon, at MID ranges. (as it totally fails at CQC).Maybe an increase in accuracy would be nice. |
Arkena Wyrnspire
Turalyon Plus
42
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Posted - 2013.04.14 10:18:00 -
[8] - Quote
There shouldn't be a damage increase on the ELM-7. The upgraded lasers are for slower overheats and faster cooldowns. The laser skills are broken atm but they're going to be fixed in Uprising. The Viziam is having its damage brought back in line with the rest. |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 10:22:00 -
[9] - Quote
Arkena Wyrnspire wrote:There shouldn't be a damage increase on the ELM-7. The upgraded lasers are for slower overheats and faster cooldowns. The laser skills are broken atm but they're going to be fixed in Uprising. The Viziam is having its damage brought back in line with the rest. Understood perfectly |
Sylwester Dziewiecki
BetaMax. CRONOS.
37
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Posted - 2013.04.14 13:48:00 -
[10] - Quote
KING CHECKMATE wrote: -Burst HMG: Its Heat buildup is too high IMO.
CCP buffed this weapon in this build, yet I think it need more love. Lowering time between burst is one thing, but I think it need indicator showing when you can fire another burst, same like in forge weapons. |
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