Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
13
|
Posted - 2013.04.09 21:03:00 -
[1] - Quote
Once one team reaches 50% clone reserves or a MCC loses all of it's shields, remove that match from matchmaking. There is no reason to add more people to a match after those points. Unless you are one of the peoples that left that match, then you will be thrown back into it until the match ends. |
Daedric Lothar
Onslaught Inc
154
|
Posted - 2013.04.09 21:16:00 -
[2] - Quote
No thank you, because the reason people usually get added to a match is because people on the losing side are dropping out. If this was in effect you would get fights that just putter out until its the full winning team against like 1 guy. And thats no fun for anyone. |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
13
|
Posted - 2013.04.09 21:28:00 -
[3] - Quote
Daedric Lothar wrote:No thank you, because the reason people usually get added to a match is because people on the losing side are dropping out. If this was in effect you would get fights that just putter out until its the full winning team against like 1 guy. And thats no fun for anyone. That is why I added in the stipulation that if you cut out of a match early then when you try to join another one you get thrown back into the one you just left. When you are at half clones or your MCC is in armor I don't want to join your match. |
Goric Rumis
Amarr Templars Amarr Empire
144
|
Posted - 2013.04.09 21:31:00 -
[4] - Quote
Rowdy Railgunner wrote:Unless you are one of the peoples that left that match, then you will be thrown back into it until the match ends. That's not a bad idea in itself, actually. Having this mechanic would also make it easy to get back to your match if you dropped connection. Of course, it would only be able to put you back in the match if there were still an available slot.
Of course, it creates problems if you're trying to sync join the same battle with another squad.
Nah, I changed my mind, people will just leave if they get locked out of joining a different battle for 15 minutes just because they quit the previous battle for any reason at all. You could also exploit the re-join mechanism to spend some SP, purchase stuff from the market, make a new fitting, and re-join, instead of having to adapt with what you have on hand. |
Daedric Lothar
Onslaught Inc
154
|
Posted - 2013.04.09 21:35:00 -
[5] - Quote
Rowdy Railgunner wrote: That is why I added in the stipulation that if you cut out of a match early then when you try to join another one you get thrown back into the one you just left. When you are at half clones or your MCC is in armor I don't want to join your match.
It might work, I can see people just chilling out checking their fits and talking to corp mates for a few minutes whille the outnumbered people get slaughtered. Maybe if you did this and added the traitor/deserter debuff like in other MMOs where if you leave a match on purpose then you are forced to rejoin the one you left and if not then you can't queue for at least 10 minutes.
But then again you run into the problem, of what if someone crashes, then not only is their experience bad, but they can't play for 10 minutes to boot.
I dunno. |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
13
|
Posted - 2013.04.09 21:52:00 -
[6] - Quote
Goric Rumis wrote:Rowdy Railgunner wrote:Unless you are one of the peoples that left that match, then you will be thrown back into it until the match ends. That's not a bad idea in itself, actually. Having this mechanic would also make it easy to get back to your match if you dropped connection. Of course, it would only be able to put you back in the match if there were still an available slot. Of course, it creates problems if you're trying to sync join the same battle with another squad. Nah, I changed my mind, people will just leave if they get locked out of joining a different battle for 15 minutes just because they quit the previous battle for any reason at all. You could also exploit the re-join mechanism to spend some SP, purchase stuff from the market, make a new fitting, and re-join, instead of having to adapt with what you have on hand. How much SP are you really going to have to spend in the 10 mins that you are in a match? Simple solution to restocking and refitting is to lock out your fitting screen like MWO does it. You join match, your fitting screen is locked until you redeploy back to your MQ. The only way to redeploy is for the match to end. If you lag out or just don't want to play anymore then you are in the clear. Your slot is saved and you will join right back into the match. If you are trying to queue dodge then you are punished. It's a win win in my eyes.
|
Daedric Lothar
Onslaught Inc
160
|
Posted - 2013.04.09 22:05:00 -
[7] - Quote
Rowdy Railgunner wrote: Simple solution to restocking and refitting is to lock out your fitting screen like MWO does it. You join match, your fitting screen is locked until you redeploy back to your MQ. The only way to redeploy is for the match to end.
that sounds really harsh But I like it. Alright, I'll buy this for a dollar, if you drop a battle you can''t join another and your NEOCOM is locked down where you can't do anything but rejoin the battle. |
Eris Ernaga
GamersForChrist
99
|
Posted - 2013.04.09 22:13:00 -
[8] - Quote
Daedric Lothar wrote:No thank you, because the reason people usually get added to a match is because people on the losing side are dropping out. If this was in effect you would get fights that just putter out until its the full winning team against like 1 guy. And thats no fun for anyone.
Neither is joining a loosing team that is getting dominated or a game that is about to end but i can see your point. |
Schalac 17
D3LTA FORC3 Orion Empire
14
|
Posted - 2013.04.10 20:50:00 -
[9] - Quote
Do it. |
ladwar
Dead Six Initiative
109
|
Posted - 2013.04.10 22:11:00 -
[10] - Quote
Rowdy Railgunner wrote:Daedric Lothar wrote:No thank you, because the reason people usually get added to a match is because people on the losing side are dropping out. If this was in effect you would get fights that just putter out until its the full winning team against like 1 guy. And thats no fun for anyone. That is why I added in the stipulation that if you cut out of a match early then when you try to join another one you get thrown back into the one you just left. When you are at half clones or your MCC is in armor I don't want to join your match. is this idea for skirmish only, I which case I would still say no to. I dropped into tons of matches half-way to turn the tide with a tank or just being a helpfully logi bro. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
297
|
Posted - 2013.04.10 23:12:00 -
[11] - Quote
It's good as it is. Consider joining a match where your team is redlined a nice challenge. I do. And I'm only a part-masochist. |
Schalac 17
D3LTA FORC3 Orion Empire
15
|
Posted - 2013.04.11 00:11:00 -
[12] - Quote
KEROSIINI-TERO wrote:It's good as it is. Consider joining a match where your team is redlined a nice challenge. I do. And I'm only a part-masochist. No, it's not. Maybe if load times were at most 10-15 seconds, but most times you can be loading upwards of 45 seconds to a whole minute just to join a battle that is already over. Then you have to wait almost as long to get back to MQ. That is unacceptable. It needs to change and this is how you do it. |
Schalac 17
D3LTA FORC3 Orion Empire
20
|
Posted - 2013.04.18 20:47:00 -
[13] - Quote
Bumbity |
SIRAJKNIGHT
KNIGHTZ OF THE ROUND
44
|
Posted - 2013.04.18 23:11:00 -
[14] - Quote
but seriously i am queued for a match and once i am deployed, i am back at my merc quarters. wtf? |
|
|
|
Pages: 1 :: [one page] |