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Spectral Clone
Vacuum Cleaner. LLC
0
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Posted - 2013.04.09 18:57:00 -
[1] - Quote
Hi, i-Śm an old TF2 player, and I really enjoyed alot of CQC with burst dmg with the Pyro class. Currently i am playing around with some weapons in Dust and wanted to get some feedback on what setup to focus on in the Uprising patch:
Setup 1 (LR w. SMG, Assault suit): - Use together with flux grenades in CQC to provide a good un-shielded enemy for SMG ownage. - This setup is great, it covers short range and medium range, has a lot of burst dmg if played correctly. - Drawback of high CPU usage(?) of LR and SMG.
Setup 2 (AR w. SMG/Scrambler/Future machine pistol, Assault suit) - This setup feels more versatile somehow. - Drawback of not having really good medium range weapon, such as the LR.
Any people experienced with similar setups?
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Galrick M'kron
Sand Mercenary Corps Inc.
45
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Posted - 2013.04.09 20:12:00 -
[2] - Quote
The LR is good for longish to med range only. It sucks at close-ish to CQC. Also, Laser damage is determined by how much it's heated, so fire it at the ground for a while, and swipe it at an enemy for high amounts of damage when it's heated enough. An AR owns med range, so you shouldn't feel hard-pressed at medium range. If you really like the Pyro, there's an Amarr Plasma Flanethrower thread in Feedback/Suggestions. Search for it. Personally, I hope they add it. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
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Posted - 2013.04.09 22:26:00 -
[3] - Quote
Spectral Clone wrote:Setup 1 (LR w. SMG, Assault suit): - Use together with flux grenades in CQC to provide a good un-shielded enemy for SMG ownage. - This setup is great, it covers short range and medium range, has a lot of burst dmg if played correctly. - Drawback of high CPU usage(?) of LR and SMG.
Setup 2 (AR w. SMG/Scrambler/Future machine pistol, Assault suit) - This setup feels more versatile somehow. - Drawback of not having really good medium range weapon, such as the LR. - less CPU usage(?) of AR and pistol.
Woah. Ok, so first of all you have the right idea and build for pretty much everything. Usually people come here when they do not know too much or how to figure it out xD.
This thread here will help you out a lot.
Like the other guy said, LR is long range only. It completely outclasses the AR at long range. I'll work try to work through everything ^.^
As you can tell from the range thread, the LR is long range, and the SMG is short. You do not do well medium range, so you will have to keep that in mind for positioning. When I am on foot and go against a laser, I try to use cover to get to mid range or so, then charge the laser rifle use head on. Most keep beaming away trying to get the laser DMG up, but it really does next to nothing in close range. Some of the smarter LR users realize that this is what I am doing, and attempt to bait me to run close enough so that I am within their SMG's optimal range.
The nice thing about the AR is that it is an average weapon in all situations, and sometimes can excel at engaging targets at medium ranges. The AR will always get beat by a LR at long range, and the AR will always get beat by a shotgun at close range. Depending on skill and type of weapon, I have heard that the SMG is better than the AR at close ranges.
I cannot completely confirm this because the Baloc (officer tier AR, it is *amazing*) is a fantastic AR. I do not know if the best SMG can beat the best AR at close range, but it is sufficient to say that it can go toe to toe with an AR at close range with ease.
The pistol is another awesome weapon if you can aim. Head shots to shields do 450% damage, and 350% to armor. If you are fast and accurate, I believe that the pistol is the best CQC weapon in the game. From what I have seen, a proto pistol user can almost always come out on top of a proto shotgun user. Shotguns work better against heavies, so in terms of general CQC the shotgun is better than the pistol, but 1v1 duel, not so much.
The bit about CPU usage is accurate. You will have to train up your light weapon and sidearm skills to reduce the CPU usage of both weapons. The CPU reduction for mods is also needed, even on proto assault suits.
There is also a third option that you might want to consider. The proto vk.1 logi suit is the best suit in the game for almost everything. Assault rifles are fun because they are decent at long and close range, so they can take advantage of the weaknesses of another player's weapon. Good AR users know that the AR is clearly not OP, because it should always lose at long and close range depending on the weapons that the enemy is using, but it can take advantage of that too. A player using an assault rifle against a laser will win if he can get close to the laser user. A guy using a HMG or shotgun can be killed by an AR at long range, where their weapons are not effective. When an AR is paired up with shotguns and lasers, it can be an extremely deadly weapon because it can make up for the weaknesses in the other weapons, allowing the users of other weapons to do the best that they can.
So back to the logi suit. The logi suit only has one weapon slot, so you cannot a sidearm while using another weapon. The logi suit is faster than the assault suit, has more pg and more CPU, more equipment slots, and it comes with 4 high slots and 4 low slots. The assault suit has to choose between 4 high and 3 low, or 3 high and 4 low. Basically, if you're playing assault and using an assault rifle as your primary weapon, the logi suit is much better than the assault suit. The only downsides to the logi suit besides the slightly larger hitbox can be offset by the additional slot that the assault does not have, and the high PG and CPU totals so the proto logi suit is not forced to use a CPU or PG mod in the low. |
Spectral Clone
Vacuum Cleaner. LLC
0
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Posted - 2013.04.10 07:41:00 -
[4] - Quote
Thanks for the detailed replies, I appreciate your answers alot!
I thought this section would be good to post in for discussions about fittings.
Plasma flamethrower?! OMG, I hope I will be able to fit that on an assault suit.
One problem is that I really have a hard time using the AR. LR works out fine for me, but the AR has not clicked with me yet (maybe I just need to get better?)
And also, I kind of like to kite back from players in this game, its great fun!
I will probably run LR since im good with it, and rely on AR squadmates (that are more skilled with the AR) to keep me from getting killed at medium range.
Is the LR frequently used in corp battles though? I think of the LR as a great way to guard objectives while the SMG could be more of a storm trooper when trying to take objectives.
Viziam Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 8
M209 Assault Submachine Gun Max Range: 43m Optimal Range: 1 - 17m Meta Level: 6
Does this mean 18-61m is gimped if I run a LR+SMG combo??
What kind of damage decay have CCP implemented after lets say 17 m?
Yeah, I agree that AR is not OP. I dont understand what people are whining about. You cannot compare apples and pears really.
As a LR user of course you get pissed off when you dont notice a skilled shotgun scout sneaking up on you for a 1HK, however, in that case you can only blame yourself for having poor scanning ability and knowledge about your surroundings ;-)
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
213
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Posted - 2013.04.10 13:20:00 -
[5] - Quote
Spectral Clone wrote:Is the LR frequently used in corp battles though? YES!
Spectral Clone wrote:Does this mean 18-61m is gimped if I run a LR+SMG combo?? And yes again. You can upgrade sidearm sharpshooter a bit. Know that upgrading light weapon sharpshooter does increase the range of your laser, but it also moves the 62m start of the optimal range out too.
Spectral Clone wrote:SMG could be more of a storm trooper when trying to take objectives. Hard to do. Possible if it's a CQC only area, but still hard to do. You'll be running into a number of shotgun users in CQC, and they will usually beat your SMG. AR users can back up a bit to get out of the shotgun's optimal range, but you do not have that option if your secondary weapon is a laser.
Spectral Clone wrote:What kind of damage decay have CCP implemented after lets say 17 m? Last I checked, it varies a lot. Increasing the sharpshooter skill changes this too, so you'll have to figure it out yourself on an installation/cru or supply depot.
(That's usually the easiest way to test these things.) |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
11
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Posted - 2013.07.06 02:03:00 -
[6] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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