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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3371
|
Posted - 2013.04.09 08:06:00 -
[1] - Quote
This request is just about immersion.
When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over (jump clones).
With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones (like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a second, shouldn't be anything long). The initial darkness that happens when you spawn can be the darkness of the CRU interior.
About Ambush spawning, it should be a drop from the sky (either from war barge, or some cloaked RDV dropping clones). I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. That being said, this last paragraph is not my main point, but I felt I should address it since it is likely to come up since someone would ask "how do they explain objective or Ambush spawns?"
Maybe in 5 years |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3397
|
Posted - 2013.04.10 19:53:00 -
[2] - Quote
I really wish I could time travel and see what Dust is like in 10 years. |
Ulysses Knapse
Nuevo Atlas Corporation
220
|
Posted - 2013.04.10 19:57:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I really wish I could time travel and see what Dust is like in 10 years. Perhaps dead. That depends on whether or not EVE can survive another ten years. |
Daedric Lothar
Onslaught Inc
179
|
Posted - 2013.04.10 20:06:00 -
[4] - Quote
Ulysses Knapse wrote: Perhaps dead. That depends on whether or not EVE can survive another ten years.
So negative, the only way EVE/CCP will probably die is if they get a taste of their own medicine and one of their Directors walks out after giving away all their money. |
Halador Osiris
Dead Six Initiative
142
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Posted - 2013.04.10 20:08:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. Eventually, they will be making maps larger (you can see how big they will be if you zoom out by holding R2 when viewing the map. We're gonna have all of that.), and when they do I hope to see a game mode like this. It'll be dropship heaven. |
Ulysses Knapse
Nuevo Atlas Corporation
220
|
Posted - 2013.04.10 20:34:00 -
[6] - Quote
Daedric Lothar wrote:Ulysses Knapse wrote: Perhaps dead. That depends on whether or not EVE can survive another ten years. So negative, the only way EVE/CCP will probably die is if they get a taste of their own medicine and one of their Directors walks out after giving away all their money. I'm not saying EVE will die, I'm just saying: most MMOs don't last twenty years. |
Halador Osiris
Dead Six Initiative
143
|
Posted - 2013.04.10 21:02:00 -
[7] - Quote
Ulysses Knapse wrote:Daedric Lothar wrote:Ulysses Knapse wrote: Perhaps dead. That depends on whether or not EVE can survive another ten years. So negative, the only way EVE/CCP will probably die is if they get a taste of their own medicine and one of their Directors walks out after giving away all their money. I'm not saying EVE will die, I'm just saying: most MMOs don't last twenty years. It's gone on for 10 already... What's to stop them? Also, EVE has an ingenious way of separating huge ships from tiny ships. A huge ship's guns can't hit a small ship because they move too fast. Likewise, a small ship's guns just don't do enough damage to dent a big ship. With this, they have successfully separated out the fighting in EVE. Sure, a 20 million SP pilot will wreck a 1 million SP pilot if they're both in frigates, but your entire fleet doesn't have to be 20 million SP pilots. This way, the new are not at a huge disadvantage to the old. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
129
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Posted - 2013.04.10 21:05:00 -
[8] - Quote
Ulysses Knapse wrote:Daedric Lothar wrote:Ulysses Knapse wrote: Perhaps dead. That depends on whether or not EVE can survive another ten years. So negative, the only way EVE/CCP will probably die is if they get a taste of their own medicine and one of their Directors walks out after giving away all their money. I'm not saying EVE will die, I'm just saying: most MMOs don't last twenty years.
And only a select few make it to 10 |
Bojo The Mighty
Bojo's School of the Trades
859
|
Posted - 2013.04.10 21:05:00 -
[9] - Quote
Wait is this part III of the series? |
Ulysses Knapse
Nuevo Atlas Corporation
220
|
Posted - 2013.04.10 22:04:00 -
[10] - Quote
Halador Osiris wrote:Ulysses Knapse wrote:Daedric Lothar wrote:Ulysses Knapse wrote: Perhaps dead. That depends on whether or not EVE can survive another ten years. So negative, the only way EVE/CCP will probably die is if they get a taste of their own medicine and one of their Directors walks out after giving away all their money. I'm not saying EVE will die, I'm just saying: most MMOs don't last twenty years. It's gone on for 10 already... What's to stop them? Ironically, EVE itself might end up killing EVE. After ten years of development, things have slowed down massively. It is not unlikely that the next ten years will be quieter than the last. If EVE doesn't progress, it might just digress. |
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Daedric Lothar
Onslaught Inc
186
|
Posted - 2013.04.11 12:57:00 -
[11] - Quote
Ulysses Knapse wrote: Ironically, EVE itself might end up killing EVE. After ten years of development, things have slowed down massively. It is not unlikely that the next ten years will be quieter than the last. If EVE doesn't progress, it might just digress.
Slowed down? EVE is still going pretty fast, I mean hooking an FPS into your MMO, full ship balances, live events, new modules, new tweeks and UI fixes and content. EVE is getting better and I'm sure Dust will slowly make its way there. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3404
|
Posted - 2013.04.13 23:25:00 -
[12] - Quote
Bojo The Mighty wrote:Wait is this part III of the series?
Lol I totally forgot about that |
Ulysses Knapse
Nuevo Atlas Corporation
231
|
Posted - 2013.04.13 23:47:00 -
[13] - Quote
Daedric Lothar wrote:Slowed down? EVE is still going pretty fast, I mean hooking an FPS into your MMO, First truly new feature for a while, and it still isn't quite there...
Daedric Lothar wrote:full ship balances, Balancing isn't quite the same as a new feature: it is what should have been like since the beginning.
Daedric Lothar wrote:live events, Which only work once, whereas new features (generally) keep on chugging even after everyone uses them once.
Daedric Lothar wrote:new tweeks Basically what I said with balancing, only it doesn't necessarily have to help with balance.
Daedric Lothar wrote:and UI fixes and content Very little new content in the past year, and UI changes that don't really add to the core gameplay.
And of course, the forums only let me quote five times. Darn you primitive forums! |
Eris Ernaga
GamersForChrist
126
|
Posted - 2013.04.14 02:26:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:This request is just about immersion. When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over ( jump clones). With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones ( like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a second, shouldn't be anything long). The initial darkness that happens when you spawn can be the darkness of the CRU interior. About Ambush spawning, it should be a drop from the sky (either from war barge, or some cloaked RDV dropping clones). I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. That being said, this last paragraph is not my main point, but I felt I should address it since it is likely to come up since someone would ask "how do they explain objective or Ambush spawns?" Maybe in 5 years
You support immersion but don't care when extra equipment spawns out of no where from changing to the same suit at a supply depo for shame I thought you were better then this.
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slypie11
Planetary Response Organisation
143
|
Posted - 2013.04.14 02:59:00 -
[15] - Quote
Eris Ernaga wrote:KAGEHOSHI Horned Wolf wrote:This request is just about immersion. When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over ( jump clones). With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones ( like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a second, shouldn't be anything long). The initial darkness that happens when you spawn can be the darkness of the CRU interior. About Ambush spawning, it should be a drop from the sky (either from war barge, or some cloaked RDV dropping clones). I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. That being said, this last paragraph is not my main point, but I felt I should address it since it is likely to come up since someone would ask "how do they explain objective or Ambush spawns?" Maybe in 5 years You support immersion but don't care when extra equipment spawns out of no where from changing to the same suit at a supply depo for shame I thought you were better then this. It's called nanites |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4452
|
Posted - 2013.06.19 19:13:00 -
[16] - Quote
Verisimilitude! |
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