DAMIOS82
Seituoda Taskforce Command Caldari State
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Posted - 2013.04.08 18:04:00 -
[1] - Quote
Allthough i have noticed some good suggestions on different marauder class tanks. I'm missing the beast amongst beast.
In Eve the Titan is the ship of all ships and we in dust should have something simular. And lets face it a Marauder HAV is just a Proto type HAV, stronger and better, but just that. Now in the podcast there was mentioned that somewhere in the future they would like to have some type of orbital bombardment like a nuke. So that got me thinking on doomsday HAV's.
The Caldari 'EMP" HAV; Twice the size of normal HAV's. Has A type of doom on top of the armor, that auto charges like a forge gun. when fire is pressed, you are redirected to the map just like in Orbital Bombardment. From there you select your'e target area and a sphere is fired in to the sky. When that sphere lands, a huge surge of electricety (EMP Blast) rolles thrue that area. Not the hole map, just like in those skirm maps and then the area around A or something like that. The blast knocks out all Shields from friendly and foe, disrupts vehicle movement for 1 or 2 minutes and disables Turrets. EMP HAV's are very very slow to move, just enough to get yourself in a better position. So thinking about where to deploy is wise.
The Gallente 'Ballistic' HAV. Twice the size of normal HAV's. A huge tube on Armor. Fires a Nuke. Same as the above when fire is pressed you are redirected to the map for target area. Kaboom, little mushroom cloud. All friendly and foe are dead. Very very slow to move and both the EMP and Ballistic have a very very slow loading time. meaning one shot every so many minutes.
The Amar 'Flak Cannon' HAV. Twice the size of normal HAV's. Has a huge Flak type cannon mounted that fire's short burst Lasershots from four cannons, instead of the stream like a normal laser. Higly effective against all class vehicle's even marauder class and dropships. Rips thrue them like butter. Slow movement yet faster then the above two.
The Minmatar 'Artillery' HAV. Twice the size of normal HAV's. Has six medium sized tubes mounted, and fires every minute or so, 6 shot's with small area damage adjecent to each other (carpet bombing), highly devastating to infantry and small vehicles, some damage to larger vehicles, but not to much. Has Shell shock effect, meaning slower movement to all that survive that area. Can fire from very very far away. So long distance firing. Also when zoom or something simular is pressed, the Ammo type changes to fire ammo for inferno effect.
So Idea's ? |