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Thread Statistics | Show CCP posts - 0 post(s) |
Rifter7
IMPSwarm Negative-Feedback
189
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Posted - 2013.04.08 05:45:00 -
[1] - Quote
trying to plan for something you don't knows a little rough.. is there any information on this? |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
533
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Posted - 2013.04.08 05:47:00 -
[2] - Quote
CCP hasn't released much info yet |
Rifter7
IMPSwarm Negative-Feedback
189
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Posted - 2013.04.08 05:51:00 -
[3] - Quote
bummer.. i saw an image somewhere showing it gave a 5% bonus to shield delay and a 5% reduction to heat build up on lasers.. but thats it. |
Iron Wolf Saber
BetaMax. CRONOS.
3366
|
Posted - 2013.04.08 05:55:00 -
[4] - Quote
Nope. |
ladwar
Dead Six Initiative
96
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Posted - 2013.04.08 05:57:00 -
[5] - Quote
no high slot 4 lows light weapon sidearm grenades no equipment slot. thats what im guessing atleast |
Chances Ghost
Inf4m0us
37
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Posted - 2013.04.08 07:14:00 -
[6] - Quote
more lows than highs, amarr are notoriously armor fit and do poorly when shield fit (outside a very few ships in eve (frigates) that you can make go either way for various reasons) |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 07:19:00 -
[7] - Quote
ladwar wrote:no high slot 4 lows light weapon sidearm grenades no equipment slot. thats what im guessing atleast
For an assault suit? No equipment slot screws over the laser/md users.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1282
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Posted - 2013.04.08 07:28:00 -
[8] - Quote
ladwar wrote:no high slot 4 lows light weapon sidearm grenades no equipment slot. thats what im guessing atleast
no high, no equipment. I lol at that prediction |
ladwar
Dead Six Initiative
96
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Posted - 2013.04.08 07:32:00 -
[9] - Quote
well isn't the MD a Minmatar design? as for laser i see plenty of heavies running with it no problem. but i guess i meant to say hope but it does make some sense as amarr heavies don't have .equipment slots but im pretty sure its going to be the same as all the other assault suits with 2high, 1low, light weapon, sidearm, nades 1equipment slot for the base one so people don't cry about the caldari getting the best suits. |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 07:59:00 -
[10] - Quote
I will be happy if the months flavor is not an AR or Assault suit. Something like scoutsuit bonus + increased fire rate shotgun and everyone goes scoutsuit. |
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WyrmHero1945
IMPSwarm Negative-Feedback
102
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Posted - 2013.04.08 15:56:00 -
[11] - Quote
I predict it would be comparing it to current type-1 heavy:
-100 Shields / 200 Armor -4 highs / 3 lows -1 equipment - 2 grenades (?) -Bit slower than Caldari Assault due to armor |
Rifter7
IMPSwarm Negative-Feedback
191
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Posted - 2013.04.08 22:17:00 -
[12] - Quote
i was thinking they'd have an armor and a shield version.. seeing as the scrambler rifle is an amarr weapon, maybe the other version supports it. |
D Roc43
L.O.T.I.S.
13
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Posted - 2013.04.08 23:55:00 -
[13] - Quote
Rifter7 wrote:i was thinking they'd have an armor and a shield version.. seeing as the scrambler rifle is an amarr weapon, maybe the other version supports it.
They haven't mentioned anything yet but I think they might follow the same trend for all the racial variants as they have already filled out the caldari tree, meaning that they will have armor/shield variants for all the races. Just a hunch though. And as for the slottage on the amarr suit, it will be akin to the current vko with more lows than highs, but have more base armor/less base shield. I highly doubt that ANY variant of the assault class will be lacking an equipment slot though. |
D Roc43
L.O.T.I.S.
13
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Posted - 2013.04.08 23:57:00 -
[14] - Quote
WyrmHero1945 wrote:I predict it would be comparing it to current type-1 heavy:
-100 Shields / 200 Armor -4 highs / 3 lows -1 equipment - 2 grenades (?) -Bit slower than Caldari Assault due to armor
It will be similar to the Gallente assault but Gallente will have 3 highs and 4 lows.
Hmm you think as an armor suit it will have more highs than lows? |
Garrett Blacknova
Codex Troopers
2406
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Posted - 2013.04.09 02:36:00 -
[15] - Quote
Rifter7 wrote:i was thinking they'd have an armor and a shield version.. seeing as the scrambler rifle is an amarr weapon, maybe the other version supports it. The tech behind Scramblers is laser-based, so they might benefit from the suit bonus - there's (unconfirmed) evidence that the Scrambler Rifle will overheat. |
Sloth9230
Reaper Galactic
787
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Posted - 2013.04.09 03:02:00 -
[16] - Quote
Garrett Blacknova wrote:Rifter7 wrote:i was thinking they'd have an armor and a shield version.. seeing as the scrambler rifle is an amarr weapon, maybe the other version supports it. The tech behind Scramblers is laser-based, so they might benefit from the suit bonus - there's (unconfirmed) evidence that the Scrambler Rifle will overheat. I thought they were overpowered tasers? |
Valkreena Haederox
Royal Uhlans Amarr Empire
30
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Posted - 2013.04.09 03:13:00 -
[17] - Quote
Sloth9230 wrote:Garrett Blacknova wrote:Rifter7 wrote:i was thinking they'd have an armor and a shield version.. seeing as the scrambler rifle is an amarr weapon, maybe the other version supports it. The tech behind Scramblers is laser-based, so they might benefit from the suit bonus - there's (unconfirmed) evidence that the Scrambler Rifle will overheat. I thought they were overpowered tasers?
They fire a weak laser to form an ionized channel that a high energy plasma bolt can shoot through. Nothin electric about them. |
Ten-Sidhe
Osmon Surveillance Caldari State
454
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Posted - 2013.04.09 04:03:00 -
[18] - Quote
The laser creates a plasma channel(plasma is made of ions) that electricity passes through.
Look up electrolaser on internet. They exist in real life, just are not feasible as a weapon yet, and hundred years plus from being an effective handheld rifle.
The skill bonus on the amarr suit will probably affect scrambler rifle/pistol and laser rifle, and any future amarr energy weapons. |
WyrmHero1945
IMPSwarm Negative-Feedback
103
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Posted - 2013.04.09 04:41:00 -
[19] - Quote
D Roc43 wrote:WyrmHero1945 wrote:I predict it would be comparing it to current type-1 heavy:
-100 Shields / 200 Armor -4 highs / 3 lows -1 equipment - 2 grenades (?) -Bit slower than Caldari Assault due to armor
It will be similar to the Gallente assault but Gallente will have 3 highs and 4 lows. Hmm you think as an armor suit it will have more highs than lows?
Yeah, assuming Amarr favors high slots. Heavies have more highs than lows, and scouts more lows than highs, but also Gallente vehicles have more lows than highs.
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Harkon Vysarii
Dead Six Initiative
145
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Posted - 2013.04.09 05:12:00 -
[20] - Quote
Rifter7 wrote:bummer.. i saw an image somewhere showing it gave a 5% bonus to shield delay and a 5% reduction to heat build up on lasers.. but thats it.
Wow you are already ridiculous with that Viziam..... |
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WyrmHero1945
IMPSwarm Negative-Feedback
105
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Posted - 2013.04.09 05:18:00 -
[21] - Quote
Harkon Vysarii wrote:Rifter7 wrote:bummer.. i saw an image somewhere showing it gave a 5% bonus to shield delay and a 5% reduction to heat build up on lasers.. but thats it. Wow you are already ridiculous with that Viziam.....
He would be even more OP with that suit lol.
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D Roc43
L.O.T.I.S.
15
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Posted - 2013.04.09 19:03:00 -
[22] - Quote
WyrmHero1945 wrote:D Roc43 wrote:WyrmHero1945 wrote:I predict it would be comparing it to current type-1 heavy:
-100 Shields / 200 Armor -4 highs / 3 lows -1 equipment - 2 grenades (?) -Bit slower than Caldari Assault due to armor
It will be similar to the Gallente assault but Gallente will have 3 highs and 4 lows. Hmm you think as an armor suit it will have more highs than lows? Yeah, assuming Amarr favors high slots. Heavies have more highs than lows, and scouts more lows than highs, but also Gallente vehicles have more lows than highs.
Ah, didn't think of that but guess we'll just have to wait and see |
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