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Ulysses Knapse
Nuevo Atlas Corporation
201
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Posted - 2013.04.07 03:07:00 -
[1] - Quote
Tech I (Assault Rifle) Standard-level, general purpose tech. Produced from standard T1 materials, such as Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine and Megacyte, all of which can be refined from standard ore mined en masse from planets or asteroids. T1 weapons are customizable to a small extent and generally are not massively specialized. T1 dropsuits and vehicles are pretty standard and are capable of fitting a number of roles relatively well.
Named (GEK-38 Assault Rifle) Standard-level, general purpose tech. They are salvage-only. Named items are generally slightly better than standard T1 items, but also more expensive.
Tech II (Assault Rifle II) Advanced-level, specialized tech. Produced from T1 items and T2 components. T2 components are produced from materials traditionally harvested from moons, but which can also be found in low-sec and null-sec planets. T2 weapons generally work similarly to T1 weapons in most aspects, but are also highly specialized in a certain aspect that T1 weapons are not. They are customizable to a larger extent than T1 weapons. T2 dropsuits and modules have bonuses towards a specific role, and thus are more effective in that role. Blueprints (no, not the kind we have now) are acquired via Invention, which takes a T1 BPC and some datacores to produce a T2 BPC.
Faction (Duvolle Assault Rifle) Advanced-level, general purpose tech. They can be purchased from the factions using loyalty points or they can be salvaged. Faction is the rival of Tech II. Faction is statistically better than T2, but lacks the impressive specialization that T2 offers. Faction weapons are basically pimped up versions of T1 weapons, with the price tag of T2 weapons. They can be customized to a similar extent as T2 weapons. Faction dropsuits and vehicles are all-around better than T1 dropsuits and vehicles, and can fit a better variety of things. Faction equipment requires fewer skills than T2 equipment.
Tech III (Assault Rifle III) Prototype-level, versatile tech. T3 is produced from T3 components which are in turn produced by fullerenes and polymers which can only be found in wormhole space. T3 weapons are the most customizable out of all weapons. You can choose whether the resulting weapon is highly specialized or highly flexible. T3 weapons can be specialized slightly further than T2 weapons while retaining increased overall stats. They can also be fitted for multiple roles, becoming a Jack-of-all-Trades while still retaining better-than-T1 functionality. T3 dropsuits and vehicles are completely modular, with both being constructed out of "subsystems". Similarly to T3 weapons, these dropsuits and vehicles can be specialized or generalized as you please. Blueprints are acquired via Reverse Engineering, which takes an ancient artifact and analyzes it, destroying the item in the process but letting you design a weapon using similar technology. T3 equipment is the most powerful and expensive gear attainable, attributes it shares with Officer equipment.
Officer (Balac's GAR-21 Assault Rifle) Prototype-level, general purpose tech. Officer gear is similar to Faction gear in role, but you must salvage it from an Officer of a faction. There is no loyalty that will get you these bad boys. Officer weapons, dropsuits and vehicles are simply better versions of Faction weapons, dropsuits and vehicles. Officer gear may be customized in a similar fashion to T2 and Faction gear. Officer equipment is the most powerful and expensive gear attainable, attributes it shares with T3 equipment. Officer equipment requires fewer skills than T3 equipment. |
Ulysses Knapse
Nuevo Atlas Corporation
201
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Posted - 2013.04.07 03:45:00 -
[2] - Quote
Valkreena Haederox wrote:I'm sure it's in the pipe. I copy pasted nothing.
Vermaak Doe wrote:As for mats Pi materials only They are. Dust mercs should have asteroid ore and moon materials on the planet. And Dust mercs should be able to explore ground ruins in wormhole space to collect materials and such. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 22:37:00 -
[3] - Quote
Patoman Radiant wrote:We already have this though CCP has it kind of inconsistent with the eve grades in some way with not having tech 2 across all weapons, (and it not being meta 5) also calling it prototype and not tech 2. Prototype isn't Tech 2. Tech 2 is supposed to be specialized. The only thing that comes close are Advanced Vehicles, which label themselves as if they were specialized despite not actually being specialized. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 22:50:00 -
[4] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Valkreena Haederox wrote:I'm sure it's in the pipe. I copy pasted nothing. Vermaak Doe wrote:As for mats Pi materials only They are. Dust mercs should have asteroid ore and moon materials on the planet. And Dust mercs should be able to explore ground ruins in wormhole space to collect materials and such. Then explain why we can't currently get minerals from Pi, it should be limited to Pi mats only. Because Planetary Interaction isn't used by Dust 514 mercs, it is used by capsuleers. District Industry (clone soldiers) and Colonial Industry (capsuleers) are separate. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 23:09:00 -
[5] - Quote
Vermaak Doe wrote:But the only reasonable mats that would be directly available to mercs are from Pi Why aren't standard T1 minerals reasonable? Why aren't T2 materials reasonable? Why aren't T3 polymers reasonable? Also, no, PI materials are not directly available to mercenaries. They must be GIVEN to them by capsuleers. That's worse. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 23:24:00 -
[6] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Vermaak Doe wrote:But the only reasonable mats that would be directly available to mercs are from Pi Why aren't standard T1 minerals reasonable? Why aren't T2 materials reasonable? Why aren't T3 polymers reasonable? Also, no, PI materials are not directly available to mercenaries. They must be GIVEN to them by capsuleers. That's worse. And would there be a difference between having an indy in dust where a merc pics up a pickaxe and gets to work or one where they have to go space for asteroids? Tell me which is more reasonable. Material harvesting in Dust 514 would not be done by hand. It would be done by very large mining vehicles and infrastructure. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 23:35:00 -
[7] - Quote
Vermaak Doe wrote:Which isn't the point, it still stands that harvesting would be done on planets I don't see the problem with that. |
Ulysses Knapse
Nuevo Atlas Corporation
242
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Posted - 2013.04.15 08:05:00 -
[8] - Quote
Tap. |
Ulysses Knapse
Nuevo Atlas Corporation
280
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Posted - 2013.04.16 20:03:00 -
[9] - Quote
Tap. |
Ulysses Knapse
DUST University Ivy League
373
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Posted - 2013.05.16 20:02:00 -
[10] - Quote
Tap. |
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