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Aegis Scientiafide
Planetary Response Organisation Test Friends Please Ignore
5
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Posted - 2013.04.04 21:02:00 -
[1] - Quote
Give every player the option to initiate a "kick player" command that can be used on members of their team. When a member is targeted with this command, the system tracks their activity to see if they're pressing any buttons. If they don't press any buttons within 10 seconds, they're issued a warning telling them they need to press a button or else they'll be kicked. If ten more seconds go by and no buttons are pressed, they're kicked from the match. |
Arkena Wyrnspire
Turalyon Plus
7
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Posted - 2013.04.04 21:31:00 -
[2] - Quote
I was just about to go 'No, too easy to abuse' then I read your post. It's better than some - however, I would increase the timer to 30 seconds.
EDIT: But elastic band + stick... |
Aegis Scientiafide
Planetary Response Organisation Test Friends Please Ignore
7
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Posted - 2013.04.04 21:59:00 -
[3] - Quote
Arkena Wyrnspire wrote:I was just about to go 'No, too easy to abuse' then I read your post. It's better than some - however, I would increase the timer to 30 seconds.
EDIT: But elastic band + stick...
Yea I thought about the elastic band + stick scenario. I think a possible way to prevent that would be to make it so analog sticks don't count as buttons (Unless they're actually pressed down as buttons, ie the R3 and L3 functions). I think 10 seconds before a warning is issued, followed by 10 seconds to react is plenty of time (but of course should testing show it's not they should increase the time). Tbh, I don't think a warning will even come up for most as there's usually a button being pressed in every aspect of the game, whether it's shooting, aiming, switching gear, reloading, sprinting, hacking, etc. |
Cross Atu
Conspiratus Immortalis
878
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Posted - 2013.04.04 22:33:00 -
[4] - Quote
Not a bad idea
I do think it needs some sort of cooldown however so that a single player can't be spammed with these as a new form of griefing. Giving them at least a couple minutes before they could be targeted by a possible kick again.
I'd also block the ability to kick someone within your own squad to minimize on exploits.
Cheers, Cross |
Rich o
United Pwnage Service RISE of LEGION
19
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Posted - 2013.04.05 06:23:00 -
[5] - Quote
So if I get a phonecall or have to leave for a few secs cause my dog is about to s**t I get kicked out of action only because it took me 31 secs? NO!
I suggest another mechanic: If people don't move for 30 secs, they won't get any SP from that time on until they start moving again. After 5 minutes of standing still they will be kicked out of the match. Means: If I have to leave for 2 minutes - sitting in the MCC - I won't get SP for 1 min 30 secs, if I have to leave for 6 mins I get kicked out. Getting kicked out means to not receive any SP from that match at all. |
Korvin Lomont
United Pwnage Service RISE of LEGION
16
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Posted - 2013.04.05 07:58:00 -
[6] - Quote
That would make AFK farming only more difficult but wouldn't eliminate it. I would prefere a System that only grants SP/sec in Battle if you are in the combat zone (outside the Redline) |
Arkena Wyrnspire
Turalyon Plus
10
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Posted - 2013.04.05 08:01:00 -
[7] - Quote
Korvin Lomont wrote:That would make AFK farming only more difficult but wouldn't eliminate it. I would prefere a System that only grants SP/sec in Battle if you are in the combat zone (outside the Redline) That heavily penalizes teams who get redlined, and those are the people who probably actually need the SP. |
Mithridates VI
Circle of Huskarl Minmatar Republic
640
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Posted - 2013.04.05 09:03:00 -
[8] - Quote
Korvin Lomont wrote:That would make AFK farming only more difficult but wouldn't eliminate it. I would prefere a System that only grants SP/sec in Battle if you are in the combat zone (outside the Redline)
If I can plant a sniper on top of some ridiculous tower and nobody ever countersnipes them, what are the chances that someone would kill an AFKer in the same place? |
Kamiya Musume
Suffer Inc.
92
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Posted - 2013.04.05 09:34:00 -
[9] - Quote
what's the difference between an AFK'er and a Conscientious Objector?
should they be penalised too? |
Garrett Blacknova
Codex Troopers
2385
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Posted - 2013.04.05 09:36:00 -
[10] - Quote
I like this idea.
I'd like it better if it gave the person being voted off an on-screen prompt (which AFKers won't see) advising them to press a button to remain in the match. They could have a 20 second "sanity check" where the system watches for actions other than moving and turning, and only activates the "kick" timer after 20 seconds of watching for action. If you're active in that time, jumping, aiming, shooting, reloading, whatever, the vote kick is auto-cancelled. |
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206 twowee
OPERATIVES OF THE GOAT
0
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Posted - 2013.04.05 15:24:00 -
[11] - Quote
Mercenaries are about $$...so a fine is in order. Camp the MCC and your corp gets dinged for the ISK amount awarded to the active players, and the camper gets dinged the highest amount awarded in match. CAMPING/AFK is exploiting the mechanics of the game, most games would ban you. If "friendly fire" is launched 5/6/13---I will settle for blowing campers up. |
Daedric Lothar
Onslaught Inc
110
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Posted - 2013.04.05 17:19:00 -
[12] - Quote
Hey, I finally found a use for Skittles!
Skittles
Skittles in action |
Zhul Varju
Templars Old Guard
1
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Posted - 2013.04.05 17:31:00 -
[13] - Quote
I'm in favor of this. AFKers make the game a misery. |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
216
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Posted - 2013.04.05 17:33:00 -
[14] - Quote
Rich o wrote:So if I get a phonecall or have to leave for a few secs cause my dog is about to s**t I get kicked out of action only because it took me 31 secs? NO!
I suggest another mechanic: If people don't move for 30 secs, they won't get any SP from that time on until they start moving again. After 5 minutes of standing still they will be kicked out of the match. Means: If I have to leave for 2 minutes - sitting in the MCC - I won't get SP for 1 min 30 secs, if I have to leave for 6 mins I get kicked out. Getting kicked out means to not receive any SP from that match at all.
You have to draw the line somewhere. Another person could comment on this thread using your argument:
"So if I get a phone call from and have to leave for a few minutes because to get my little sister I get kicked out of action only because it took me 301 seconds? NO!"
In my opinion, the point raised is to set a timer for inaction before being kicked from the match. The actual time that we set for this is arbitrary. There will always be someone who is just a second too late.
We could, however, incorporate your "SP denial" system into the OP's idea. You don't get any SP If you are being watched for inactivity. That seems pretty fair to me. |
John Tridre
Armored Wolves
0
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Posted - 2013.04.23 07:20:00 -
[15] - Quote
I agree about the "SP denial", but then I thought to myself... would I pay someone to sit on their butts and not contribute, no I think this one was right the very first time. I completely agree with Aegis' original post. you have my support Aegis, so I propose this what if you only give them SP times a certain amount of WP you get that would eliminate that problem, and then you can only give them Isk for the time they are active in the match, like killing enemies, helping allies, even if you would die that would count as long as your are active, and for people who are having trouble getting WP better luck next match, of course this system would have to be tweaked a bit so that way people don't stop playing altogether. |
Cross Atu
Conspiratus Immortalis
886
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Posted - 2013.04.23 15:46:00 -
[16] - Quote
While I still maintain my prior post above there are a couple of things worth mentioning.
1. CCP says they're already working on a method to address this problem.
2. I honestly doubt there's any way to completely remove afk farming as long as CCP keeps handing out five times as much for simply spawning in as they do for any/all actions taken within the match. |
Mobius Wyvern
BetaMax. CRONOS.
1333
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Posted - 2013.04.23 16:22:00 -
[17] - Quote
Aegis Scientiafide wrote:Give every player the option to initiate a "kick player" command that can be used on members of their team. When a member is targeted with this command, the system tracks their activity to see if they're pressing any buttons. If they don't press any buttons within 10 seconds, they're issued a warning telling them they need to press a button or else they'll be kicked. If ten more seconds go by and no buttons are pressed, they're kicked from the match. Not bad. +1 |
Lynn Beck
Forsaken Legion-0
11
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Posted - 2013.04.23 16:45:00 -
[18] - Quote
Drop the time=SP to WP=SP ratio, and make the redline only where the MCC and groundbase are. NO WP/SP rewarded for time spent in redline, which is now smaller. However keep the enemy's redline on your area the same, to keep from redlining. when the maps expand this should be fixed infinitely better. |
Django Quik
R.I.f.t
365
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Posted - 2013.04.23 16:58:00 -
[19] - Quote
I recently realised that many people AFK when still actually at their controller, so anything like your system where they are prompted means they will just press the button or move for a moment and circumvent your plan. |
Cross Atu
Conspiratus Immortalis
886
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Posted - 2013.04.23 17:46:00 -
[20] - Quote
Lynn Beck wrote:Drop the time=SP to WP=SP ratio, and make the redline only where the MCC and groundbase are. NO WP/SP rewarded for time spent in redline, which is now smaller. However keep the enemy's redline on your area the same, to keep from redlining. when the maps expand this should be fixed infinitely better.
I'm not sure I would shrink the current redline, alter on a map by map basis (which might include shrinking) sure but not broadly move to reduce it.
That aside I heartily support this, the ratio of earnings for just being the the match so at minimum be equal to, if not outright lessor than, the earnings for actually doing things in said match. This is vital because then even if people still find ways to afk their earnings will be substantially lower (as opposed to the current 'trivially lower' state) than those who are actually playing. Furthermore not giving rewards for actions taken in or into the redzone (including the "in match" earnings timer) would solve a whole host of other problems as well. Just removing the points alone might not be perfect but it's a good basis for a system. The practice of "redlining" is as bad for the game as AFK'ing when in comes to enjoyment or earnings, and on top of that "redlining" directly feeds into the problems of both redline sniping (including in tanks) and AFK'ing. So anything that makes it less rewarding to "redline" is worth some consideration.
0.02 ISK Cross |
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