2-Ton Twenty-One wrote:Sentient Archon wrote:Kushmir Nadian wrote:Knarf Black wrote:I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range.
I thought sharpshooter was too big of an advantage as well. Hopefully it will increase a weapons efficiency over it max range, tho. But I agree my Exile shouldn't shoot farther than yours because I have sharpshooter level 3.
The SMG is another matter. Its pitiful range needs looking at. How the pistol has more range than the SMG is amazing to me.
Shouldn't the SMG be solid inside 40m? Does that kind of range make it OP? I'm confused....
Most RL pistols have effective ranges of < 50. My PX4 storm (handgun actually) has a range of 40m.
My Uzi has a range of 200m but my MP5 has a effective range of 70m The MP5A2s have an effective range of 200m.
Either way the SMGs do need a range buff over pistols.
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be 2x as long because its way easier to draw a pistol then ready a smg. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier.
Pretty sure he's just making the example that SMGs should have more range. we know videogames cant mirror reality because the maps simply arent big enough. I think SMGs would be cool with 40m of range. They would still be outdistanced by ARs.
I'm surprised the SMG users havent cried foul. 15m is crazy. If any weapon should have that short a range it should be the pistol. its damage per round is VERY HIGH and if you cant hit anything with it then the fault is within.
I never understood this whole "we need a reason to use it" argument...WE HAVE ONE. The single round damage is higher than anything but the sniper rifle, mass driver and forge gun and the fire rate is high. If you're missing with it you're doing it wrong.