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Kushmir Nadian
Valor Coalition RISE of LEGION
126
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Posted - 2013.04.04 16:44:00 -
[1] - Quote
It doesn't look like Corp Training Rooms will make it in Uprising. While i'm really disappointed, maybe that means they will be more fleshed-out and full of goodies in the next update. Some may not agree, but I think they are vital from a practice/strategy POV. Corps are instead practicing in Ambush/Skirmish, much to the chagrin of newer players. The ability to work on coordination may serve as further motivation for some people to play the game rather than AFK in the MCC.
I guess i've always envisioned a Danger Room (former X-Men comic nerd, sorry) setup when thinking about VR Training. A bland room that can transform into larger environment. Some will call it a waste of memory but the ability to work on player skill coordination is BIG. A few of the things i'd like to see...
A) Shooting Range - A place for guys to practice their accuracy for scores and even compete on a corp wide level.
B) AI/Drones - These would be good options so groups can work on their coordination. Practicing taking an entrenched area or being surrounded by enemies.
C) Wargames - This is the #1 benefit of VRT. It allows corps organized practices against themselves.
D) Customization - It would be nice if we had the ability to choose small, medium or large maps and had the ability to drop in assets, drones, turrets and other stuff from the MCC commander RTS view. Options like time limits, infinite duration and Skirmish/Ambush rules would also help. Big maps would let us coordinate tactics on one end and let pilots/drivers practice on the other.
E) Cost - As an incentive to CCP maybe VRT has a operating cost. Nothing extravagant but maybe 50M ISK or 50 Aur per month. This could provide some extra income for CCP.
F) Join Sessions - Letting corp members join VRT sessions already in progress is really important. locked sessions should also be an option, maybe guys want to 1v1 on a small map.
G) No SP - It goes w/o saying no SP should be gained from VRT.
H) Infinite Fits - Its virtual so nothing lost inside VRT should be lost in-game. This way it can provide a place to practice with better fits rather than protostomping all over new players in pub matches. |
Kushmir Nadian
Valor Coalition RISE of LEGION
133
|
Posted - 2013.04.05 05:30:00 -
[2] - Quote
Wrath Red-Feather wrote:Will snake or raiden make an appearance in our VR training?
VR training would be pretty sweet, would we get SP or ISK?
LOL @ MGS reference.
Naah we cant get SP or ISK. Risk of farming would be too great. |
Kushmir Nadian
Valor Coalition RISE of LEGION
137
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Posted - 2013.04.05 22:32:00 -
[3] - Quote
RINON114 wrote: Cost? Nothing. If CCP locked away parts of the game that could only be accessed via AURUM then that would simply be the worst move ever made by them. Let's be clear, AUR lets you get things done faster. It doesn't lock people out of playing the game.
I thought about that. but if the VRT doesn't have any kind of operating cost some people will stay in there instead of playing the game. This way corps still need to generate ISK to keep the lights on. I gave both an ISK and AUR equivalent. I dont know about you but i've always found companies are motivated to add new features when they increase revenue.
@ ryogecko - thats a really good idea. stations should have these so that solo players can get their practice in too. have a cost of 10,000 ISK or 5 AUR for 24 hours. |
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