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Dusters Blog
Galactic News Network
238
|
Posted - 2013.04.04 13:26:00 -
[1] - Quote
'Cometus dashed into the room as plasma rounds perforated the wall behind him. He instantly rolled into a crouch and softly lobbed a 'cooked' locus grenade into the doorway behind him as he turned. The STB operative following him was stopped in his tracks and torn to bits by the explosion. Burnt flesh, bits of armor and other organic matter splattered the doorway. Scratch Three. There were only five members of Senator Bennacus' merc protection detail remaining. Cometus waited anxiously for a moment with his rifle pointed at the site of the explosion, but the doorway stayed empty. "****." he thought to himself. He had been sloppy and tripped an alarm when he tried to quietly eliminate the first merc. Now he was in a brawl with a team of heavily armed professionals he had clearly underestimated. Worse, he only had about ten minutes before their reinforcements got here. The senator and five mercs in ten minutes? Six dead people was no problem, but he had lost stealth and the element of surprise. This was a back-alley fight now, and it wasn't going to be a cakewalk.'
read the rest here: http://tinyurl.com/bndp7y7 |
Daedric Lothar
Onslaught Inc
86
|
Posted - 2013.04.04 13:29:00 -
[2] - Quote
No
[Edit]: But nice story
But no |
Tolen Rosas
Kang Lo Directorate Gallente Federation
69
|
Posted - 2013.04.04 13:41:00 -
[3] - Quote
would like this. the game is all about loss and consequences. this would give PVE some difficulty too. uncharted has almost the same thing in co-op is u think about it. |
DustMercsBlog
Galactic News Network
23
|
Posted - 2013.04.04 14:14:00 -
[4] - Quote
Daedric Lothar wrote:No
[Edit]: But nice story
But no
thank you. but im curious. why no? |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.04.04 14:36:00 -
[5] - Quote
I would love a one death PVE game mode |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.04.04 14:39:00 -
[6] - Quote
Dusters Blog wrote:'Cometus dashed into the room as plasma rounds perforated the wall behind him. He instantly rolled into a crouch and softly lobbed a 'cooked' locus grenade into the doorway behind him as he turned. The STB operative following him was stopped in his tracks and torn to bits by the explosion. Burnt flesh, bits of armor and other organic matter splattered the doorway. Scratch Three. There were only five members of Senator Bennacus' merc protection detail remaining. Cometus waited anxiously for a moment with his rifle pointed at the site of the explosion, but the doorway stayed empty. "****." he thought to himself. He had been sloppy and tripped an alarm when he tried to quietly eliminate the first merc. Now he was in a brawl with a team of heavily armed professionals he had clearly underestimated. Worse, he only had about ten minutes before their reinforcements got here. The senator and five mercs in ten minutes? Six dead people was no problem, but he had lost stealth and the element of surprise. This was a back-alley fight now, and it wasn't going to be a cakewalk.' read the rest here: http://tinyurl.com/bndp7y7
The current gamemodes are not 'right' for a single death mode.
Most one death matche types need a solidified objective with immediate consequence if not taken.
Maps need to be multi layered.
etc |
Laheon
Osmon Surveillance Caldari State
410
|
Posted - 2013.04.04 14:43:00 -
[7] - Quote
Little bit of criticism... One, the names seem very lore-unfriendly. "Bennacus" doesn't quite fit in with a Gallente-sounding name - sounds more Roman than anything else. Same with Cometus.
Secondly... The writing style is a little bit... Off. It's a little too describe-y rather than flowing prose. |
Prius Vecht
Red and Silver Hand Amarr Empire
34
|
Posted - 2013.04.04 14:47:00 -
[8] - Quote
I would love a single death assassin game mode. sometimes respawn is too forgiving. |
Daedric Lothar
Onslaught Inc
88
|
Posted - 2013.04.04 14:50:00 -
[9] - Quote
DustMercsBlog wrote: thank you. but im curious. why no?
This game has small teams, 1 death missions would really put a damper on the play of the game and the feeling that this is a universe.
Counter-Strike is probably the best 1 death game out there. Think about the setting, its terrorist hiding in a building or attacking a building and then the Counter-Terrorist try to stop them. its a small scale war.
Think Dust, now we are talking about planets and solar systems at war, small scale conflict is not really the flavor here. Plus the whole basis of EVE and DUST is cloning, Its the very core mechanic of the game. Take that away and you are stealing the heart of New Eden.
We need to keep finding ways of pushing the envelope, more people in game, more ships in the sky, faster respawn times, NPCs, drones. Dust needs to seem like the galaxy is in flames. |
Prius Vecht
Red and Silver Hand Amarr Empire
35
|
Posted - 2013.04.04 15:10:00 -
[10] - Quote
I disagree. single death modes would give Dust some variety and it needs it. I also disagree that wars dont have small scale conflicts but I know for sure a small team of mercs can definitely accept an escort mission resulting in a small scale conflict. And I disagree that takes away from new eden somehow.
hopefully the devs arent listening to the posters here with their single view of how new eden has to be portrayed.
phasing out the smaller groups who dont have time for total war and just want to accept 1-2 contracts and then log off is not only boring but dangerous. Not everyone can logon for hours or is interested in large scale wars. |
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Reiki Jubo
Amarr Templars Amarr Empire
72
|
Posted - 2013.04.04 15:13:00 -
[11] - Quote
^ QFT.
if anything those kinds of contracts give CS and SOCOM players who prefer small scale conflicts a reason to play Dust. |
Daedric Lothar
Onslaught Inc
88
|
Posted - 2013.04.04 15:15:00 -
[12] - Quote
Thanks for asking for the Devs not to look at post, you surely are encouring the spirit of community. Hopefully you find a game that meets your requirement of not having time, maybe Bejweled.
Every trailer we have seen for this game involves massive combat. You need to be blind to not see thats the direction this game is going. Bigger, more elaborate. Every time they advertise they talk about thousands of players in a battle. Bigger is better. Lets focus on that and then add the small stuff later.
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.04 15:16:00 -
[13] - Quote
While I have no issue with single death modes and would most likely play them if introduced I thought the whole draw and setup of this game is "death isnt an issue" |
Dusters Blog
Galactic News Network
243
|
Posted - 2013.04.04 15:19:00 -
[14] - Quote
Blamejudg3s KEQ wrote:Dusters Blog wrote:'Cometus dashed into the room as plasma rounds perforated the wall behind him. He instantly rolled into a crouch and softly lobbed a 'cooked' locus grenade into the doorway behind him as he turned. The STB operative following him was stopped in his tracks and torn to bits by the explosion. Burnt flesh, bits of armor and other organic matter splattered the doorway. Scratch Three. There were only five members of Senator Bennacus' merc protection detail remaining. Cometus waited anxiously for a moment with his rifle pointed at the site of the explosion, but the doorway stayed empty. "****." he thought to himself. He had been sloppy and tripped an alarm when he tried to quietly eliminate the first merc. Now he was in a brawl with a team of heavily armed professionals he had clearly underestimated. Worse, he only had about ten minutes before their reinforcements got here. The senator and five mercs in ten minutes? Six dead people was no problem, but he had lost stealth and the element of surprise. This was a back-alley fight now, and it wasn't going to be a cakewalk.' read the rest here: http://tinyurl.com/bndp7y7 The current gamemodes are not 'right' for a single death mode. Most one death matche types need a solidified objective with immediate consequence if not taken. Maps need to be multi layered. etc
u are correct! this is why we offered a few new game mode ideas in the piece |
Kushmir Nadian
Valor Coalition RISE of LEGION
126
|
Posted - 2013.04.04 16:48:00 -
[15] - Quote
+1 to this.
Scout missions would be nice too. You guys trying to limit Dust to PC really aren't considering this game was made F2P to make its playerbase enormous.
You should also keep in mind a sandbox isn't about one experience. Its about having many so a broad spectrum of players can get in and enjoy themselves. |
Reiki Jubo
Amarr Templars Amarr Empire
73
|
Posted - 2013.04.04 17:08:00 -
[16] - Quote
Kushmir Nadian wrote:+1 to this.
Scout missions would be nice too. You guys trying to limit Dust to PC really aren't considering this game was made F2P to make its playerbase enormous.
You should also keep in mind a sandbox isn't about one experience. Its about having many so a broad spectrum of players can get in and enjoy themselves.
no kidding. what if the smaller maps that infiltrating ships would bring catered to the more tactical CoD players? how could them playing and spending money in Dust be a bad thing? |
crazy space 1
ZionTCD Legacy Rising
986
|
Posted - 2013.04.04 17:13:00 -
[17] - Quote
I want a one death mode but only if its more interesting. For instance , 4 vs 16
The 4 have 4 respawns , and the team of 16 who are attacking only get one clone each.
Awesome. |
crazy space 1
ZionTCD Legacy Rising
986
|
Posted - 2013.04.04 17:22:00 -
[18] - Quote
Daxxis KANNAH wrote:While I have j issue with single death modes and would most likely play them if introduced I thought the whole draw and setup of this game is "death isnt an issue" It is if you don't have a supply of clones on an undercover mossin |
Tyjus Vacca
Valor Coalition RISE of LEGION
12
|
Posted - 2013.04.04 17:25:00 -
[19] - Quote
scouts could be huge if intel has a tangible use. seal team 6 practiced attacking bin ladens compound for months. CCP said in the podcast that defenders have a home field adv in conquest because they know the maps.
if u could download a map given to u by a scout and practice on it? scouts would be in high demand. snipers would know the good spots, tanks would know where turrets were and commanders could form an effective plan. |
BootStrapWill
R.I.f.t
8
|
Posted - 2013.04.04 17:38:00 -
[20] - Quote
[quote=It is if you don't have a supply of clones on an undercover mossin[/quote]
^ This.
If we're Mercs, what is keeping a Merc from taking a small scale protection contract? I doubt a VIP would have a CRU just lying around in the area, and even if they did, by the time you hoofed it back to the VIP target, they'd likely be dead/captured/tortured, and you'd be out of a job. There'd likely be a consequence to some NPC standing as well, since you failed to keep your charge alive.
We Mercs may be immortal, but that doesn't mean the rest of the universe is. This would keep with the atmosphere of New Eden, you earn what you make through your own efforts, be they benevolent, or malevolent, and there is a sense of permanence to any failure given the single universe.
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Xender17
Oblivion S.G.X
16
|
Posted - 2013.04.04 17:52:00 -
[21] - Quote
How about you can't come back after your team runs out of clones. then its up to whoevers left to take on the remaining enemy. Also so it doesn't take FOREVER, profile dampening reduces of every minute into the battle after clones are gone. |
Kitten Commander
Ostrakon Agency Gallente Federation
133
|
Posted - 2013.04.04 18:11:00 -
[22] - Quote
Interesting idea and I like that people are trying to come up with how it might work in this universe. Here are my thoughts.
- Ship Sieges - The attacking force is larger but has a limited clone supply since they are attacking a ship that they wont have a clone facility on board. One of the objectives is to destroy the ships' CRU so that the defenders end up with a one-death count as well.
- Assassination Missions - The attackers use one-fit clones because that way they wont have any left over that could be traced back to their corp/employer. This situation could work because they would intentionally find a way to separate their target from an area with a CRU for a tactical advantage
- Crash Landing/Gauntlet - A barge or MCC has crashed and the clones that survived have to fight their way to the objective or safety. The opposing team has a CRU but this would be on a large map and they would not know where the crash was or where the survivors' objective is. This turns it match into a Seek-n-Destroy type situation which could be fun. |
Reiki Jubo
Amarr Templars Amarr Empire
73
|
Posted - 2013.04.04 18:24:00 -
[23] - Quote
BootStrapWill wrote: We Mercs may be immortal, but that doesn't mean the rest of the universe is. This would keep with the atmosphere of New Eden, you earn what you make through your own efforts, be they benevolent, or malevolent, and there is a sense of permanence to any failure given the single universe.
^ this. respawn isnt some crouch I need to have in every mode. switch it up a little. permanence is good and a single death adds to the excitement in my opinion.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.04 19:23:00 -
[24] - Quote
Glad to see my shortsightedness kicked off some great responses
I'm in.
Great scenarios KC |
Tolen Rosas
Kang Lo Directorate Gallente Federation
69
|
Posted - 2013.04.04 20:22:00 -
[25] - Quote
that seek and destroy sounds exciting! get in here CCP! |
Garrett Blacknova
Codex Troopers
2380
|
Posted - 2013.04.04 22:20:00 -
[26] - Quote
The lore behind our clones and New Eden defies this as a valid scenario, except in the event of a "Spec Ops" type mission where a VERY small number of clones can be sent/hacked/somehow accessed behind enemy lines as a one-off to try and sabotage something/assassinate a non-immortal.
I can think of a few ways to justify this kind of scenario within the lore.
1. Extremely advanced Rogue Drone infestation across a whole planet. All infrastructure has been destroyed or subverted by the machines already, and attempts to drop CRUs in the area have failed, as have attempts to move in a proper assault force. The Skyfire Battery in a certain key district needs to be disabled before a proper assault can be launched anywhere on-world, and the Drones also have control of several ships, which are patrolling the area and making it difficult for our boys in space as well. Since even CRUs have been tracked by the Drones and intercepted before landing, we're sending in something smaller. A CovOps vessel will be making a low-orbit drop of a handful of Mercs - all it can carry. Even Uplinks are of no value, as we can't maintain a large enough vessel in proximity with the planet to provide extra clones.
2. PvE contract against automated security systems (possibly including Drones, but not Rogue ones). The facility is manned, but when the Merc assault arrives, the base goes into lockdown as it's obvious none of the non-immortal defenders are equipped to handle the situation. There could be locations where, if you can locate where the people in the base are, you can hack a security door and force them to surrender, disabling the defenses in an area (or turning some of the defenses into allies) because they know they can't respawn. There's the risk of acting outside the game's current violence levels (and thus rating) with this if you fight any unaugmented humans though.
3. PvP scenarios with one team having no respawns. This would have to be objective-based. The attackers would be several squads of Mercs dropped behind enemy lines to sabotage something or destroy several targets of opportunity. This possibility has a couple of ways it could be balanced.
3.a) The attackers with limited numbers could have a larger number of Mercs available, while the defenders have more clones to use. This could be explained as (for example) a startup clone manuufacturing Corp with limited funds to hire Mercs with, but the ability to provide clones for those who take the defense contract, while their more powerful rivals can afford more Mercs, but are unable to get their own clones on-world to reinforce when the attackers go down. Basically, it would be 16 vs. 4 or 16 vs. 8 or some other situation, but the smaller team would be able to revive when they go down. There would need to be a single objective, or several that need to be taken (or destroyed) in sequence, so the defenders can concentrate on a single area and position themselves for various ambushes on the attackers.
3.b) Equal numbers, but with multiple easily-completed objectives that can be attacked in any order. This way, the smaller force would have a chance to lure most of their opponents to one objective before taking another, or use deceit and misdirection to get someone to the objective before going down. If you knew you had the skill or gear advantage, the non-respawning team could just zerg all the objectives simultaneously, and eliminate/hack everything before the defenders have time to respawn. |
Prius Vecht
Red and Silver Hand Amarr Empire
36
|
Posted - 2013.04.04 23:21:00 -
[27] - Quote
I think they made it obvious they were going for situations where CRUs arent available. I like the idea np respawns and a small team who depends on each other with nanite injectors as their only hope.
and even though we mercs are immortal, there are tons of situations where the persona we are protecting, trying to kill or convoy may not be and our failure or success depends on them. |
Kitten Commander
Ostrakon Agency Gallente Federation
137
|
Posted - 2013.04.05 02:49:00 -
[28] - Quote
Garrett Blacknova wrote:The lore behind our clones and New Eden defies this as a valid scenario, except in the event of a "Spec Ops" type mission where a VERY small number of clones can be sent/hacked/somehow accessed behind enemy lines as a one-off to try and sabotage something/assassinate a non-immortal.
I can think of a few ways to justify this kind of scenario within the lore.
1. Extremely advanced Rogue Drone infestation across a whole planet. All infrastructure has been destroyed or subverted by the machines already, and attempts to drop CRUs in the area have failed, as have attempts to move in a proper assault force. The Skyfire Battery in a certain key district needs to be disabled before a proper assault can be launched anywhere on-world, and the Drones also have control of several ships, which are patrolling the area and making it difficult for our boys in space as well. Since even CRUs have been tracked by the Drones and intercepted before landing, we're sending in something smaller. A CovOps vessel will be making a low-orbit drop of a handful of Mercs - all it can carry. Even Uplinks are of no value, as we can't maintain a large enough vessel in proximity with the planet to provide extra clones.
2. PvE contract against automated security systems (possibly including Drones, but not Rogue ones). The facility is manned, but when the Merc assault arrives, the base goes into lockdown as it's obvious none of the non-immortal defenders are equipped to handle the situation. There could be locations where, if you can locate where the people in the base are, you can hack a security door and force them to surrender, disabling the defenses in an area (or turning some of the defenses into allies) because they know they can't respawn. There's the risk of acting outside the game's current violence levels (and thus rating) with this if you fight any unaugmented humans though.
3. PvP scenarios with one team having no respawns. This would have to be objective-based. The attackers would be several squads of Mercs dropped behind enemy lines to sabotage something or destroy several targets of opportunity. This possibility has a couple of ways it could be balanced.
3.a) The attackers with limited numbers could have a larger number of Mercs available, while the defenders have more clones to use. This could be explained as (for example) a startup clone manuufacturing Corp with limited funds to hire Mercs with, but the ability to provide clones for those who take the defense contract, while their more powerful rivals can afford more Mercs, but are unable to get their own clones on-world to reinforce when the attackers go down. Basically, it would be 16 vs. 4 or 16 vs. 8 or some other situation, but the smaller team would be able to revive when they go down. There would need to be a single objective, or several that need to be taken (or destroyed) in sequence, so the defenders can concentrate on a single area and position themselves for various ambushes on the attackers.
3.b) Equal numbers, but with multiple easily-completed objectives that can be attacked in any order. This way, the smaller force would have a chance to lure most of their opponents to one objective before taking another, or use deceit and misdirection to get someone to the objective before going down. If you knew you had the skill or gear advantage, the non-respawning team could just zerg all the objectives simultaneously, and eliminate/hack everything before the defenders have time to respawn.
I think we have a lot of the same ideas. I think the main problem is going to be that these scenarios need to be tested out thoroughly before release to make sure that there is a balance to both sides. While it definitely deserves consideration, this may be some thing that will take a while to come out considering the next few updates will center around building upon PC.
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Daedric Lothar
Onslaught Inc
103
|
Posted - 2013.04.05 11:42:00 -
[29] - Quote
After reading Garret and Kitten post, I actually kinda like this idea. I still don't want the Dev's focusing on it for awhile, because lots of other stuff needs to be updated/fixed, but I wouldn't mind playing these modes. |
Ghost-33
ShootBreakStab
113
|
Posted - 2013.04.05 18:26:00 -
[30] - Quote
This thread has me thinking on an alternative spawn mechanic. I like the idea of one life games but to be fair it always sucks to be the first taken out by the spawn chucked grenade (Americas Army anyone? lol). But to have your squad not able to respawn untill all members have died would be interesting. It would definitely be a game mode to join into with your buddy's on comms. Of course if you have 4 in your squad once you all die you would all wait, say, 15 seconds and then all re-spawn together. If you only had 3 in your squad it would be a 30 second wait after all have died, and with 2 members a 45 second wait. if you try to get around the "wait for your squad" mechanic and have your own squad of 1 you'd have a 60 second re-spawn timer.
It would make reviving and survival more important for keeping up the momentum of a push. And death would be a bigger set back than it currently is now. |
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BootStrapWill
R.I.f.t
13
|
Posted - 2013.04.05 19:35:00 -
[31] - Quote
That delayed respawn in Hardcore mode is the only thing that makes it bearable to watch my little brother play Black Ops 2.
I haven't played that many console shooters, but my history with PC shooters harkens back to the Counter Strike v 1.3 -1.5(?), before the Steam merger, and before Riot shields were introduced (I don't recall the time specifically, and I'm hoping this will help to date the version).
Also, I'm not throwing that bit up about CS to wax nostalgic, I wanted to preface the mode with an indicator that I've experienced this game play first hand, and how it had an effect on game play.
It sucked for anyone to be that first death of the round, but the permadeath for that round made skills and tactics an actual necessity. Run n' gun, and Spray n' Pray were still technically viable, but you got a lot more time out of a match by being tactical and communicating with your team constantly.
If CCP can't completely provide a game mode that removes re-spawn, at the very least we should have a hefty timer til' respawn, as a bit of a hand slap for d**king around and getting killed. |
Kushmir Nadian
Valor Coalition RISE of LEGION
137
|
Posted - 2013.04.05 21:44:00 -
[32] - Quote
Gotta agree with Bootstrap. I played all the SOCOMs except 4 and one death made battles INTENSE! I would love to see it added in some aspect in Dust.
It was a letdown getting killed but talking in the dead room and cheering on the guys who were still playing was great. You learned some great tactics as well.
From a lore aspect it easily doable as like many have stated above, CRUs arent always available (or are far away) and sometimes the person you're trying to prevent from dying is either a VIP or a convoy. I would seriously look forward to game modes like these and that scouting one mentioned in the article. |
Scheneighnay McBob
Bojo's School of the Trades
1168
|
Posted - 2013.04.05 23:57:00 -
[33] - Quote
The only reason I play CoD games anymore is because of hardcore search and destroy. What is it? Friendly fire is on (along with other "hardcore" settings), and there are no respawns. It's a very tactical and slow-paced game mode, and very enjoyable. |
Prius Vecht
Red and Silver Hand Amarr Empire
37
|
Posted - 2013.04.06 12:38:00 -
[34] - Quote
didnt know CoD had modes like that. these would be very good in New Eden. |
Cody Sietz
The Tritan Industries
69
|
Posted - 2013.04.06 16:16:00 -
[35] - Quote
I enjoyed the story.
I can see a one death game mode. Can't get a CRU in close enough range to resupply.
The attacking mercs would have to get a big advantage tho if it was a PvP game mode since they are limited to the 1 clone each (unless of course you made the defending side play the roll of mortals.)
I guess you could let the attacking team use there own setups whole the defending side just got standard issue gear. And maybe they could have the checkpoint style gameplay that killzone 3 has in that one play mode (my favorite, I just wish they did a bit more with it) |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.07 00:18:00 -
[36] - Quote
Kitten Commander wrote:Interesting idea and I like that people are trying to come up with how it might work in this universe. Here are my thoughts.
All awesome thoughts. |
BlG MAMA
PLAYSTATION4
39
|
Posted - 2013.04.07 00:22:00 -
[37] - Quote
Anyone here a Socom 1 and 2 player?
Now those were some fun times , Desert Glory and Fish Hook...
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Vrain Matari
ZionTCD Legacy Rising
470
|
Posted - 2013.04.07 00:39:00 -
[38] - Quote
The Titan boarding/takeover mode will be a single-death mission for mercs, as well as for the EVE podpilot we use to wrest control from the titan's rightful owner. |
SickJ
French unchained corporation
53
|
Posted - 2013.04.07 01:12:00 -
[39] - Quote
Single-death games are a lot more personal. Instead of 'that camping b*tch just killed me AGAIN!', it's 'aww, Vrain Matari just killed me, stay away from that hallway' |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.07 01:26:00 -
[40] - Quote
SickJ wrote:Single-death games are a lot more personal. Instead of 'that camping b*tch just killed me AGAIN!', it's 'aww, Vrain Matari just killed me, stay away from that hallway'
It won't do any good to stay away form that hallway since you are perma dead
Perma death means the dead can watch the rest of the action via your team mates POV yea? |
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Prius Vecht
Red and Silver Hand Amarr Empire
39
|
Posted - 2013.04.07 02:22:00 -
[41] - Quote
SickJ wrote:Single-death games are a lot more personal. Instead of 'that camping b*tch just killed me AGAIN!', it's 'aww, Vrain Matari just killed me, stay away from that hallway'
more like "Vrain Matari just killed my teammates, i better stay away from that hallway." since the dead cant talk.
teammates POV would be interesting. lore-wise would it mean mercs have cameras on their helmets i suppose. |
Garrett Blacknova
Codex Troopers
2392
|
Posted - 2013.04.07 04:09:00 -
[42] - Quote
Prius Vecht wrote:didnt know CoD had modes like that. these would be very good in New Eden. gladiator fights will be pretty meaningless if you can respawn. And THAT made me think that a "no respawn" option wouldbe great if and when the "Arena" mode shows up. |
Daedric Lothar
Onslaught Inc
123
|
Posted - 2013.04.08 12:50:00 -
[43] - Quote
/cast Ressurection
This was a pretty good thread. |
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