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Winscar Shinobi
Better Hide R Die
142
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Posted - 2013.04.04 05:56:00 -
[1] - Quote
I used my logo suit which has a base 6.6 sprint speed. When adding a 12% sprint mod it comes out to 7.392 meters per second. Yet the game makes it 7.37.
Now when you put the second mod on with the stacking penalty, the math comes out to 8.14 which is exactly how the game displays it.
So why is 1 mod not being added on correctly but 2+ mods are.
And before someone says "it's only .02 meters" I'm just saying .02 is still .02 meters. |
skinn trayde
On The Brink CRONOS.
99
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Posted - 2013.04.04 06:32:00 -
[2] - Quote
maths issues related to mods/kit are linked to one thing, most if not all values you see as base multipliers or stats are actually rounded up or down (kitten knows why) in the first place...
then add you a multiplier which has been rounded (visually at least)...
this creates a figure that itself gets rounded and makes the final output not match what you expect.
There are a number of threads on this subject already, it just comes down to someone's choices in regards the maths programming. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
38
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Posted - 2013.04.04 14:54:00 -
[3] - Quote
Winscar Shinobi wrote:I used my logo suit which has a base 6.6 sprint speed. When adding a 12% sprint mod it comes out to 7.392 meters per second. Yet the game makes it 7.37.
Now when you put the second mod on with the stacking penalty, the math comes out to 8.14 which is exactly how the game displays it.
So why is 1 mod not being added on correctly but 2+ mods are.
And before someone says "it's only .02 meters" I'm just saying .02 is still .02 meters.
The issue is that your base speed is not 6.6. On Militia/Type-I/A-Series/Vk.0 Logi suit, the base speed is 6.58
When you look at "Show Info" for the suit, that value is rounded off to 1 decimal place. When you look at the speed in the fitting screen, before the mods, you will see that it is actually 6.58
So with one mod: 6.58 * (1 + 0.12) = 7.3696 rounded to 7.37 (what the game shows) With second one: 6.58 * (1 + 0.12) * (1 + (0.12 * 0.87)) = 8.13898624 rounded to 8.14 (what the game shows)
Quote: Now when you put the second mod on with the stacking penalty, the math comes out to 8.14 which is exactly how the game displays it.
Actually, if you consider 6.6 as base value: 6.6 * (1 + 0.12) * (1 + (0.12 * 0.87)) = 8.1637248 rounded to 8.16. Not sure where you got your number from
BTW, you can always verify this on my spreadsheet stickied here: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread I have accurate values (to 2 decimal values) for most dropsuits, along with stacking calculations |
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