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Musta Tornius
BetaMax. CRONOS.
294
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Posted - 2013.04.03 09:39:00 -
[1] - Quote
Although I think some people have known about this for a few weeks now I wanted to hear it for myself so I asked CCP Wolfman if the damage mods are working correctly and he confirmed them to be fine, the only problem was that the UI does not show the correct values when stacking them.
(10:15:27)Musta_Tornius>bleh gonna try a different question then [CCP]Wolfman, when you got a skill such as sharpshooter and sharpshooter proficiency, when calculating their total bonus is it the multiplicity that give the correct value or addition? (10:16:02)Mith>Hopefully the item sheet they release comes with a stat FAQ. (10:16:15)Musta_Tornius>I thought they might be special as they kind of build on one another (10:16:24)Musta_Tornius>so they'd have a base stat that is used for calculations (10:17:05)[CCP]Wolfman>yes they are (10:17:10)[CCP]Wolfman>the UI is incorrect (10:18:09)[CCP]Wolfman>it's a multiply (10:18:18)[CCP]Wolfman>not a flat range boost
So there you have it, old news maybe but at least it's out there now. |
Musta Tornius
BetaMax. CRONOS.
294
|
Posted - 2013.04.03 12:31:00 -
[2] - Quote
Oh lol I copy pasted the wrong response, hold on a sec and I'll get it right.
(10:11:36)Musta_Tornius>ooh seeing as you're here I'm gonna try again :P [CCP]Wolfman are damage mod stacking penalties in effect? (10:11:58)Mith>IRC is especially dangerous for you Wolfman. (10:12:20)Mith>So many questions on the gear we're using. (10:12:36)Musta_Tornius>should just do massive FAQs on everything (10:13:48)YosefAutaal>is quiet because im currently watching the q&a from yesterday cus i missed it (10:14:05)Musta_Tornius>is there a public link YosefAutaal ? (10:15:01)YosefAutaal>http://www.twitch.tv/ccp/b/385675642 (10:15:27)Musta_Tornius>bleh gonna try a different question then [CCP]Wolfman, when you got a skill such as sharpshooter and sharpshooter proficiency, when calculating their total bonus is it the multiplicity that give the correct value or addition? (10:16:02)Mith>Hopefully the item sheet they release comes with a stat FAQ. (10:16:15)Musta_Tornius>I thought they might be special as they kind of build on one another (10:16:24)Musta_Tornius>so they'd have a base stat that is used for calculations (10:17:05)[CCP]Wolfman>yes they are (10:17:10)[CCP]Wolfman>the UI is incorrec
(10:31:30)Musta_Tornius>can I ask, have the damage mods been working correctly since closed beta? (10:31:33)[CCP]Wolfman>getting a bit more tuning (10:31:53)Mib_Torq>Are there any video-clips released of the flaylock? (10:31:59)Musta_Tornius>Quite funny how all the raging and crying was down to a perceived problem if so :) (10:32:03) Fuzzysteve joined (10:32:08)* Musta_Tornius shaves Fuzzysteve (10:32:16)[CCP]Wolfman>I double checked the infantry mods and they looked just fine (10:32:24)[CCP]Wolfman>the number in the UI is not however (10:32:28)[CCP]Wolfman>that is incorrect (10:32:47)Musta_Tornius>goodie good
There ya go the full convo which shows his response properly. |
Musta Tornius
BetaMax. CRONOS.
295
|
Posted - 2013.04.03 20:50:00 -
[3] - Quote
Mithridates VI wrote:Baal Roo wrote:Aighun, when almost every person you talk to use the same module, that module needs tweaked downward. Your options for high slots are "do you want shields or damage buff with that today?" I don't think it's reasonable to see a lot of people using one of the two useful options and decide that the option is excessively powerful.
Indeed, it's just like calling assault rifle op because it's the go to weapon for most people, even though it's fairly balanced now. |
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