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LeCuch
Arrogance.
10
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Posted - 2013.04.02 20:54:00 -
[1] - Quote
I have been told no by corp mates and other friends i have been wondering.
I am a tanker, so i run with Resistance modules on some of my fits, if i have a 30% active module and 2 10% passive modules, would that all have stacking penalties? Or only the 2 passive modules stack on eachother?
So if it didn't stack on passives and actives together it'd be around 48% resistance but if it did it would be around 35%.
Any developers/experienced players know if passive and active modules have stacking penalties placed against a different module that alters the same statistic? Thanks (: |
Kay High
The Lions Guard
94
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Posted - 2013.04.02 20:58:00 -
[2] - Quote
The way it's supposed to work is that any modual you equip that effects the same stat will experience diminishing returns. EX: Complex damage mod +5% damage x2 complex damage mods x8% 3x complex damage mods +9% damage. But right now that is broken so that 3x complexx damage mods give +15% damage |
LeCuch
Arrogance.
10
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Posted - 2013.04.02 21:02:00 -
[3] - Quote
Kay High wrote:The way it's supposed to work is that any modual you equip that effects the same stat will experience diminishing returns. EX: Complex damage mod +5% damage x2 complex damage mods x8% 3x complex damage mods +9% damage. But right now that is broken so that 3x complexx damage mods give +15% damage
I know it doesn't work for damage mods but if you had a shield tank with 4 active modules, which would be 120%, that would negate all damage, so i know that those stack.
But i wanted to know if Passive and Active shield resistors and armor resistors stack with all other resistors or if only actives stack with actives and passives with passives only |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
14
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Posted - 2013.04.02 21:08:00 -
[4] - Quote
LeCuch wrote:Kay High wrote:The way it's supposed to work is that any modual you equip that effects the same stat will experience diminishing returns. EX: Complex damage mod +5% damage x2 complex damage mods x8% 3x complex damage mods +9% damage. But right now that is broken so that 3x complexx damage mods give +15% damage I know it doesn't work for damage mods but if you had a shield tank with 4 active modules, which would be 120%, that would negate all damage, so i know that those stack. But i wanted to know if Passive and Active shield resistors and armor resistors stack with all other resistors or if only actives stack with actives and passives with passives only
I have not explicitly verified in Dust, however in EvE, it's the attribute that is stacked, regardless of what module affects it (passive, active, remote). In Dust, everything is like in EvE, so makes sense that it should be like that. |
Ten-Sidhe
Osmon Surveillance Caldari State
442
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Posted - 2013.04.02 21:53:00 -
[5] - Quote
The stacking penalties that work, match eve exactly.
So it is either you get all active and passive with no penalty or all with penalty.
The penalty is applied to order of highest bonus, so.. When active is off you get 10% passive and 8.7% for second passive. Penalty is rounded, it has many more decimal places.
When active is on, it has highest bonus, so 30%, 8.7%, and 5.7%
So you get either 43.3% total reduction if stacking is broke, or 39.7% if penalty is working. Bonus are multiplied not added, so its 1*.7*.9*.9= .567=damage taken without stacking applying. 1-.567=damage reduction, x100 gives the answer in percent format, 43.3%
I tested stacking penalty with shield rechargers and the low slot item that gives shield hp/recharge and powergrid. Penalty carried over like eve.
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Synthetic-Method
IMPSwarm Negative-Feedback
8
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Posted - 2013.04.03 00:04:00 -
[6] - Quote
Unfortunatly I don't know exactly how it works in Dust but in EvE it works like this.
Resistances are best thought of as reductions to incoming damage. Each mod affects one or all of the four resistances for each layer of defence.
It's easy to see that the -25% EM Damage Resistance Bonus of the Adaptive Invulnerability Field I on a ship with 0% EM resistance would reduce incoming damage by 25%.
If the ship has 20% thermal resistance already, then you need to multiply the penalties to incoming damage together: 20% base resistance (1 - 0.2) = 0.8 25% Adaptive Invulnerability Field (1 - 0.25) = 0.75 0.8 * 0.75 = 0.6 (1 - 0.6) = 0.4 or 40% resistance.
Source: http://wiki.eveuniversity.org/Eve_math
Also in EvE all resistance modules incur a stacking penalty except for one module the damage control.
For stacking penalties math can also be found in the above source link.
So what does that all mean? Basically you can't ever achieve 100% resistance.
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