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Banjo Robertson
The Tritan Industries
2
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Posted - 2013.03.29 15:31:00 -
[1] - Quote
TL:DR at bottom
This is about headshots in general. I know if a shot goes through the armor it will probably take fewer bullets to kill you in the head than most other places in your body, but here are a few reasons why I'm against headshot bonus damage in this game.
But first, I do recognize that its a 'traditional' way of rewarding aiming skill, but if it doesnt make sense in the context of the game, then it should not be there.
1. Bonus damage against shields vs. bonus damage against armor. I don't know how much surface area of armor in general has the shield emitters, but the general idea of shields is that they protect your entire body, and I'll make the assumption that the shields are of equal strength for each differential piece of surface area across the entire body suit, possibly with the design of slightly stronger shields around the head, because thats where people keep aiming!
Shields don't have the limit of obstructing vision that armor would, which is generally why I think armor is usually 'thinner' around the head, more exposed weakspots and whatnot.
So in general I think most if not all weapons should not get bonus damage against a targets shields when targeting the head.
Armor is a different matter, but helmet design is probably different from suit class to suit class, nation to nation, corporation to corporation. I know its easier to give a blanket % for headshots and call it a day, but here are some thoughts.
q. why is there a bonus to headshot damage in the first place a. armor around the head is generally quite thin and doesnt provide as much coverage as body armor traditionally, just the top of the head, some of the back of the head would be covered, while face and ears are exposed because you need to see.
These suits are designed to be used by trained mercinaries though, so they don't have to follow traditional standards.
#1, the entire head can be covered by armor, without your eyes being exposed directly to see where you are going, because sensors can be placed anywhere on the suit and connected to a display inside the helmet, or even have the data fed directly into your brain, you may not be used to the point of view, but you are a clone mercenary soldier and so you're used to it.
#2, heavy suits probably have thicker helmet armor than assault or logistic who have thicker armor than scout suits. This is probably represented all ready by the actual ammount of armor the suit has as a whole for your statistics.
In general though, this is still a lot thinner than the rest of the armor on the suit, so I can see there being a bonus to damage for heatshots when damaging armor
TL:DR keep damage bonus to armor for headshots, but get rid of damage bonus to shields for headshots. The only changes to some weapons would be that maybe those designed to go through shields quickly should just get more damage against the rest of the shield too instead of |
slypie11
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.03.29 16:12:00 -
[2] - Quote
this actually makes sense. But, of course, I use headshots to get most of my kills. Without the bonus to headshots, firefights would become less skill and more who has a better weapon. |
XXfootnoteXX
DUST University Ivy League
173
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Posted - 2013.03.29 16:19:00 -
[3] - Quote
slypie11 wrote:this actually makes sense. But, of course, I use headshots to get most of my kills. Without the bonus to headshots, firefights would become less skill and more who has a better weapon.
There would still be skill, people would still be aiming for headshots, they just have to get them consitently. |
Bojo The Mighty
Bojo's School of the Trades
752
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Posted - 2013.03.29 16:24:00 -
[4] - Quote
Actually shields are supposed to be weaker around the head as well and it could fit in with logic.
Given that the armor is thinner so you're not wearing a bowling ball, that leaves less volume of material that things can attach to. Thus smaller hard point shield emitters have to be fitted in order to provide shields over the helmet, thus a weaker shield.
That's the same logic I used to hypothesize why armor plating needs CPU/PG. |
Banjo Robertson
The Tritan Industries
3
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Posted - 2013.03.29 16:57:00 -
[5] - Quote
maybe the helmet has less armor plating than the body because it uses its available mounting space for an equal ammount of shield emmitters or better grade emmitters to make sure an equal shield density for the head as the body. |
Ulysses Knapse
Nuevo Atlas Corporation
155
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Posted - 2013.03.29 17:00:00 -
[6] - Quote
Banjo Robertson wrote:maybe the helmet has less armor plating than the body because it uses its available mounting space for an equal ammount of shield emmitters or better grade emmitters to make sure an equal shield density for the head as the body. That's not a plausible explanation, especially not for Amarr and Gallente dropsuits. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
113
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Posted - 2013.03.29 17:40:00 -
[7] - Quote
slypie11 wrote:this actually makes sense. But, of course, I use headshots to get most of my kills. Without the bonus to headshots, firefights would become less skill and more who has a better weapon. Welcome to Dust! |
Banjo Robertson
The Tritan Industries
3
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Posted - 2013.03.29 17:59:00 -
[8] - Quote
Ulysses Knapse wrote:Banjo Robertson wrote:maybe the helmet has less armor plating than the body because it uses its available mounting space for an equal ammount of shield emmitters or better grade emmitters to make sure an equal shield density for the head as the body. That's not a plausible explanation, especially not for Amarr and Gallente dropsuits.
Ok, well maybe I just meant to say that the volume of the helmet is designed in such a way that it does have an equal shield density per unit surface area as the rest of the body suit. Bojo was saying less of the volume of the helmet is available for shielding than the rest of the suit, but I disagree in the fact that the volume of the helmet is designed to provide enough shielding as the rest of the suit, as it takes less mass than to provide an equal thickness of armor as the rest of the suit. Individual suit types will have different shield and armor thicknesses, but the shield should always be as thick on the head as the body no matter what suit type, while I could see the armor thickness having a greater variation from suit to suit. |
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