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Spademan
Hydra II-Omega
0
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Posted - 2013.03.29 02:50:00 -
[1] - Quote
So, I searched and couldnt seem to find a thread like this. I'm curious as to how other heavy users fit their suits, see if there's much beyond the standard forging and machine gunning. I personally go for a Sniper rifle as my primary, I figure since snipers dont move much they dont particulary need the movement speed, which is also why I strapped on some armour plates, aswell as a repair module. On the High power slots I've put on a Shield extender and charger, with a Scrambler Pistol as a secondary. Now, I'm new to both Heavying and Sniping, but I figure any loadout that lets me take a shotgun to the back and gives me time to turn around, take out the pistol, shoot him in the face and continue sniping is a pretty decent one. |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
262
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Posted - 2013.03.29 02:54:00 -
[2] - Quote
Because sniping scouts/assaults/logis weren't bad enough -_- |
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Kaze Eyrou
Rogue Spades
101
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Posted - 2013.03.29 02:57:00 -
[3] - Quote
Cat Merc wrote:Because sniping scouts/assaults/logis weren't bad enough -_- Oh don't worry, I now have a fit that I have an idea for ever since I read Bojo's thread in the Training section of the forums.
Spademan might be my first test subject.  |
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Spademan
Hydra II-Omega
0
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Posted - 2013.03.29 02:59:00 -
[4] - Quote
Ah, sorry to add to your troubles Cat, though I personally haven't seen much Logi snipers, are they really that prominent? |
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Zekain Kade
BetaMax. CRONOS.
1091
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Posted - 2013.03.29 03:03:00 -
[5] - Quote
I only use a heavy for the forge gun. I also prefer the armor over the shield type, as it allows me to stack both damage mods, and armor mods. If I ever bother to obtain the proto heavy, I would have just a little over 1000 armor if I fit it right. |
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Garrett Blacknova
Codex Troopers
2195
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Posted - 2013.03.29 03:37:00 -
[6] - Quote
I like seeing Heavies running something other than the expected HMG or Forge Gun. AR Heavies aren't too common, but they're pretty effective in the right hands. I've seen Heavy Snipers more often in this build than AR Heavies, but still rare. I think the most common non-Heavy weapon I've seen Heavies using is the Laser. They're nasty if they can keep you at range, but they have issues with CQC. They usually have SMGs rather than Pistols, probably because of both the armour bonus of the SMG and the fact that SMGs are a reliable spray-and-pray CQC weapon to help balance the poor performance of the Laser at short range. |
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WyrmHero1945
IMPSwarm Negative-Feedback
77
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Posted - 2013.03.29 03:40:00 -
[7] - Quote
Heavies are good dropship gunners since they can tank a lot of damage. A heavy sniper is interesting because it doesn't need to move a lot, however a logi or an assault is more efficient because of 3 damage mods, assuming ADV suits. If I were a heavy I would choose the A-series armor tank, stack 2 damage mods and armor repairers and use the HMG with a Scrambler Pistol and a Forge Gun if a see a tank. |
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XxWarlordxX97
Internal Error. Negative-Feedback
1126
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Posted - 2013.03.29 03:52:00 -
[8] - Quote
Kaze Eyrou wrote:Cat Merc wrote:Because sniping scouts/assaults/logis weren't bad enough -_- Oh don't worry, I now have a fit that I have an idea for ever since I read Bojo's thread in the Training section of the forums. Spademan might be my first test subject.  that's cheating  |
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Garrett Blacknova
Codex Troopers
2196
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Posted - 2013.03.29 03:57:00 -
[9] - Quote
WyrmHero1945 wrote:Heavies are good dropship gunners since they can tank a lot of damage. A heavy sniper is interesting because it doesn't need to move a lot, however a logi or an assault is more efficient because of 3 damage mods, assuming ADV suits. If I were a heavy I would choose the A-series armor tank, stack 2 damage mods and armor repairers and use the HMG with a Scrambler Pistol and a Forge Gun if a see a tank. If you're comparing a Heavy Sniper to an Assault or Logi in a direct 1 vs. 1 Sniper duel though, the stacked damage mods won't make enough difference to outweigh the extra HP on the Heavy. |
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Rusty Shallows
Creative Killers
27
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Posted - 2013.03.29 04:55:00 -
[10] - Quote
Garrett Blacknova wrote:I I think the most common non-Heavy weapon I've seen Heavies using is the Laser. They're nasty if they can keep you at range The dropsuit is Amarran, the weapon too. Sounds like a good fit.
I'm hesitant to stray outside heavy weapons since their support skills are 3x and I'm heavily (no pun intended) invested in them.
The one exception being a Type I suit with a swarm launcher and two light weapon complex damage mods. If red-lined it can still get off shots and handle the ever increasing attention of snipers.
Not too concerned about variety since more weapons will be released. We'll probably see allot of plasma cannons on heavy suits. |
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Hecarim Van Hohen
The Tritan Industries
16
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Posted - 2013.03.29 05:25:00 -
[11] - Quote
ADV armor suit (forgot the name) 2x Complex Light Damage modifiers Laser Rifle (Why are people using ELM-7?) 'Toxin' SMG Enhanced repper Enhanced armorplate
There you go buddy :) |
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Boomer Dues Mortis
D3ath D3alers RISE of LEGION
49
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Posted - 2013.03.29 05:34:00 -
[12] - Quote
Pub matches
Type 2 suit Standard Hmg 2x Complex damage Mods Basic Armor Repairer Militia Grenades
Total Cost 46k
7.9 k/d
Corp Matches
Bseries suit Boundless Hmg 2x Complex damage mods basic armor repairer basic armor plates standard locus grenades/flux/av
Total cost 186k |
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2-Ton Twenty-One
Imperfects Negative-Feedback
384
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Posted - 2013.03.29 05:37:00 -
[13] - Quote
The prob with the heavy sniper is its inability to replenish its own ammo, there are work arounds for this but it is still cumbersome. |
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