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Philipp Achtel
Immobile Infantry
17
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Posted - 2013.03.28 20:00:00 -
[1] - Quote
Let's say I stacked four 15% damage resist mods onto my dropship.
There's a few ways I can see this working:
Number 1 (additive - unlikely): 15%+15%+15%+15%=60%
Therefore, you take 60% less damage, or 40%. If you had 1000 shields, you now have effectively 2500 shields (1000*100/40) This implies a strong stacking bonus. 85/100=85% (15% reduction). 70/85=82% (18% reduction) and so on. In theory, resist stacking could lead to 0% effective damage.
Number 2 (multiplicative - somewhat likely): 100%-15%=85%
85%*85%*85%*85%=52.2%
Therefore you take 52% of what you would normally take. If you had 1000 shields, you now have 1915 shields (1000*100/52.2) There's a slight stacking bonus here, taken from the perspective of HP as each resist mod gives you a damage reduction on your (now higher) effective HP from the previous mod. Not as good as number 1, however, and you could never reach 0%, and it would take many more mods to get close.
Number 3 (above + stacking penalty - probable): One of the above options, except that there's a stacking penalty, so the first is at full effect, but each mod gets worse and worse. Maybe a rough estimate is that four mods only give you 75% of the effectiveness you would expect. Maybe you have 2125 effective shields for option 1 instead of 2500.
It's hard to test which of these is the case as the game does not list damage reduction (along with many others ) as a stat of your fitting.
So which is closest to the truth? It really makes a difference because compounded percentage bonuses have the potential to outmatch static HP boosts if the conditions are right. |
Laheon
Osmon Surveillance Caldari State
309
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Posted - 2013.03.28 20:07:00 -
[2] - Quote
Stacking penalties explained here.
Scenario 2 is right, scenario 1 isn't. |
Philipp Achtel
Immobile Infantry
17
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Posted - 2013.03.28 21:21:00 -
[3] - Quote
Now, I've noticed that static bonuses (such as shield extenders) are not affected by stacking penalties. Is this an oversight, or is it intended that four azeotropic shield extenders give you 4x748hp? |
WyrmHero1945
IMPSwarm Negative-Feedback
77
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Posted - 2013.03.28 21:29:00 -
[4] - Quote
Philipp Achtel wrote:Now, I've noticed that static bonuses (such as shield extenders) are not affected by stacking penalties. Is this an oversight, or is it intended that four azeotropic shield extenders give you 4x748hp?
It's not an oversight, shield extenders don't have stacking penalties.
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