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Washlee
UnReaL.
136
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Posted - 2013.03.28 13:24:00 -
[1] - Quote
Now with the introduction of the player market inbound. Is there anything in your assets that you don't want or will never spec into.
It would be pretty badass if it ran like a real market place where everyone tries to contend in price because in the 1st few weeks nobody is going to know how much anything cost.
Now here is some stuff Im going to sell
Gastuns HMG - (x4 the price of the best proto HMG)
Skin Weave Heavy - Undecided
Thales Tar-07 Sniper - 850 Isk A pop
Surya - 1Mill A piece |
Denak Kalamari
Ozark Cartel White Mountain Coalition
94
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Posted - 2013.03.28 13:27:00 -
[2] - Quote
I will sell everything that is not directly related into my fittings, simple as that. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
95
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Posted - 2013.03.28 13:35:00 -
[3] - Quote
I run a Myron, but I don't think I'll ever skill up into an Eryx (unless they make it cloaky), so I'll likely sell the 40 of those and the 55 prometheuses that I have. Also 2 Suryas, 3 Sagarises, lots of guns I'll never use, etc. |
Washlee
UnReaL.
136
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Posted - 2013.03.28 13:37:00 -
[4] - Quote
Halador Osiris wrote:I run a Myron, but I don't think I'll ever skill up into an Eryx (unless they make it cloaky),
If they cloak dropships , I'd spec into them real quick. And buy them all |
trollsroyce
Seraphim Initiative. CRONOS.
243
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Posted - 2013.03.28 14:24:00 -
[5] - Quote
Washlee wrote:Now with the introduction of the player market inbound. Is there anything in your assets that you don't want or will never spec into.
It would be pretty badass if it ran like a real market place where everyone tries to contend in price because in the 1st few weeks nobody is going to know how much anything cost.
Now here is some stuff Im going to sell
Gastuns HMG - (x4 the price of the best proto HMG)
Skin Weave Heavy - Undecided
Thales Tar-07 Sniper - 850 Isk A pop
Surya - 1Mill A piece
Is this: 1) market introduction confirmed with a vague timetable somewhere 2) dreams of a glorious future 3) troll? |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
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Posted - 2013.03.28 14:31:00 -
[6] - Quote
I will have alot of Wolfman pistols to sell and a bit of A suits of all classes as well as VK0s for all but Scout. |
Laheon
Osmon Surveillance Caldari State
301
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Posted - 2013.03.28 14:32:00 -
[7] - Quote
Troll - market is being introduced with the new build. |
Pent'noir
Algintal Core Gallente Federation
86
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Posted - 2013.03.28 14:51:00 -
[8] - Quote
I'm not sure how the market will go in dust. In eve, I usually base all my prices off of current manufacturing costs (how much minerals cost) and just let it sit in a station until it sells, ignoring what everyone else is doing. Don't care if it sits in the market for months because it will eventually sell. I would guess that until manufacturing becomes a part of dust, that the current npc bpc prices will be a ceiling. Only aur and officer items would be worth anything significant. The rest of the junk will go for dirt cheap because with only one market place, everyone will be trying to sell at one spot and driving down the prices.
I haven't read anything on how the market will be setup, but on the first pass, i'm not expecting much. Maybe someday it will get to be as complex as eve. Eve really does have the best structure to their market places in any game that i've played. |
DS 10
Subdreddit Test Alliance Please Ignore
107
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Posted - 2013.03.28 14:51:00 -
[9] - Quote
Everything that isn't Heavy related. I have tons of stuff I'll never use. |
Judge Rhadamanthus
Shining Flame Amarr Empire
30
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Posted - 2013.03.28 15:01:00 -
[10] - Quote
Washlee wrote: If they cloak dropships , I'd spec into them real quick. And buy them all
Read the 2nd vehicle blog. This bit in particular
Force Recon (Dropship)
Name: Prometheus
Hull: Grimsnes
Race: Gallente
Class: Force Recon
Module Slots: 8
Crew: 6
PG: 300
CPU: 500
Combat / Special Abilities:
Can use special cloak modules |
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shellhead
Subdreddit Test Alliance Please Ignore
3
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Posted - 2013.03.28 15:05:00 -
[11] - Quote
all 20 of my Eryx Dropship for a lil over 400,000 a pop. |
A-P-P-Baby
KILL-EM-QUICK RISE of LEGION
2
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Posted - 2013.03.28 15:20:00 -
[12] - Quote
I will be giving away most of my unused salvage to friends in my corp at a very minimal cost to them.
Or possible just donating to the corp hangar when available. |
trollsroyce
Seraphim Initiative. CRONOS.
243
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Posted - 2013.03.28 15:25:00 -
[13] - Quote
Wow. Where is the source for this market confirmation? Haven't spotted it yet and this is the biggest expansion this game will ever get, it's a wholly new layer to it. Odd that it's not hyped everywhere on dust related sites o_O |
Seed Dren
L.O.T.I.S. Legacy Rising
11
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Posted - 2013.03.28 15:35:00 -
[14] - Quote
Yep.. we need swvs to clarify. |
Sontie
VENGEANCE FOR HIRE
179
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Posted - 2013.03.28 15:37:00 -
[15] - Quote
I will buy one of each of the limited edition suits I don't have. 5 mil each.
I will sell everything else or trade to corp mates. |
Washlee
UnReaL.
137
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Posted - 2013.03.28 16:11:00 -
[16] - Quote
trollsroyce wrote:Wow. Where is the source for this market confirmation? Haven't spotted it yet and this is the biggest expansion this game will ever get, it's a wholly new layer to it. Odd that it's not hyped everywhere on dust related sites o_O
Iron Wolf Saber had a forum post up and looks pretty legit.
With the addition of the player market allow players to trade items for ISK but AUR will not be allow to be traded.
#3Posted: 2013.03.27 13:36 | Report | Edited by: Iron Wolf Saber Like 15
Made another pass with the Sound system, new sounds have been implemented as well as the new engine, sounds should be more consistent now. Made additional improvements to the 'live streaming' capabilities. Another shader pass has been made, graphics should be greatly improved textures should load smoother. To the dismay of badlanders, vegetation has been added to various maps. Changed Dropship collision physics to be more consistent. Added Amarr Assault Suit Added Amarr Crusader Suit Added Gallente Pilot Suit Added Amarr Scrambler Rifle Added Minmatar Assault Suit Added Gallente Assault Suit Added Caldari Gauss Rifle Added Gallente Plasma Launcher Added Minmatar Flaylock Pistol X* Added Amarr Misma Grenade *X X* Added Flux mines. *X Re-factored skills involving drop-suits, all drop-suits now have a per level bonus. Added Cloaking Device. Fixed laser rifle skills, overheat skills should now properly reduce the heat generated while firing. Fixed laser rifle skill involving sharp shooter, laser rifle optimal will now increase both directions. Active scanners now work and are seeded on the market. Officer drop-suits can now drop during salvage. Added Squad Uplink Modules Added Squad Jammer Modules Active Jammers is now available as equipment. A new deployable equipment a shield generator able to recharge shields of nearby units quickly. Added various skills to support new modules New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles. Rebalanced the Small Railgun Turret, and the Small and Large Missile Turrets. Added armor waffling skill to decrease armor mass. Renamed District 4 on Ammake II to Pike Landing. Star Map has returned, complete with browsing and filtering options, and vastly improved graphics. Fix various visual bugs involving ladders. Burst AR now fires 3 shots and has an ACOG scope Fixed various erroneous ammo counter readouts. Lowered the tracking ability of swam launchers, it is now possible to out pilot them. Increased Squad Size to 6 Increased Corp Battle size to 24 Increased Public Battles size to 32 Allowing squads to open or lock their slots to be auto-filled or manual filled by players. Added additional controller options for both keyboard and controller as well as including new control schemes for vehicles. Eliminated the need to invite players from contacts list. Added recently played, player list, this will clear out when logging off. Players can now invite players to squad from various multiple channels such as corp channel and local. Allowing players to now join a desired side of a mercenary battle. Added Corp UVTs, the ceo or directors can buy these and apply it to the corp allowing the entire corp to be able to speak on player created channels and corp channel. Introducing Faction Warfare, players and corporations are able to choose sides of any of the four empires and conquer planets for that empire. Continued loyalty to any empire will have its rewards such as highly advanced army level gear. improved spawning Improving leaderboards Introduction of non-mutual corporate battles. Ante up is far more expensive but corps that do not show up or lose outright will lose money from their corporate wallets. New Maps New Game Modes Increasing map size to account for the larger player battle sizes. Improved voice handling. Improved server stability Improved market and fitting server responses. Added mailing lists, this should resolve any alliance wide or corp wide mails. Players can then make their own new mailing lists and distribute mail from there. To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs. Corporations can be added as contacts Standings can be set on any contacts. Contacts can be sorted. Enabling player to player trading, players can now trade any item for isk. Please note that aurum currency will not be transferable. Eve online ships can now be seen from the ground via brackets. Ships can only be seen if they are near the district sattelite. Tactical Missiles have been added to eve side, enjoy the radiation bombardment.
X**X indicates this is not being implemented this patch. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1815
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Posted - 2013.03.28 16:30:00 -
[17] - Quote
I have a bunch of dropships, heavy suits and weapons, and assault suits I will never use. |
Django Quik
R.I.f.t
338
|
Posted - 2013.03.28 18:16:00 -
[18] - Quote
If the market runs on supply/demand economics, dropships are going to be utterly worthless for a long time because everyone has about 100. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1815
|
Posted - 2013.03.28 18:56:00 -
[19] - Quote
Django Quik wrote:If the market runs on supply/demand economics, dropships are going to be utterly worthless for a long time because everyone has about 100.
Not entirely true. It won't be a long time. Supply will only last as long as the demand is low. Since planetary conquests will see plenty of vehicles like dropships being used and lost constantly as professional-level wars are being wage on districts, the demand will shoot up pretty quickly. Market traders like me will hold onto those dropships in stock and wait until the market spikes with demand and then cash in on the profits.
Think about it.
I have like 20 Prometheus's in my hangar. If the price shoots up to about 15million a piece, I will cash in and make 300million ISK profit.
EDIT:
This is with salvage items. It's not including the profits I will make from typical market trading. |
Xavi Italia
One-Armed Bandits
16
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Posted - 2013.03.28 19:07:00 -
[20] - Quote
Can we have a Dev or a GM confirm this is actually coming? Seems a bit too good to be true... |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1815
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Posted - 2013.03.28 19:08:00 -
[21] - Quote
Xavi Italia wrote:Can we have a Dev or a GM confirm this is actually coming? Seems a bit too good to be true...
What, the open market? We all know it's coming. We just don't know if it's coming on May 6. |
Xavi Italia
One-Armed Bandits
16
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Posted - 2013.03.28 19:17:00 -
[22] - Quote
Maken Tosch wrote:Xavi Italia wrote:Can we have a Dev or a GM confirm this is actually coming? Seems a bit too good to be true... What, the open market? We all know it's coming. We just don't know if it's coming on May 6.
Sorry, I was a bit vague. The OP makes it sound like the open market is coming on May 6th and I was skeptical. |
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