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Metalturkzt
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.03.27 13:16:00 -
[1] - Quote
I play heavy, but only since the open beta, before I played an assault and I wasnt a fan of its gameplay which is why I started trying the forge gun role.
Im very much an average player but Ive, god forbid, had some thoughts like the other heavies regarding possibilities for the heavy suite going forward. But my thoughts only come from playing lone-wolf PUBs so Ill try to include what others have said about more coordinated squads including heavies.
For a disclaimer Ill state that we are in a beta (its only open in name) and that ccp has a fuckton of metrics to hopefully make a good tweak for heavies. Betas usually have phases of maximum and minimum stats so they can get a decent range of values so as to make better tweaks. So this is all based off current build.
tl;dr: other suites get compensated for low HP through higher mobility. Heavies dont seem to get compensated enough for their lack of mobility. Pretend everyone is using aimbots and then work out the damage between each of the classes done to each other within the 3 weapon dangerzones while they are at max radial velocity to each other. Maybe ignore scout and heavy (forge) snipers and thus the 3rd danger zone. Compare the damage and adjust for HP. Who would win the most and who would lose the most? If someone could do the basic math for it that would rock. Dont forget to take into account turning speed. If theres a balance problem here then perhaps heavy suits should get A slight turn speed increase, not a strafe one. A module that could help you get the **** outa dodge might also be helpful. With a long cycle time but something that you could use a couple times a battle to help escape bad situations. Or just make heavy suites cheaper. A webifier from another type of suite A locking anti infantry self guiding munition
Now for a more cooperative approach. Ive read that a fully tanked proto heavy with logi support can tank a fair bit. Can anyone attest to this? How much can they tank? If this is the case heavies would seem more suited to indoor environments which there are few in the current maps though ccp have said that there will be more of them. Give maps more choke points where heavies can excel at in close quarters.
Care needs to be taken so that forge gun users like myself are somewhat excluded somehow from some of the mentioned tweaks. Being able able to one shot at long range while denying your victim a chance at revival is pretty powerful compensation for lack of mobilty.
Cheers. |
Garrett Blacknova
Codex Troopers
2163
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Posted - 2013.03.27 14:20:00 -
[2] - Quote
Metalturkzt wrote:suite suites suits suites suite This looks like every attempted mention of the word "suit" in your post.
With the correct spelling only used once, I'm left wondering if you know the difference between a suit and a suite.
If you're having trouble, click each word for an example that should help you figure out which is which.
You're welcome :P
...
I'm sorry. I can't hold back my inner grammar kitten sometimes.
Back on-topic, though. Heavies are confirmed to be getting their prices leveled out in comparison with the other suits now. There should be little to no difference in price between Proto Heavies and Proto Scouts/Logis/Assaults in future. As long as you're looking at the same tier of equipment, you'll see at least similar prices, if not the same.
At the moment, a glitch with certain mouse setups allows for players to circumvent the usual turn speed caps, meaning that some Heavies CAN out-turn Scouts when they shouldn't be able to do so. This has been acknowledged as something that CCP are investigating, although I don't know whether they confirmed it yet or not. I know I've seen evidence of it happening (after previously having argued that I didn't think it was for real based on information I had at the time and a lack of personal experience with players doing so), and I know that when my Scout suit is sprinting in a tight circle around a Heavy, I should be able to interrupt their damage dealing, and have had times where that didn't happen. Until that gets fixed, I'm not in favour of even looking at changes to Heavy suit turning speed. |
Jack McReady
DUST University Ivy League
87
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Posted - 2013.03.27 14:55:00 -
[3] - Quote
they should just fix the type II assault suit and the proto/advanced version. not only does the type II gets more speed and huge shields over the type I, it also gets more EHP. none of the other suits type II variations get these kind of advantages AND more EHP without any drawbacks.
lowering the type II assault EHP will bring the heavy in the right spot. |
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