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Buster Friently
Rosen Association
173
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Posted - 2013.03.25 18:25:00 -
[1] - Quote
Val'herik Dorn wrote:ugg reset wrote: If buy opposite you mean nothing.
I meant that it actually increases the damage instead of decreasing but yes basically nothing. They do not increase the damage. Please don't make me explain how percentages work again.
Hint : percentages are multiplicative.
Currently the fitting screen doesn't show any stacking penalties, but it's unclear to me whether or not penalties are applied in game. |
Buster Friently
Rosen Association
173
|
Posted - 2013.03.25 19:35:00 -
[2] - Quote
Val'herik Dorn wrote:Covert Clay wrote:What about HAV carapace armor hardeners? I saw someone use 4 25% damage reduction mods at the same time and was invincible for about 60 seconds. almost any that is based on a percent will be subject to a stacking penalty. but as i stated previously we have no clue if they are working or not. Still even with a stacking penalty running 4 mods of that particular type will get you pretty close to invulnerable...
Actually, even without stacking penalties, the vehicle should be taking about 32% of the incoming damage with the 4 mods.
I don't think stacking penalties are meant to apply to these reductive type modules, just the >1 type modules like damage mods. |
Buster Friently
Rosen Association
174
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Posted - 2013.03.25 19:55:00 -
[3] - Quote
Val'herik Dorn wrote:Buster Friently wrote:Val'herik Dorn wrote:Covert Clay wrote:What about HAV carapace armor hardeners? I saw someone use 4 25% damage reduction mods at the same time and was invincible for about 60 seconds. almost any that is based on a percent will be subject to a stacking penalty. but as i stated previously we have no clue if they are working or not. Still even with a stacking penalty running 4 mods of that particular type will get you pretty close to invulnerable... Actually, even without stacking penalties, the vehicle should be taking about 32% of the incoming damage with the 4 mods. I don't think stacking penalties are meant to apply to these reductive type modules, just the >1 type modules like damage mods. They do in eve I run an armor resist tanked ship. Each module beyknd the first is penalized to avoid immortal ships and in dust to avoid immortal things.
Good to know. I haven't looked at the descriptions on my combat ships in a while. For the record, a 68% reduction to incoming damage by using 4 slots, doesn't sound like immortality to me, but I stand corrected on assuming that stacking penalties aren't meant to apply to these type modules.
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