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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.25 16:19:00 -
[1] - Quote
Original post/thread + The Answer to all the problems/questions
https://forums.dust514.com/default.aspx?g=posts&t=44353
Ok Guys... First, I would like to say, "Awesome thread." There are so many great ideas and opinions in this thread. Clearly, everyone who has played dust for 6 months or 6 days knows that there is a huge issue with players and the: on ground, random, ridiculous, unrealistic, and non-sensical spawns.... Everyone has been shot dead before they could make a move. <--- this is silly.
At no point in any battle in history or the future (ever), whether in 13 AD, 2013, or the year 20,013 would any soldier end up in a battle with his eyes closed in the middle of enemy fire. You ran in, rode in, drove in, or parachuted in.. etc. etc...
There is a super simple cure to the current AMBUSH system in place.
Make up a good background story with mechanics that make sense.
You and your fellow mercs spawn in a CRU on a mother ship hovering in the outer atmosphere of the current planet you are fight on. (None of which needs to actually happen, itGÇÖs a back ground story for where you are coming from) You are dropped out of the ship in a Pod (that can survive the extreme atmosphere of the current planet you are free falling into.) The pod that you are in is made of some super futuristic plasma that is not only bullet/heat/pressure tested and certified (impenetrable) it is fully equipped with a cloaking device, and also somewhat see-thru. (Picture a glimmering water droplet that you can see out of, but it is somewhat blurry.) (Maybe you have 5 seconds of free fall where the map gets bigger and bigger ((closer)) so you have an IDEA of where you are about to land but no advantage over un-suspecting enemies you are about to rain down on.) For these 5 seconds of free fall, you are fully capable of looking up, down, left right, etc... you can turn, twist, crouch, WHATEVER. You choose which direction you are facing when you hit the ground.
So... you can see that you are coming close to hitting the ground, at this point you engage your inertia.
BOOM!!!! You hit the ground in a cloud of dust, much like you would from an MCC...
You are only visible once you hit the ground and have full range of motion. This is explained by your cloaking device fizzling out once you are on the surface. At this point you are fully aware of your location on the map, and facing in the direction you choose.
You have no control of where you landed (exactly like it is now) you get to fall out of the sky (like everyone wants) There is a background story on why this is possible (lore geeks) and you donGÇÖt spawn out of nowhere with your pants down in front of enemies that are just standing there watching your shimmering body form out of thin air.
Maybe your body does shimmer into visibility like it does now, but you have a 5 second advantage of visibility and motion more than you did originally, and you know where you are. (Not being shot before your eyes open)
The mechanics would be made so that once you hit the ground, you can move, see, shoot, turn, duck, WHATEVER. No more spawning out of thin air in front of someone that is shooting you before you can defend yourself.... (That is the real reason people are discussing the current spawn system now isn't it!?)
What do you think? Genius? I think yes.
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GarryKE
Psygod9
62
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Posted - 2013.03.25 16:21:00 -
[2] - Quote
From where? |
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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
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Posted - 2013.03.25 16:25:00 -
[3] - Quote
From where? The back ground story would say that you just fell from the sky out of the mother ship hovering outside the planets atmosphere. You would RANDOMLY fall out of the sky in a location not chosen by yourself. Which is similar to the way it is now, except you don't just appear on the ground in a random spot (in front of enemy bullets) you have 5 seconds (or whatever is acceptable) of free fall as you get closer and closer to the ground, as you are falling you can turn and look to see where you are actually going to be landing. This gets rid of the random appearance of a soldier in a battle zoan, the Devs can modify the mechanics to make you fall into an area that is close to your troops, or far from enemy troops, whichever they prefer. |
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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.25 16:35:00 -
[4] - Quote
This same concept could be applied to spawning at CRU's and Null Cannons. The player appears but has a fluid looking orb around them that cant be shot through, the player inside the orb and turn and see out slightly, giving them a CHANCE to avoid camping enemies. This might not SOLVE the CRU and Null spawn camping, but you would at least have a chance to evade, or return fire before being blown away by someone you dont even know is there...
This simply gives the person spawning a glimmer of hope, instead of frustration of being murdered before even taking control of your clone.
Any suggestions or ideas are welcome... |
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
78
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Posted - 2013.03.25 16:48:00 -
[5] - Quote
Dearh By HIV wrote:Ok Guys... First, I would like to say, "Awesome thread." There are so many great ideas and opinions in this thread. This is not the greatest thread ever. This is just a tribute. |
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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.25 16:49:00 -
[6] - Quote
Haha, okay Jack Black... Any suggestions? |
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Daedric Lothar
Onslaught Inc
24
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Posted - 2013.03.25 17:00:00 -
[7] - Quote
Halador Osiris wrote:Dearh By HIV wrote:Ok Guys... First, I would like to say, "Awesome thread." There are so many great ideas and opinions in this thread. This is not the greatest thread ever. This is just a tribute.
And he said, type into the best thread in the world. or he'll eat your soul.
and I said OK! |
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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
11
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Posted - 2013.03.25 20:51:00 -
[8] - Quote
Forget the pod, or if you want the pod maybe add it as a item you can buy since it's kinda a waste of money since it's only used once.
Suits have built in systems for falling, and breathing already, getting shot or seen on your way down is just the risk you have to take. It's much harder to see someone who hasn't activated inertia dampener so just wait to last second in that case. (Doesn't really matter in Skirmish since most people can't see you, or they know where your coming from; but still kinda fun to see how low you can get before activation. Also they could make you activate dampener earlier depending on how far you have fallen, otherwise risking taking damage.
Also with this you might be able to hit other people on your way down which messes with the falling mechanics stopping you from activating. |
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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.25 21:00:00 -
[9] - Quote
Ronan Elsword wrote:Forget the pod, or if you want the pod maybe add it as a item you can buy since it's kinda a waste of money since it's only used once.
Suits have built in systems for falling, and breathing already, getting shot or seen on your way down is just the risk you have to take. It's much harder to see someone who hasn't activated inertia dampener so just wait to last second in that case. (Doesn't really matter in Skirmish since most people can't see you, or they know where your coming from; but still kinda fun to see how low you can get before activation. Also they could make you activate dampener earlier depending on how far you have fallen, otherwise risking taking damage.
Also with this you might be able to hit other people on your way down which messes with the falling mechanics stopping you from activating.
The point of the "so-called" "pod" is to give the merc a split second of invulnerablilty against people already on the ground. All it does is solve the problem that EVERYONE has with spawning in front of bullets...
That is the whole point of the "Plasma orb" or "pod" or whatever you want it to be.
All I am saying is that 99% of mercs have been or are frustrated with the "random, on ground, spawn out of no where style" that current AMBUSH games have.
If you can come up with something better that eliminates the completely unfair spawn of a merc into the AMBUSH game mode, then please... let me know. |
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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
11
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Posted - 2013.03.25 21:13:00 -
[10] - Quote
Well I like that aiming where you land part. If there are pods I think it would be better off having something extra that you buy. (if used at all) |
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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.25 21:18:00 -
[11] - Quote
Ronan Elsword wrote:Well I like that aiming where you land part. If there are pods I think it would be better off having something extra that you buy. (if used at all)
Ok, Understood.
How about this... along with the inertia and heat resistance that is built into a mercs dropsuit, why can't a one time use cloaking device come standard that gives you 10-15 seconds of cloaking?
Maybe you choose to use this cloaking device while you are entering into battle, maybe you dont?
Maybe you risk dropping into battle fully visible to the enemy and you drop down in front of 4 reds? Maybe you opt NOT to use this 10-15 seconds of standard cloak whie netering into the battle from above, and save it for later on in the match for running right through a squad of reds to get to a hack node??
What do you think of THAT idea? |
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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
12
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Posted - 2013.03.25 21:53:00 -
[12] - Quote
In this case just having the cloaking devise module on you when you're falling activates it automatically, turning it off when you turn on inertia dampener. Assuming you read the equipment dev blog today they confirmed cloaking devises in the next build. |
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ARF 1049
The Phoenix Federation
1
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Posted - 2013.03.25 22:10:00 -
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http://www.youtube.com/watch?v=-QhqbGK085M
maybe he is going off of this type of idea it does make sense though if you see in the very beginning scene this is kinda what they did... so shorten respawn delay and have pod drop delay like Starhawk almost :) i fight for what he is saying though maybe you should even have you come to consciousness before your clone is even there >_> |
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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
12
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Posted - 2013.03.25 23:10:00 -
[14] - Quote
Well with that they may face copyright issues but they could probably get around that. Like I said the pod should be optional, you should have to pay for the pod if you want the safer entry. |
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Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.26 01:41:00 -
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Ronan Elsword wrote:In this case just having the cloaking devise module on you when you're falling activates it automatically, turning it off when you turn on inertia dampener. Assuming you read the equipment dev blog today they confirmed cloaking devises in the next build.
I guess my main point isn't getting across...
The Real Issues:
1.) Mercs do not want to spawn randomly on the ground for no reason. (there is no back ground story or any kind of mechanics in the lore to make sense of why someone juet materialises on the battlefield, no worm hole, no clone regen structure, etc)
2.) Mercs do not like the fact that an ememy can engage them, before they can defend themselves.
3.) Mercs want to fall from the sky and use their inertia like they show in this trailer (at 1:30) http://www.youtube.com/watch?v=GI53ydJaus8
With these three key things combined, We need to find a spawn system that makes these possible all at once. By making the merc able to position his body or choose which direction he will be facing when he is coming down from the sky, you get a split second of advantage over the enemy on the ground. With some sort of claoking device while you are coming down, the merc gets an even better advantage.
Finding what works best and makes the most sense is what is most important. |
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