Dany 7A5H wrote:Cross Atu wrote:Last I read the stacking penalties were NOT properly in effect within game. To the best of my knowladge there is no extra bonus on top (of the broken stacking penalty).
Regardless of whether this is a display issue, a penalty issue or a bonus issue it is very much an issue.
Any tester who is not aware of the facts in this damage mod situation (which may be every tester) cannot give fully accurate feedback regarding weapon balance or defensive balance. If the mods are not functioning properly then imbalanced effects seen could be the result of mods not the weapon in question. If the mods are functioning properly then over the top dps could be written off as a non-issue because the tester incorrectly believes it to be related to broken mods.
Without some direct resolution to this issue all testing data becomes, to varying degrees, more polluted and less actionable.
0.02 ISK
Cross
How about we do a test that doesnt use mathematics but something I like to call common sense?
You will stand in a Proto Heavy suit with 1000+ehp
Ill quad complex AR you
we will both start counting up in seconds
We will both see if your still alive past 2
Your test is too simple to effectively determine anything even if we leave math out of it.
- Are both characters of equal total SP amount and allocation?
- Which weapon is within it's optimal range?
- Which AR is used?
- Which proto suit is used armor or shield?
- Are both players using ADS and trying for headshots or no?
Your proposed test also completely misses the point of my post, which is that
something being broken doesn't allow a clear read on
what is broken or how much and whether or not the imbalance is due to a broken aspect(s) or an unintended synergy becoming overpowered.
Granted some of my questions above assume that the heavy in question is shooting back during the test but if we're going to apply common sense within a comparative battlefield context than certainly enemy retaliation should be present.
As to results either A) the heavy will die rapidly (2 sec, 4 sec, whatever) or B) the heavy will not.
Regardless this establishes essentially nothing regarding the casual factors in play. The test would have to be repeated with differing weapons (minimum twice for each, once with and once without damage mods, tho several tests adding one mod each time would be ideal).
The most your proposed test could hope to establish is that there is or is not some form of imbalance within a very specific context but it doesn't speak to
why which was at the center of my prior post.
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Cross