Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KING PDIGGY
Onikanabo Brigade Caldari State
29
|
Posted - 2013.03.20 21:59:00 -
[1] - Quote
ambush is filled with group camping/squad zerging and requires no team work, just chasing enemies from spawn to spawn
Skirmish is just afking or red line sniping, you take all the points sit at the red line for 20 mins.
It takes only a couple of hours to program a bomb or flag.
|
mikegunnz
Pink Fluffy Bounty Hunterz
451
|
Posted - 2013.03.20 22:26:00 -
[2] - Quote
KING PDIGGY wrote:ambush is filled with group camping/squad zerging and requires no team work, just chasing enemies from spawn to spawn
Skirmish is just afking or red line sniping, you take all the points sit at the red line for 20 mins.
It takes only a couple of hours to program a bomb or flag.
All hail the KING!!!
I'd love to see an "Acquisition-like" game mode. (from MAG) Where you steal an objective and deliver to a location on opposite end of map. (its basically capture-the-flag in disguise) |
Zekain Kade
BetaMax. CRONOS.
1022
|
Posted - 2013.03.20 22:33:00 -
[3] - Quote
mikegunnz wrote:KING PDIGGY wrote:ambush is filled with group camping/squad zerging and requires no team work, just chasing enemies from spawn to spawn
Skirmish is just afking or red line sniping, you take all the points sit at the red line for 20 mins.
It takes only a couple of hours to program a bomb or flag.
All hail the KING!!! I'd love to see an "Acquisition-like" game mode. (from MAG) Where you steal an objective and deliver to a location on opposite end of map. (its basically capture-the-flag in disguise) Or team assault from halo. |
ElitePixelEnemy
Eyniletti Rangers Minmatar Republic
22
|
Posted - 2013.03.20 22:34:00 -
[4] - Quote
mag type game mode +1 |
Ayures II
Subdreddit Test Alliance Please Ignore
104
|
Posted - 2013.03.20 22:35:00 -
[5] - Quote
KING PDIGGY wrote:ambush is filled with group camping/squad zerging and requires no team work, just chasing enemies from spawn to spawn
Skirmish is just afking or red line sniping, you take all the points sit at the red line for 20 mins.
l2p |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3207
|
Posted - 2013.03.20 22:51:00 -
[6] - Quote
My idea for a new mode
https://forums.dust514.com/default.aspx?g=posts&t=63843&find=unread
KAGEHOSHI Horned Wolf wrote:This idea is inspired by the recent reveals regarding planetary conquest, and this image ( click it). Since planetary conquest will be based on eliminating enemy clone supply from a contested district, it would make sense to have a game mode centered around taking the supply of clones away from the defenders. This mode wouldn't just be limited to planetary conquest (I would like to see them in NPC-contracted public battles as well), but it makes sense for planetary conquest. Here is the idea for the game mode: Clone capture: The attacking team starts with however amount of clones they bring to the district when in planetary conquest. When in a NPC-contracted battle, the attackers will have 100 clones.
The defending team has however many clones they have on the district. When in a NPC-contracted battle, defenders will have 100 clones.
Attacking team must get past the the initial defenses which include turret installations supply depots, and CRUs. All these defenses are controlled by the defense relays (making defense relays the 1st objectives).
Once the initial defenses are gone, the objective then becomes to hack a control center inside an outpost to open a hatch on the top of the outpost so the RDVs have access to the stored clone reserves (in the form of crates full of clones). The defenders can recapture the outpost again to shut the hatch.
When the outpost hatch is open, the attacker's RDVs will fly to there, and capture crates of clones; each crate could be 25 clones (or some other number). Assuming the objective is held by the attackers, the RDV takes a crate once every 2 minutes.
The victory condition for both teams is the depletion of the other's clone reserves, but basically the attackers get the option of stealing clones from the defenders to gain an advantage.
Clone crates stolen in planetary conquest will yield ISK equal to the value contained clones for the attackers if the attackers are successful. If the defenders win, then the clones stolen will return back to the defender's district.
Thank you for reading.
|
ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.20 23:01:00 -
[7] - Quote
Anything, anything at all, this 1 mode worth playing as skirmish is broken is pathetic.
Do something to liven up this dull trash ffs. |
Tony Calif
Seraphim Initiative. CRONOS.
2027
|
Posted - 2013.03.20 23:24:00 -
[8] - Quote
Yay for PDIGGY. Need more caps tbh :P
Steal all the MAG game modes. Zipper won't mind :D
CCP can then release working gameplay footage of them all, then release them every 6 months. Just to troll us a bit :) |
KalOfTheRathi
CowTek
248
|
Posted - 2013.03.20 23:39:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:This idea is inspired by the recent reveals regarding planetary conquest, and this image ( click it). Since planetary conquest will be based on eliminating enemy clone supply from a contested district, it would make sense to have a game mode centered around taking the supply of clones away from the defenders. This mode wouldn't just be limited to planetary conquest (I would like to see them in NPC-contracted public battles as well), but it makes sense for planetary conquest. Here is the idea for the game mode: Clone capture: The attacking team starts with however amount of clones they bring to the district when in planetary conquest. When in a NPC-contracted battle, the attackers will have 100 clones.
The defending team has however many clones they have on the district. When in a NPC-contracted battle, defenders will have 100 clones.
Attacking team must get past the the initial defenses which include turret installations supply depots, and CRUs. All these defenses are controlled by the defense relays (making defense relays the 1st objectives).
Once the initial defenses are gone, the objective then becomes to hack a control center inside an outpost to open a hatch on the top of the outpost so the RDVs have access to the stored clone reserves (in the form of crates full of clones). The defenders can recapture the outpost again to shut the hatch.
When the outpost hatch is open, the attacker's RDVs will fly to there, and capture crates of clones; each crate could be 25 clones (or some other number). Assuming the objective is held by the attackers, the RDV takes a crate once every 2 minutes.
The victory condition for both teams is the depletion of the other's clone reserves, but basically the attackers get the option of stealing clones from the defenders to gain an advantage.
Clone crates stolen in planetary conquest will yield ISK equal to the value contained clones for the attackers if the attackers are successful. If the defenders win, then the clones stolen will return back to the defender's district.
Thank you for reading. This is how to make a suggestion. No QQ Kitten whining about how Your Personal Whine is not being adequately Cheesed.
Also it is call Request/Feedback and behold The Great Kitten In Space there is an actual Forum for just those things.
|
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.03.20 23:42:00 -
[10] - Quote
The least they could do is stop groups queuing and give them their own queues. Sometimes I just like to play alone and it gets ridiculous when you join a crap team and try and give them a chance, then five minutes later you're losing 10:70... |
|
ImperfectFan514
IMPSwarm Negative-Feedback
97
|
Posted - 2013.03.20 23:59:00 -
[11] - Quote
This game needs Breach, Demolition, and extraction.
|
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:10:00 -
[12] - Quote
ImperfectFan514 wrote:This game needs Breach, Demolition, and extraction.
If ccp listens to you just know I have a particular set of skills... |
Xender17
Oblivion S.G.X
15
|
Posted - 2013.03.21 00:16:00 -
[13] - Quote
Squads that actually act like the definition of the word squad destroy the enemy. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
14
|
Posted - 2013.03.21 01:19:00 -
[14] - Quote
I want a traditional "team king of the hill" mode. That's all I use to play for years in this PC shooter called Delta Force, man it was fun.
A traditional assassination game mode would also be pretty awesome. Put someone in an over-sized, extra-slow dropsuit and have him try to get from point A to B while surviving. The awesomeness basically writes itself. |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
395
|
Posted - 2013.03.21 01:29:00 -
[15] - Quote
KING PDIGGY wrote:It takes only a couple of hours to program a bomb or flag.
|
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
15
|
Posted - 2013.03.21 01:32:00 -
[16] - Quote
Killzone 2 had the best game mode ever(warzone).
Killzone 3 improved it with another rush type game mode(forgot name), but flopped warzone with its new spawn system.
Warzone was basically TDM, Capture and hold, Capture the flag, assassination and search and destroy all in one mode. Battles were always epic.
+ we drastically need new maps/planets/districts. Anything to stop these boring ass monotonous maps that keep cycling, and I can only stand playing manus peak so many times. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
2
|
Posted - 2013.03.21 01:34:00 -
[17] - Quote
1.5 years.
2.5 modes. |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
16
|
Posted - 2013.03.21 02:40:00 -
[18] - Quote
I'd like a return of a fixed closed beta skirmish (or may even have been ambush), the one that is similar to battlefields Rush mode. it was always a great game just needed tweaking a bit to fix the issues with the win/loss system of the capture points |
Terry Webber
Turalyon Plus
93
|
Posted - 2013.06.05 20:43:00 -
[19] - Quote
I have an idea for another game mode. There can be one where we can steal weapons and one for vehicles. Weapons can be "acquired" through KAGEHOSHI's method.
As for vehicles, MAG provides a good foundation. It's called Acquisition, where the attackers try to steal the defender's prototype APCs. More details about it are in this link:
http://en.wikipedia.org/wiki/MAG_%28video_game%29
The DUST 514-version of Acquisition will be very similar to this with some differences. The attackers must steal as many vehicles stored in the defender's motor pools as they can and load it into the MCC before a timer counts down the time left to make the motor pools stop spawning random vehicles. If they steal all the vehicles or a portion of them before the timer runs out, they win. The defender can win if they destroy the MCC or have all their vehicles after the timer reaches zero. Both sides can fire a rechargeable, single-shot EMP weapon to stop the vehicle, fight off the opposition, and drive it to their base or MCC when it comes back online.
What do you guys think? |
Terry Webber
Turalyon Plus
93
|
Posted - 2013.06.05 23:07:00 -
[20] - Quote
Any thoughts about my last post? |
|
|
|
|
Pages: 1 :: [one page] |