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Eris Ernaga
HAV Deployment Organization
74
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Posted - 2013.03.18 21:48:00 -
[1] - Quote
Training simulator
Please give us a training simulator this will allow us to take our created fits into a virtual room and test them against dummies (virtual npc in dropsuits) and obstacles. These rooms would be private and you could either make your own room joining with squad members or open it to corporate members or players you have invited. Besides testing your fits there is another room for training noobs in which they offer class related suits and militia suits. This could include freely letting someone pilot a dropship in an open area to a in depth dropship tutorial on flight, rising, and module operation. Players who want to check there damage on others could invite their friends and shoot them to test damage per second and get a feel of their dropsuit or vehicle.
Fitting simulator
Fitting simulators would allow us to equip any vehicle or dropsuit even prototype with any module and weapon up to prototype. We could apply no skills, our skills, all skills, selected skills and skill levels, or friend skills this would allow us to see just what skills we need for what suit. It would allow us to see if a fits work for pg and cpu before we waste the money on equipping it. It will allow us to see what a fit can do with level 5 skills and just how epic it will turn out. It will also allow us to implement our on skills and see just how well we can make a suit when we apply our own skills. It will allow us to make fits for friends and apply their skills or randomize skills. Fits could be saved and shared corporately, publicly, or kept for private use.
why? I am only posting this because so many people have requested a virtual training simulator including me. I have another help the noobs thread on training missions and a beginners training guide in which Aura walks you through game controls. I believe it should be done like EVE when where you first join the game Aura gives you small missions and tutorials until you make your way in to the fist 50 training missions. After you complete those you have enough funds and a in game idea to start on what you'd like. |
Eris Ernaga
HAV Deployment Organization
74
|
Posted - 2013.03.18 21:48:00 -
[2] - Quote
Links
https://forums.dust514.com/default.aspx?g=posts&t=64082&find=unread https://forums.dust514.com/default.aspx?g=posts&t=62757&find=unread https://forums.dust514.com/default.aspx?g=posts&t=64368&find=unread |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1699
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Posted - 2013.03.19 04:39:00 -
[3] - Quote
1. I'm filing this thread on the 'already-been-requested-1000000000000000-times' section of the filing cabinet.
2. The fitting simulator is something that is best left for the third party developers like these since they usually do a far better job than CCP:
http://null-sec.com/hangar/ http://eve.battleclinic.com/browse_loadouts.php https://forums.eveonline.com/default.aspx?g=posts&t=24359 |
Eris Ernaga
HAV Deployment Organization
77
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Posted - 2013.03.21 05:38:00 -
[4] - Quote
bump |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
81
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Posted - 2013.04.16 18:04:00 -
[5] - Quote
Eris Ernaga wrote: Fitting simulator
Fitting simulators would allow us to equip any vehicle or dropsuit even prototype with any module and weapon up to prototype. We could apply no skills, our skills, all skills, selected skills and skill levels, or friend skills this would allow us to see just what skills we need for what suit. It would allow us to see if a fits work for pg and cpu before we waste the money on equipping it. It will allow us to see what a fit can do with level 5 skills and just how epic it will turn out. It will also allow us to implement our on skills and see just how well we can make a suit when we apply our own skills. It will allow us to make fits for friends and apply their skills or randomize skills. Fits could be saved and shared corporately, publicly, or kept for private use.
While not an official tool from CCP, there is however this: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread
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