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Marston VC
SVER True Blood Unclaimed.
119
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Posted - 2013.03.17 15:22:00 -
[1] - Quote
Any response you see here from a question is from a CCP employeej and can be found in the announcement tab in the forums. This thread is just seperating all the unanswered questions from the answered ones. heres the wiki link to a lot of info too: here
Beyobi wrote: How many players can join corporation battles? Planetary conquest will feature 16 vs 16 skirmish battles. Squad sizes are also being increased to 6 players per squad.
So would that be 2 squads of 6 and 1 squad of 4? or will the Conquest battles be 12v12 or 18v18?
The planetary conquest battles are 16v16. So you can take 2 full squads in plus another partial squad.
Sentient Archon wrote: Do we have to be enrolled in faction warfare to drop OBS? Please remove this as a restriction.
To do orbital bombardment for factional warfare battles yes, you need to be in FW.
To do orbital bombardment for planetary conquest battles, that is corporations fighting to own districts, you need to be in the corporation or alliance.
Was just thinking this.
Any particular reason you dont just make it 18v18 so theres 3 full squads?
The possibility of changing squad size means any number we pick could quickly not be valid. On top of that every player that we add to the match is another player that corporations need to field and the larger we require corporations to be in order to participate in this feature. For now we though 16v16 was the right balance.
GoD-NoVa wrote: will there be a way to track organized corp battles to make it easier for everyone to see which corp has the most wins and against who?
Not at this time, but we do hope to add statistics for this.
Kain Spero wrote: I really think that the current corp warfare system shouldn't be completely scrapped. The pre-arranged battles allow for grudge matches to take place and can act as a vehicle for competitive play. Is possible that a system can/will be reintroduced to allow for pre-arranged battles with an eye towards competitive play, but not have an effect of Faction Warfare of planetary ownership?
This system is replacing the current corporation warfare and we have a new system coming for factional warfare. More information on that later.
Will we be able to trade/transfer clones between corps. I'm thinking a corp not owning a district buying clones and passing them to one that does to bolster the numbers?
Not sure if that would be a good or bad thing yet...
Not at this time no.
Muchomojo wrote: Will we have access these districts outside of battle? Would it be logical that the defender has some sort of advantage in terms of knowing the terrain etc?
Not at this time no.
So as a solo player i can now jump into FW battles when they come up
Will i only be able to take part in PC if i am part of that corp, ie i cant just squad up and jump in with them when they launch
Also for FW and PC are the payouts increased?
And you will be able to choose your side.
Will clones as a new resource feed into eve as a potential revenue stream for Dust 514 corporations.
And is this tied to the various hints dropped by devs over the last year of changes to the eve online clone replacement system?
To be honest this is where we would like to go, but we are not there yet
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers?
The corporation in control of the district chooses the reinforcement time.
Kristoff Atruin wrote: Are there plans in motion to expand the list of facilities we might build in districts? For example, structures that give other defensive advantages than an increase in clone count or expand our industrial options, so that we're not limited to producing only clones? For example, building generic ground vehicle chassis parts that allow you to call in HAVs. Or resources that could be useful to eve players.
Yes, but each SI offers a unique structure on the planet so we need more of those to add more SI.
Druk Spyker wrote: How will the moving of clones work? Will eve be involved to other planets or solar systems?
For now you will be paying Genolution to move the clones.
Genolution will sell packs of 100 clones to corporations that do not own districts.
so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs?
Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day.
You HAVE to attack with a minimum of 100 clones. During the battle a MINIMUM of 100 clones will be lost by the losing side. A district at most generates 60 clones per day, and that is with that specific SI. So if people want to waste clones locking out a district, go for it. It is not sustainable.
Only one attack can happen at a time, so no the defenders don't get to choose. The default clone generation rate is 40 clones per day, can be made 60. The loser of a battle losses a minimum of 100 clones.
You will be able to see all the districts, who owns them, how many clones they have, and what their reinforcement timer is set to.
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Vermaak Doe
SVER True Blood Unclaimed.
502
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Posted - 2013.03.17 15:27:00 -
[2] - Quote
I knew one day laziness would pay off, thanks |
Marston VC
SVER True Blood Unclaimed.
120
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Posted - 2013.03.17 15:33:00 -
[3] - Quote
On the list of effects due to win or loss conditions, the victory of the attacker in destroying the defenders MCC results in the defender still retaining control of the district. What then is the purpose of destroying the MCC?
It puts a time limit on the match. The only two ways to finish a match are MCC destruction and clone loss. If we did not have the MCC then the battles could go on for a very long time, the final clone could hide and prevent the match from ending, all sorts of crazy things.
How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning?
First corporation to buy a pack of clones from Genolution and place them on a district get it.
1. Will we be able to name our own districts or change their names or anything like that? 2. Will defender or attackers have the option to withdraw or surrender to avoid continued loss of clones in a fight?
No and no although both of those are ideas we have in our head and are thinking about.
You pay 20 mil ISK to put your first deployment of clones down on to an empty district and then you own it. You can also deploy to an occupied district but you'll need to fight the owners for it. There should be plenty of room for everyone.
We hope to move towards a player driven market, but to do that we need reason for clones to be purchased outside of the battles themselves. I hope to see this be one of the first links between EVE and DUST ISK with EVE players wanting to buy clones.
How many districts will be available at launch?
Approximately 250.
The maximum clones that can be moved is equal to the maximum of the district they are being moved from. The default is 300, but this can be made 450.
Since it will take multiple attacks to take over a district, what's to stop a corporation from simply waiting until another corp almost depletes all of a defending corp's clones and then sweep in and get the final blow? Kill stealing to a whole new level.
For 1 hour after the battle starts ONLY the attacking corporation can launch another attack. This gives the attacking corporation time to see how the battle is going before committing to a follow up attack and removes that district sniping.
no stock pilling the 100 clone packages.
Is there any way to transfer or give up district ownership outside of combat? When you take over a district can you automatically remove any structures built there?
You cannot remove the structures that are on a district, but any action that leaves you with 0 clones at a district will abandon that district. So selling all the clones or moving them all away will abandon it.[/b
[b]A planet is made up of many districts, 5 to 24. If a corporation owns 10 districts how many get attacked is entirely up to if others decide to attack them. To be honest I don't know how likely it will be for all 10 districts to be attacked every day, probably come down to how many other corporations hate/like you.
If a district is not attacked it sits there generating clones. You can use it to attack other districts.
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Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
29
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Posted - 2013.03.17 15:35:00 -
[4] - Quote
TL;DR
Just kidding. Thank you for doing this. |
Marston VC
SVER True Blood Unclaimed.
120
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Posted - 2013.03.17 15:37:00 -
[5] - Quote
thats the first 10 pages (out of 40) on the announcement thread. If someone else wants to pick up and do some for me that would be fine but if not, ill get to posting the rest later, that took way to long for me to care anymore! |
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