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Marston VC
SVER True Blood Unclaimed.
109
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Posted - 2013.03.15 00:04:00 -
[1] - Quote
So I have a few questions about the Sov grinding that was mentioned in the dev blog/forums. CCP NULL said that attackers bring with them a certain amount of clones (as many as they want), and the defending district has whatevers on the district.
Soooooo heres a few questions about that....
1.) Can you redistribute clones from one district to another while its in its "seige" mode?? Thus making it impossible to out grind their clones simply because they make a whole planets worth per day?
1/b.) Can attackers see the clone count on each district before attacking?
2.) Can a corp launch mulitple attacks on every district at once if they want to? or do they need to own a district adjacent to whatever district they want to attack?
3.) if the answer is that they do, how does a corp go about attacking a district on a planet entirely owned by one corp?
4.) NULL only mentioned winning a district by out grinding the other teams clones, ok thats fine but what if the other team just doesn't show up? You cant grind out their clones if nobody is there to die...
5.) so that leads up to me asking if theres going to be some other method of taking a district.... like via objectives or something?? Do the defenders have to actaully..... defend an objective? like a massive console that just blows up their mcc if we capture it? or perhaps like the current skirmish?? (i hope not).
6.) also regarding the whole market/selling clones. Is the market regional? does it work like how eve does where you have to pick up the items bought at the station it was sold at? Or will it all be just one massive market? If it is a regional system then how will that work? what type of transport can dust players used? Personally i would like the regional system as it makes the market more complex, but i could understand if thats just not something we want to do with dust.
So whats your guys opinions/ thoughts on all of this? |
Iron Wolf Saber
BetaMax. CRONOS.
3106
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Posted - 2013.03.15 00:07:00 -
[2] - Quote
Attack a district see where they move clones from, attack that district and the previous district at the same time. Somewhere that chain has to stop. Also if defenders are no show, auto-lose 100 clones. |
Marston VC
SVER True Blood Unclaimed.
109
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Posted - 2013.03.15 00:11:00 -
[3] - Quote
Iron Wolf Saber wrote:Attack a district see where they move clones from, attack that district and the previous district at the same time. Somewhere that chain has to stop. Also if defenders are no show, auto-lose 100 clones.
ok so say only one defender shows up, what then? kill him a 100 times? isn't there some sort of timer? In WWII germany lost a few hundred thousand to the russians while the russians lost several million. That happened simply because the russians had so many more troops to throw at them (granted their army probably wasn't the best trained). |
Vermaak Doe
SVER True Blood Unclaimed.
469
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Posted - 2013.03.15 00:18:00 -
[4] - Quote
The way i see it they'll probably have a structure to defend, i doubt it'll be ambush style for sov change |
Marston VC
SVER True Blood Unclaimed.
109
|
Posted - 2013.03.15 00:22:00 -
[5] - Quote
Vermaak Doe wrote:The way i see it they'll probably have a structure to defend, i doubt it'll be ambush style for sov change
i certainly hope so, but i cant be sure because they mentioned nothing like that in the dev blog, and im going to shudder if i find out that there going to put in the current skirm mode for sov grind..... right now its a 50/50 toss up. In my opinion it should be advantageous for the defenders simply because.... they dont need to advance. so something like the old skirm mode back in the replication build 70/30 so to say. But throw a twist on it by giving offenders oppertunites to even the odds back to 50/50, or even flip it into an advantage for them! Just my opinion though |
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