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trollface dot jpg
Destined 4 Biomass
56
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Posted - 2013.03.13 17:16:00 -
[1] - Quote
Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other weapons that have a reason for their ammunition eventually disappearing into thin air, a projectile is a solid object which won't just lose it's structural integrity by flying through the air.
I know what this means, and as much as I hate it, here's the weapons that need to be fixed to make this a reality:
HMG's. And I hate this idea more than any other, but it is a projectile weapon. That of course means to maintain balance they will need to be reworked... good luck with that. I'd make suggestions, but since there is so much QQ over this weapon already I'll keep them to myself.
SMG's. With the crappy aim they currently have, all you'd need to do is increase the spread a little more and it should be ok.
Mass Drivers. I know you hate them, but they are projectiles. Unless you plan to give them a fuse and make the sharpshooter skill determine the fuse length, they need to be made unlimited range weapons.
Missile Turrets. This one isn't really an issue. Missiles have been nerfed hard enough that giving them back their unlimited range can't really make them OP. Maybe back when you could OHK a heavy with one missile they could do with a range nerf, but now that they are basically rocket propelled plush toys, unlimited range isn't that big of a deal. As for drop, it should still have some drop to it since it is a rocket with only forward thrust.
For all of the non-explosive projectile weapons, you can drop off the damage considerably at longer ranges, but the bullets still need to travel until they hit something, be it the ground or the target.
I don't know if I missed any, but feel free to let me know if I did. |
Iron Wolf Saber
BetaMax. CRONOS.
3085
|
Posted - 2013.03.13 17:20:00 -
[2] - Quote
Mass Drivers do have a fuse... |
DJINN Marauder
Hellstorm Inc League of Infamy
313
|
Posted - 2013.03.13 17:22:00 -
[3] - Quote
Yes! I want infinite range on my HMG! Gimme GIMMEE! |
Mobius Wyvern
BetaMax. CRONOS.
1233
|
Posted - 2013.03.13 17:26:00 -
[4] - Quote
trollface dot jpg wrote:Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other weapons that have a reason for their ammunition eventually disappearing into thin air, a projectile is a solid object which won't just lose it's structural integrity by flying through the air.
I know what this means, and as much as I hate it, here's the weapons that need to be fixed to make this a reality:
HMG's. And I hate this idea more than any other, but it is a projectile weapon. That of course means to maintain balance they will need to be reworked... good luck with that. I'd make suggestions, but since there is so much QQ over this weapon already I'll keep them to myself.
SMG's. With the crappy aim they currently have, all you'd need to do is increase the spread a little more and it should be ok.
Mass Drivers. I know you hate them, but they are projectiles. Unless you plan to give them a fuse and make the sharpshooter skill determine the fuse length, they need to be made unlimited range weapons.
Missile Turrets. This one isn't really an issue. Missiles have been nerfed hard enough that giving them back their unlimited range can't really make them OP. Maybe back when you could OHK a heavy with one missile they could do with a range nerf, but now that they are basically rocket propelled plush toys, unlimited range isn't that big of a deal. As for drop, it should still have some drop to it since it is a rocket with only forward thrust.
For all of the non-explosive projectile weapons, you can drop off the damage considerably at longer ranges, but the bullets still need to travel until they hit something, be it the ground or the target.
I don't know if I missed any, but feel free to let me know if I did. As far as the lore goes, the Minmatar are the only faction that still use projectile weapons as their primary weapon. I think there has been some mention of projectile small arms being made by the Gallente, but I'm not sure on that.
I talked to CCP Wolfman about this issue last year, and the fact is that trying to calculate bullet drop and more complex range arrangements for projectile weapons would lead to a massive increase in latency for relatively little gain. |
Captain-Awesome
Internal Error. Negative-Feedback
355
|
Posted - 2013.03.13 17:29:00 -
[5] - Quote
Mobius Wyvern wrote:trollface dot jpg wrote:Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other weapons that have a reason for their ammunition eventually disappearing into thin air, a projectile is a solid object which won't just lose it's structural integrity by flying through the air.
I know what this means, and as much as I hate it, here's the weapons that need to be fixed to make this a reality:
HMG's. And I hate this idea more than any other, but it is a projectile weapon. That of course means to maintain balance they will need to be reworked... good luck with that. I'd make suggestions, but since there is so much QQ over this weapon already I'll keep them to myself.
SMG's. With the crappy aim they currently have, all you'd need to do is increase the spread a little more and it should be ok.
Mass Drivers. I know you hate them, but they are projectiles. Unless you plan to give them a fuse and make the sharpshooter skill determine the fuse length, they need to be made unlimited range weapons.
Missile Turrets. This one isn't really an issue. Missiles have been nerfed hard enough that giving them back their unlimited range can't really make them OP. Maybe back when you could OHK a heavy with one missile they could do with a range nerf, but now that they are basically rocket propelled plush toys, unlimited range isn't that big of a deal. As for drop, it should still have some drop to it since it is a rocket with only forward thrust.
For all of the non-explosive projectile weapons, you can drop off the damage considerably at longer ranges, but the bullets still need to travel until they hit something, be it the ground or the target.
I don't know if I missed any, but feel free to let me know if I did. As far as the lore goes, the Minmatar are the only faction that still use projectile weapons as their primary weapon. I think there has been some mention of projectile small arms being made by the Gallente, but I'm not sure on that. I talked to CCP Wolfman about this issue last year, and the fact is that trying to calculate bullet drop and more complex range arrangements for projectile weapons would lead to a massive increase in latency for relatively little gain.
I was there!
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Paran Tadec
Imperfects Negative-Feedback
927
|
Posted - 2013.03.13 17:30:00 -
[6] - Quote
trollface dot jpg wrote:Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other weapons that have a reason for their ammunition eventually disappearing into thin air, a projectile is a solid object which won't just lose it's structural integrity by flying through the air.
I know what this means, and as much as I hate it, here's the weapons that need to be fixed to make this a reality:
HMG's. And I hate this idea more than any other, but it is a projectile weapon. That of course means to maintain balance they will need to be reworked... good luck with that. I'd make suggestions, but since there is so much QQ over this weapon already I'll keep them to myself.
SMG's. With the crappy aim they currently have, all you'd need to do is increase the spread a little more and it should be ok.
Mass Drivers. I know you hate them, but they are projectiles. Unless you plan to give them a fuse and make the sharpshooter skill determine the fuse length, they need to be made unlimited range weapons.
Missile Turrets. This one isn't really an issue. Missiles have been nerfed hard enough that giving them back their unlimited range can't really make them OP. Maybe back when you could OHK a heavy with one missile they could do with a range nerf, but now that they are basically rocket propelled plush toys, unlimited range isn't that big of a deal. As for drop, it should still have some drop to it since it is a rocket with only forward thrust.
For all of the non-explosive projectile weapons, you can drop off the damage considerably at longer ranges, but the bullets still need to travel until they hit something, be it the ground or the target.
I don't know if I missed any, but feel free to let me know if I did.
Minmatar weapons are your traditional projectile weapons we have today. Caldari focus on missile and railgun tech Gallente focus on blasters and railgun And Amarr focus on laser tech
I'm ok with ridiculous range on the HMG, as long as it has a massive dropoff in dmg. |
Goric Rumis
Amarr Templars Amarr Empire
94
|
Posted - 2013.03.13 17:35:00 -
[7] - Quote
I could see them doing this at a later date, if they manage to optimize some code. The "Sharpshooter" skills would then increase projectile velocity, effectively reducing bullet drop and damage loss over the same range. But I'm not going to worry about it for now. For the purpose of making a fun game, it seems to be working as-is.
Also, technically the Forge Gun should be counted among these, but seeing as it's projected at 7000 m/s, it would have very, very little drop, and dropship pilots in particular would be very upset if the forge gun had unlimited range.
EDIT: Sniper rifles are also railguns. Same deal as forge guns. |
trollface dot jpg
Destined 4 Biomass
57
|
Posted - 2013.03.13 17:50:00 -
[8] - Quote
Iron Wolf Saber wrote:Mass Drivers do have a fuse... They have a fuse in that they disappear after they travel a certain distance, but they do not auto destruct when the fuse runs out. Unless they've changed that recently and I've not noticed...
EDIT: And thank you all for the Eve lore feedback which filled in the gaps in my knowledge about racial weapons. |
The Dragon Ascendant
Destruction Initiative Enterprise
119
|
Posted - 2013.03.13 17:51:00 -
[9] - Quote
trollface dot jpg wrote:Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other weapons that have a reason for their ammunition eventually disappearing into thin air, a projectile is a solid object which won't just lose it's structural integrity by flying through the air.
I know what this means, and as much as I hate it, here's the weapons that need to be fixed to make this a reality:
HMG's. And I hate this idea more than any other, but it is a projectile weapon. That of course means to maintain balance they will need to be reworked... good luck with that. I'd make suggestions, but since there is so much QQ over this weapon already I'll keep them to myself.
SMG's. With the crappy aim they currently have, all you'd need to do is increase the spread a little more and it should be ok.
Mass Drivers. I know you hate them, but they are projectiles. Unless you plan to give them a fuse and make the sharpshooter skill determine the fuse length, they need to be made unlimited range weapons.
Missile Turrets. This one isn't really an issue. Missiles have been nerfed hard enough that giving them back their unlimited range can't really make them OP. Maybe back when you could OHK a heavy with one missile they could do with a range nerf, but now that they are basically rocket propelled plush toys, unlimited range isn't that big of a deal. As for drop, it should still have some drop to it since it is a rocket with only forward thrust.
For all of the non-explosive projectile weapons, you can drop off the damage considerably at longer ranges, but the bullets still need to travel until they hit something, be it the ground or the target.
I don't know if I missed any, but feel free to let me know if I did.
You keep using that word. I do not think it means what you think it means. |
trollface dot jpg
Destined 4 Biomass
57
|
Posted - 2013.03.13 18:06:00 -
[10] - Quote
The Dragon Ascendant wrote:trollface dot jpg wrote:Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other weapons that have a reason for their ammunition eventually disappearing into thin air, a projectile is a solid object which won't just lose it's structural integrity by flying through the air.
I know what this means, and as much as I hate it, here's the weapons that need to be fixed to make this a reality:
HMG's. And I hate this idea more than any other, but it is a projectile weapon. That of course means to maintain balance they will need to be reworked... good luck with that. I'd make suggestions, but since there is so much QQ over this weapon already I'll keep them to myself.
SMG's. With the crappy aim they currently have, all you'd need to do is increase the spread a little more and it should be ok.
Mass Drivers. I know you hate them, but they are projectiles. Unless you plan to give them a fuse and make the sharpshooter skill determine the fuse length, they need to be made unlimited range weapons.
Missile Turrets. This one isn't really an issue. Missiles have been nerfed hard enough that giving them back their unlimited range can't really make them OP. Maybe back when you could OHK a heavy with one missile they could do with a range nerf, but now that they are basically rocket propelled plush toys, unlimited range isn't that big of a deal. As for drop, it should still have some drop to it since it is a rocket with only forward thrust.
For all of the non-explosive projectile weapons, you can drop off the damage considerably at longer ranges, but the bullets still need to travel until they hit something, be it the ground or the target.
I don't know if I missed any, but feel free to let me know if I did. You keep using that word. I do not think it means what you think it means. You people keep posting things like this in these forum threads, I don't think you are as smart as you think you are.
Merriam Webster's Definition:
Projectile: 1: a body projected by external force and continuing in motion by its own inertia; especially : a missile for a weapon (as a firearm)
2: a self-propelling weapon (as a rocket)
So really you are questioning what my definition of "body" is, so:
Body:
1a : the main part of a plant or animal body especially as distinguished from limbs and head : trunk b : the main, central, or principal part: as (1) : the nave of a church (2) : the bed or box of a vehicle on or in which the load is placed (3) : the enclosed or partly enclosed part of an automobile
2a : the organized physical substance of an animal or plant either living or dead: as (1) : the material part or nature of a human being (2) : a dead organism : corpse b : a human being : person
3a : a mass of matter distinct from other masses b : something that embodies or gives concrete reality to a thing c : a sensible object in physical space d : aggregate, quantity
My definition lies in of 3c, a sensible object in physical space. You can pick and choose which one YOU would use if you wish to play semantics, but this is what I am using the word as meaning, which by definition it can be. But feel free to play semantics if you wish, I'll just sit back with my popcorn and watch. |
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Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.13 18:20:00 -
[11] - Quote
What is driving your concern, the lack of reality with respect to solid-matter bullets disppearing after a certain distance?
Given the speed on some of these projectiles if they become unlimited range weapons, with the only other force effecting them being gravity (for bullet-drop) you'll now have issues with them travelling way to far if you dont' take air friction into account - which would slow them also. Maybe this wouldn't be a big deal or could be ignored due to map size; but we are talking supersonic rounds here, some of which are not self propelled - that's not insignificant drag.
So, maybe the rounds woudn't now magically disappear after a certain range, but they would travel way to far if you are relying only on gravity to drop the bullets and take them out of play.
If the additional calculations needed to just do the bullet drop slow the game down, I'd say it's 'good enough' and we just deal w/ the lack of realism until a more viable solution comes along.
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trollface dot jpg
Destined 4 Biomass
57
|
Posted - 2013.03.13 18:40:00 -
[12] - Quote
Matticus Monk wrote:What is driving your concern, the lack of reality with respect to solid-matter bullets disppearing after a certain distance?
Given the speed on some of these projectiles if they become unlimited range weapons, with the only other force effecting them being gravity (for bullet-drop) you'll now have issues with them travelling way to far if you dont' take air friction into account - which would slow them also. Maybe this wouldn't be a big deal or could be ignored due to map size; but we are talking supersonic rounds here, some of which are not self propelled - that's not insignificant drag.
So, maybe the rounds woudn't now magically disappear after a certain range, but they would travel way to far if you are relying only on gravity to drop the bullets and take them out of play.
If the additional calculations needed to just do the bullet drop slow the game down, I'd say it's 'good enough' and we just deal w/ the lack of realism until a more viable solution comes along.
I don't have a driving concern, merely pointing out a flaw in the logic. Someone already supplied info that CCP said this is a bit much for them to be able to do without causing a bunch of latency issues, so I've let it go. Cheers. |
Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.13 18:52:00 -
[13] - Quote
Yeah, it's definitely a logic flaw and it's too bad a solution isn't feasible without the penalty of latency issues. I'd rather see a bit more realism than just suspending my belief in how solid projectile weapons loose effective range. Peace. |
The Dragon Ascendant
Destruction Initiative Enterprise
119
|
Posted - 2013.03.13 23:55:00 -
[14] - Quote
trollface dot jpg wrote:[You people keep posting things like this in these forum threads, I don't think you are as smart as you think you are.
Merriam Webster's Definition:
Projectile: 1: a body projected by external force and continuing in motion by its own inertia; especially : a missile for a weapon (as a firearm)
2: a self-propelling weapon (as a rocket)
So really you are questioning what my definition of "body" is, so:
Body:
1a : the main part of a plant or animal body especially as distinguished from limbs and head : trunk b : the main, central, or principal part: as (1) : the nave of a church (2) : the bed or box of a vehicle on or in which the load is placed (3) : the enclosed or partly enclosed part of an automobile
2a : the organized physical substance of an animal or plant either living or dead: as (1) : the material part or nature of a human being (2) : a dead organism : corpse b : a human being : person
3a : a mass of matter distinct from other masses b : something that embodies or gives concrete reality to a thing c : a sensible object in physical space d : aggregate, quantity
My definition lies in 3c, a sensible object in physical space. You can pick and choose which one YOU would use if you wish to play semantics, but this is what I am using the word as meaning, which by definition it can be. But feel free to play semantics if you wish, I'll just sit back with my popcorn and watch.
Way to completely miss my point there. |
Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.14 00:07:00 -
[15] - Quote
The Dragon Ascendant wrote:
Way to completely miss my point there.
What is your point?
You hilighted the word 'unlimited' in your previous post but didn't elaborate on why you felt the OP didn't understand the meaning. Now you've observed that your hilights were missed but again make no positive additional content to the post or attempt to help explain..... not trying to be rude, but it would be helpful if you elaborated on why you feel the use of the word unlimited was inappropriate (perhaps it would have been more accurate to say range limited by only gravity/bullet drop).
Of course, it's possible that I have also missed the point..... ;)
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Your Absolut End
SVER True Blood Unclaimed.
29
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Posted - 2013.03.14 01:14:00 -
[16] - Quote
Heavies taking out snipers. I DID IT FOR THE LUUUULZ!!!!!!!!!!11111oneoneoneeleven |
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