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InsidiousN
KILL-EM-QUICK RISE of LEGION
9
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Posted - 2013.03.13 04:57:00 -
[1] - Quote
Footage from of the match: http://www.youtube.com/watch?v=WPOQSExMZPA
CCP, please explain to me what you think a shotgun is. The best example of how ridiculously broken the range on shotguns are is absolutely at 15:41. Tryhard is on the roof of the structure, with Calamity Jane 43m away, and at 15:41 you can clearly see Jane's shotgun blast fly next to Tryhard's head to the right, from 43 meters AWAY!! I thought shotguns were supposed to be a close range weapon!
Also, great job PFBHz, you guys are amazing! |
Free Beers
Internal Error. Negative-Feedback
1206
|
Posted - 2013.03.13 05:10:00 -
[2] - Quote
sorry but shot guns need complete change. In a game that is buillt around damage over time the OHK ability of shotguns is out of place.
Also if you are a shotgunner, **** you. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
232
|
Posted - 2013.03.13 05:16:00 -
[3] - Quote
When I hear the shotguns firing I start moving backwards. Usually I can kill them before there scout suit gets in range.... Most of the time... |
Gunner Nightingale
Internal Error. Negative-Feedback
341
|
Posted - 2013.03.13 05:26:00 -
[4] - Quote
well thats what happens when shotgun operations reduce the spread by x% per level, i have no idea what proficiency does but im sure its damage.
Now add in sharpshooter keep in mind sharpshotter can increase effective range by 40% total thats what throws all the weapon balance off.
You take weapons that are balanced around the miltia/std variants and the passive skills completely throw them out of whack.
If you do it so balance is acheived on the back end around the passive skills then everyone complains the weapons suck at the beginning and new players all quit becuuse they dont want to "level up" their gun in a shooter.
Welcome to the conundrum that is Dust 514 a FPSMMO |
Garrett Blacknova
Codex Troopers
2001
|
Posted - 2013.03.13 06:11:00 -
[5] - Quote
Prof is damage.
But Ops reducing spread does NOTHING for a Shotgun's range. Only maxed-out Sharpshooter and the more range-focused Shotgun types can get this kind of result.
The Shotguns with the range buffs don't have enough drawbacks, imo. They're still capable of (especially with Prof and Weaponry skills maxed or nearly so) one-shotting most suits at pretty insane distances. SMGs in the right hands can compete with any other shotgun by keeping outside the Shotgun's effective range.
Although the spread is still there even with the maxed-out SG Ops, and so is a significant enough falloff that at 43m you're not going to be one-shotting a Militia Scout unless you get really lucky with all the pellets being traced in a single line into the target's head, let alone something with actual HP behind it. |
Sontie
VENGEANCE FOR HIRE
147
|
Posted - 2013.03.13 06:18:00 -
[6] - Quote
Lots of SP in skills and using proto weapons and EVERY weapon is freaking OP. Shotguns are scary at any distance. Duvolles kill you before you realize your being shot. HMG reaps all your tears "But I have over 500 ehp, wtf!" Viziam's will cut you in half with one swipe.
My freedom is UP.
>.>
<.<
Forge Guns 2 shot gunnlogi's. Even Nova Knives, with a charge time of .375, are like a flurry of death!
It's time to realize just how close death stalks us clone soldiers. He is our closest companion, one we greet many many time. |
Johnny Guilt
Algintal Core Gallente Federation
55
|
Posted - 2013.03.13 07:09:00 -
[7] - Quote
im glad i speced dead into shotty now sweet jesus |
Johnny Guilt
Algintal Core Gallente Federation
55
|
Posted - 2013.03.13 07:36:00 -
[8] - Quote
Garrett Blacknova wrote:Prof is damage.
But Ops reducing spread does NOTHING for a Shotgun's range. Only maxed-out Sharpshooter and the more range-focused Shotgun types can get this kind of result.
The Shotguns with the range buffs don't have enough drawbacks, imo. They're still capable of (especially with Prof and Weaponry skills maxed or nearly so) one-shotting most suits at pretty insane distances. SMGs in the right hands can compete with any other shotgun by keeping outside the Shotgun's effective range.
Although the spread is still there even with the maxed-out SG Ops, and so is a significant enough falloff that at 43m you're not going to be one-shotting a Militia Scout unless you get really lucky with all the pellets being traced in a single line into the target's head, let alone something with actual HP behind it. Prof is firerate not damage |
The dark cloud
Seraphim Initiative. CRONOS.
1128
|
Posted - 2013.03.13 07:50:00 -
[9] - Quote
All what i see is that when their aim sucks they start throwing fused locus grenades. Well when the player based market comes i will sell my 150 fused locus grenades for 2 million each. I know that people will buy them just wait when there are no fused locus on the market anymore. |
Crimson Moon V
Internal Error. Negative-Feedback
210
|
Posted - 2013.03.13 07:50:00 -
[10] - Quote
Double shotguns in the corp battle was part of the reason they lost. Given that is a good map for a shotty. The shotgun fails at tactics. They couldn't even touch znig or inhuman up where that drop uplink was. They just kept pushing and pushing for A at one point, instead of trying to pick apart the tactics PFBhz was using.
When we played STBs A team in a corp battle they got stuck on manus peak with the twin shotties on a huge map. It was a much more one sided battle. They totally took advantage of that map against PFB. |
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Garrett Blacknova
Codex Troopers
2002
|
Posted - 2013.03.13 08:03:00 -
[11] - Quote
Johnny Guilt wrote:Garrett Blacknova wrote:Prof is damage.
But Ops reducing spread does NOTHING for a Shotgun's range. Only maxed-out Sharpshooter and the more range-focused Shotgun types can get this kind of result.
The Shotguns with the range buffs don't have enough drawbacks, imo. They're still capable of (especially with Prof and Weaponry skills maxed or nearly so) one-shotting most suits at pretty insane distances. SMGs in the right hands can compete with any other shotgun by keeping outside the Shotgun's effective range.
Although the spread is still there even with the maxed-out SG Ops, and so is a significant enough falloff that at 43m you're not going to be one-shotting a Militia Scout unless you get really lucky with all the pellets being traced in a single line into the target's head, let alone something with actual HP behind it. Shotgun Prof is firerate not damage Oops.
Yes it is. Sorry. Still improves DPS against Heavies, but not actually a damage buff. My bad. |
WyrmHero1945
IMPSwarm Negative-Feedback
40
|
Posted - 2013.03.13 08:10:00 -
[12] - Quote
So Light Sharpshooter needs a nerf. |
Garrett Blacknova
Codex Troopers
2003
|
Posted - 2013.03.13 08:13:00 -
[13] - Quote
WyrmHero1945 wrote:So Light Sharpshooter needs a nerf. Or Shotgun damage falloff. Or the damage on the longer-range Shotguns. |
Jack McReady
DUST University Ivy League
83
|
Posted - 2013.03.13 08:28:00 -
[14] - Quote
I mentioned it already several times in closed beta and few weeks ago, that shotguns can two shot stuff at 20 meter range (outside SMG optimal btw) due to their huge fall off range of 30 meters, but no one cared for months |
Calamity Jane II
SVER True Blood Unclaimed.
40
|
Posted - 2013.03.13 09:02:00 -
[15] - Quote
I think damage fall off would be good. still it looks scarier than it really is at 40+ meters. it tends to scare people and chip shields but it would take all 8 shots to have really done any effective damage at that distance. That's speaking from personal experience at those ranges. Btw, yes as stated prof is just rate of fire increase(3% per 15% total) but the reason my shotty reaches out and touches people as you can see is because i have dumped out a ton of points to get proficiency lvl 3 on range. If i went toe to toe with most other weapons with that much sp into range id still be out matched, but not necessarily out gunned depending on how it plays out.
I've been a shotgun wielder since beta peeps, you guys know this. I specialize in it and do what i can to buff it. Range has always been the down fall of the shotgun and i try to mitigate that by getting as much range and as much speed as i can to close gaps. I agree ccp needs to tweak the way the range buffs works hands down, maybe reduce the percentage each level gives.
Hell, Shotgun is OP. Watching the video i saw first hand how OP it can be. When Tryhard takes out beelz at the CRU and annie rounds the corner and 2 pumps him in the chest it looked like an insta KO almost. I had never seen what it was like through the receiving ends eyes so i really never gave it much thought. Now that i see it, holy ****. That's what i've been doing to people?! I feel kinda bad about it. |
DJINN Marauder
Hellstorm Inc League of Infamy
312
|
Posted - 2013.03.13 09:10:00 -
[16] - Quote
I hate shotguns... Kittening shotguns... |
Your Absolut End
SVER True Blood Unclaimed.
28
|
Posted - 2013.03.13 10:01:00 -
[17] - Quote
Calamity Jane II wrote:I think damage fall off would be good. still it looks scarier than it really is at 40+ meters. it tends to scare people and chip shields but it would take all 8 shots to have really done any effective damage at that distance. That's speaking from personal experience at those ranges. Btw, yes as stated prof is just rate of fire increase(3% per 15% total) but the reason my shotty reaches out and touches people as you can see is because i have dumped out a ton of points to get proficiency lvl 3 on range. If i went toe to toe with most other weapons with that much sp into range id still be out matched, but not necessarily out gunned depending on how it plays out.
I've been a shotgun wielder since beta peeps, you guys know this. I specialize in it and do what i can to buff it. Range has always been the down fall of the shotgun and i try to mitigate that by getting as much range and as much speed as i can to close gaps. I agree ccp needs to tweak the way the range buffs works hands down, maybe reduce the percentage each level gives.
Hell, Shotgun is OP. Watching the video i saw first hand how OP it can be. When Tryhard takes out beelz at the CRU and annie rounds the corner and 2 pumps him in the chest it looked like an insta KO almost. I had never seen what it was like through the receiving ends eyes so i really never gave it much thought. Now that i see it, holy ****. That's what i've been doing to people?! I feel kinda bad about it.
The diffrence between spotting a heavy and a shotgun-scout for me as assault is like this:
Heavy: "This can be tough, I need cover and have to move alot, then I get home safe" SS: "Oh kitten, kitten, kitten" |
HowDidThatTaste
Imperfects Negative-Feedback
2309
|
Posted - 2013.03.13 11:46:00 -
[18] - Quote
Calamity Jane II wrote:I think damage fall off would be good. still it looks scarier than it really is at 40+ meters. it tends to scare people and chip shields but it would take all 8 shots to have really done any effective damage at that distance. That's speaking from personal experience at those ranges. Btw, yes as stated prof is just rate of fire increase(3% per 15% total) but the reason my shotty reaches out and touches people as you can see is because i have dumped out a ton of points to get proficiency lvl 3 on range. If i went toe to toe with most other weapons with that much sp into range id still be out matched, but not necessarily out gunned depending on how it plays out.
I've been a shotgun wielder since beta peeps, you guys know this. I specialize in it and do what i can to buff it. Range has always been the down fall of the shotgun and i try to mitigate that by getting as much range and as much speed as i can to close gaps. I agree ccp needs to tweak the way the range buffs works hands down, maybe reduce the percentage each level gives.
Hell, Shotgun is OP. Watching the video i saw first hand how OP it can be. When Tryhard takes out beelz at the CRU and annie rounds the corner and 2 pumps him in the chest it looked like an insta KO almost. I had never seen what it was like through the receiving ends eyes so i really never gave it much thought. Now that i see it, holy ****. That's what i've been doing to people?! I feel kinda bad about it.
You should feel bad your are the stuff of nightmares the only ones I fear in the game. But seriously made my day in the Clip to know you hunt others like you do me |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
432
|
Posted - 2013.03.13 12:07:00 -
[19] - Quote
A good fix might be to reduce sharpshooter buffs to 3% per level, but they may have an ill effect against otherweapons. Maybe a better solution would be to reduce shotty's effective range down to 15m... this way, even a 25% buff in range by having sharpshooter maxxed, only nets you a range of just under 20m. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
931
|
Posted - 2013.03.13 12:43:00 -
[20] - Quote
Crimson Moon V wrote:Double shotguns in the corp battle was part of the reason they lost. Given that is a good map for a shotty. The shotgun fails at tactics. They couldn't even touch znig or inhuman up where that drop uplink was. They just kept pushing and pushing for A at one point, instead of trying to pick apart the tactics PFBhz was using.
When we played STBs A team in a corp battle they got stuck on manus peak with the twin shotties on a huge map. It was a much more one sided battle. They totally took advantage of that map against PFB.
You think so? Because it looked like the shotguns in that battle was the only reason why it was so close. |
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Mavado V Noriega
SyNergy Gaming
2417
|
Posted - 2013.03.13 12:53:00 -
[21] - Quote
Ydubbs81 RND wrote:Crimson Moon V wrote:Double shotguns in the corp battle was part of the reason they lost. Given that is a good map for a shotty. The shotgun fails at tactics. They couldn't even touch znig or inhuman up where that drop uplink was. They just kept pushing and pushing for A at one point, instead of trying to pick apart the tactics PFBhz was using.
When we played STBs A team in a corp battle they got stuck on manus peak with the twin shotties on a huge map. It was a much more one sided battle. They totally took advantage of that map against PFB. You think so? Because it looked like the shotguns in that battle was the only reason why it was so close.
same pretty much any cqc map is like that, shotguns atm are too effect at certain ranges same thing PFB did against us was pretty much 5 shotguns, 1 hmg, 1 laser, 1 tank and a whole lot of fused nades
whats even more ******** is the HKM does prototype dmg (same as credron) , requires no skills to use as well
idk why shotguns have such a better range than SMGs as well thats another mind boggler |
Knarf Black
Subdreddit Test Alliance Please Ignore
459
|
Posted - 2013.03.13 13:26:00 -
[22] - Quote
Mavado V Noriega wrote:idk why shotguns have such a better range than SMGs as well thats another mind boggler
Probably because the average player is far more likely to have Light Weapon Sharpshooter leveled up than Sidearm. |
Garrett Blacknova
Codex Troopers
2015
|
Posted - 2013.03.13 13:29:00 -
[23] - Quote
Mavado V Noriega wrote:idk why shotguns have such a better range than SMGs as well thats another mind boggler Shotgun Max range with Sharpshooter heavily buffed is more than SMG OPTIMAL range. Not max range. |
Stryker Battalion
Eyniletti Rangers Minmatar Republic
4
|
Posted - 2013.03.13 14:33:00 -
[24] - Quote
Calamity Jane II wrote:I think damage fall off would be good. still it looks scarier than it really is at 40+ meters. it tends to scare people and chip shields but it would take all 8 shots to have really done any effective damage at that distance. That's speaking from personal experience at those ranges. Btw, yes as stated prof is just rate of fire increase(3% per 15% total) but the reason my shotty reaches out and touches people as you can see is because i have dumped out a ton of points to get proficiency lvl 3 on range. If i went toe to toe with most other weapons with that much sp into range id still be out matched, but not necessarily out gunned depending on how it plays out.
I've been a shotgun wielder since beta peeps, you guys know this. I specialize in it and do what i can to buff it. Range has always been the down fall of the shotgun and i try to mitigate that by getting as much range and as much speed as i can to close gaps. I agree ccp needs to tweak the way the range buffs works hands down, maybe reduce the percentage each level gives.
Hell, Shotgun is OP. Watching the video i saw first hand how OP it can be. When Tryhard takes out beelz at the CRU and annie rounds the corner and 2 pumps him in the chest it looked like an insta KO almost. I had never seen what it was like through the receiving ends eyes so i really never gave it much thought. Now that i see it, holy ****. That's what i've been doing to people?! I feel kinda bad about it.
Kudos to Calamity Jane for responding in a honest and thoughtful manner in regards to balance. It's not often we see someone do that when they are the ones whom stand to potentially have THEIR weapon tweaked. |
Tryhard514
Pink Fluffy Bounty Hunterz RISE of LEGION
122
|
Posted - 2013.03.13 15:24:00 -
[25] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Crimson Moon V wrote:Double shotguns in the corp battle was part of the reason they lost. Given that is a good map for a shotty. The shotgun fails at tactics. They couldn't even touch znig or inhuman up where that drop uplink was. They just kept pushing and pushing for A at one point, instead of trying to pick apart the tactics PFBhz was using.
When we played STBs A team in a corp battle they got stuck on manus peak with the twin shotties on a huge map. It was a much more one sided battle. They totally took advantage of that map against PFB. You think so? Because it looked like the shotguns in that battle was the only reason why it was so close. same pretty much any cqc map is like that, shotguns atm are too effect at certain ranges same thing PFB did against us was pretty much 5 shotguns, 1 hmg, 1 laser, 1 tank and a whole lot of fused nades whats even more ******** is the HKM does prototype dmg (same as credron) , requires no skills to use as well idk why shotguns have such a better range than SMGs as well thats another mind boggler
CQC is absolutely dominated by the shotgun atm. The shotguns were really the only reason it wasn't a redline. I never use shotguns, but I ran the HK4M vs SyN and got top kills, it is that easy to use. You don't even need skills to run the proto type shotgun with the merc pack. It's a cheap, but very effective tactic on CQC maps. I probably should have ran shotgun again, but I was looking forward to using a balac for the 1st time.
I wish we could get some more AR 1v1s in corp battles, but this game is terribly imbalanced. It gives people to many ways to get cheap kills requiring very little skill.
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Sentient Archon
Red Star.
784
|
Posted - 2013.03.13 15:31:00 -
[26] - Quote
Tryhard514 wrote:
I wish we could get some more AR 1v1s in corp battles, but this game is terribly imbalanced. It gives people to many ways to get cheap kills requiring very little skill.
How about setting up AR only corp battles? Have a gentlemans agreement to use only ARs. I wonder how many corps will actually be able to pull this one off. |
Tryhard514
Pink Fluffy Bounty Hunterz RISE of LEGION
122
|
Posted - 2013.03.13 15:37:00 -
[27] - Quote
Sentient Archon wrote:Tryhard514 wrote:
I wish we could get some more AR 1v1s in corp battles, but this game is terribly imbalanced. It gives people to many ways to get cheap kills requiring very little skill.
How about setting up AR only corp battles? Have a gentlemans agreement to use only ARs. I wonder how many corps will actually be able to pull this one off.
That would be awesome, I would love to **** some faces. |
Mavado V Noriega
SyNergy Gaming
2420
|
Posted - 2013.03.13 15:43:00 -
[28] - Quote
Tryhard514 wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:Crimson Moon V wrote:Double shotguns in the corp battle was part of the reason they lost. Given that is a good map for a shotty. The shotgun fails at tactics. They couldn't even touch znig or inhuman up where that drop uplink was. They just kept pushing and pushing for A at one point, instead of trying to pick apart the tactics PFBhz was using.
When we played STBs A team in a corp battle they got stuck on manus peak with the twin shotties on a huge map. It was a much more one sided battle. They totally took advantage of that map against PFB. You think so? Because it looked like the shotguns in that battle was the only reason why it was so close. same pretty much any cqc map is like that, shotguns atm are too effect at certain ranges same thing PFB did against us was pretty much 5 shotguns, 1 hmg, 1 laser, 1 tank and a whole lot of fused nades whats even more ******** is the HKM does prototype dmg (same as credron) , requires no skills to use as well idk why shotguns have such a better range than SMGs as well thats another mind boggler CQC is absolutely dominated by the shotgun atm. The shotguns were really the only reason it wasn't a redline. I never use shotguns, but I ran the HK4M vs SyN and got top kills, it is that easy to use. You don't even need skills to run the proto type shotgun with the merc pack. It's a cheap, but very effective tactic on CQC maps. I probably should have ran shotgun again, but I was looking forward to using a balac for the 1st time. I wish we could get some more AR 1v1s in corp battles, but this game is terribly imbalanced. It gives people to many ways to get cheap kills requiring very little skill.
shotguns should dominate cqc but so too smgs and smgs still take alot longer to kill someone than a shotgun problem with shotguns is when sharpshooter added the range is ******** and the lower lvl shotguns can easily one shot a proto suit
i dont even know why they are contact nades in this game when u see ppl toss all their nades before they fire 1 bullet u know ***** ****** up |
Vrain Matari
ZionTCD Legacy Rising
450
|
Posted - 2013.03.13 15:43:00 -
[29] - Quote
InsidiousN wrote:Footage of the match: http://www.youtube.com/watch?v=WPOQSExMZPACCP, please explain to me what you think a shotgun is. The best example of how ridiculously broken the range on shotguns are is absolutely at 15:41. Tryhard is on the roof of the structure, with Calamity Jane 43m away, and at 15:41 you can clearly see Jane's shotgun blast fly past Tryhard's head to the right, from 43 meters AWAY!! I thought shotguns were supposed to be a close range weapon! Also, great job PFBHz, you guys are amazing! I've always said this was crazy, but then I get fps experts like EnglishSnake rageing over my obvious and incurable idiocy. |
Sontie
VENGEANCE FOR HIRE
148
|
Posted - 2013.03.13 16:09:00 -
[30] - Quote
smg is a sidearm!
Shotguns SHOULD dominate cqc. Good teamwork and he won't get close enough to kill you. Listen for the sound of his shotgun, keep your movement patterns erratic (there are snipers out there too!), make sure the entire team doesn't get focused in one direction along one front, and have a decent freaking scout on your team (scanning). Do these things and you have made the shotgun a waste of space.
Also, mass drivers.
I think smg MIGHT need a buff. I kill heavies on the regular with them, but have a real problem killing anyone else with em. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
931
|
Posted - 2013.03.13 19:29:00 -
[31] - Quote
Tryhard514 wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:Crimson Moon V wrote:Double shotguns in the corp battle was part of the reason they lost. Given that is a good map for a shotty. The shotgun fails at tactics. They couldn't even touch znig or inhuman up where that drop uplink was. They just kept pushing and pushing for A at one point, instead of trying to pick apart the tactics PFBhz was using.
When we played STBs A team in a corp battle they got stuck on manus peak with the twin shotties on a huge map. It was a much more one sided battle. They totally took advantage of that map against PFB. You think so? Because it looked like the shotguns in that battle was the only reason why it was so close. same pretty much any cqc map is like that, shotguns atm are too effect at certain ranges same thing PFB did against us was pretty much 5 shotguns, 1 hmg, 1 laser, 1 tank and a whole lot of fused nades whats even more ******** is the HKM does prototype dmg (same as credron) , requires no skills to use as well idk why shotguns have such a better range than SMGs as well thats another mind boggler CQC is absolutely dominated by the shotgun atm. The shotguns were really the only reason it wasn't a redline. I never use shotguns, but I ran the HK4M vs SyN and got top kills, it is that easy to use. You don't even need skills to run the proto type shotgun with the merc pack. It's a cheap, but very effective tactic on CQC maps. I probably should have ran shotgun again, but I was looking forward to using a balac for the 1st time. I wish we could get some more AR 1v1s in corp battles, but this game is terribly imbalanced. It gives people to many ways to get cheap kills requiring very little skill.
I agree, Z....you dont see too many AR battles in the game. Specialty weapons have counters but they are hard to counter. Try closing the gap on a laser dude wjo already has a beat on you. All of the specialty weapons will finish you in 2 secs at that.
Ome reason why I like this game over others is that 1v1 battles in dust are great. It isnt about 2-shotting who sees who first. |
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