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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3145
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Posted - 2013.03.12 04:57:00 -
[1] - Quote
So I was reading some old articles about Dust from 2009, and I just read something I knew but totally forgot about: Instead of having a skill system like EVE, "Dust 514 will have an achievement matrix where objectives achieved in game unlock tiers which then give access to better items on the marketplace." Killzone 2 had a similar system, you unlocked new abilities and stuff by doing specific in game achievements. I really enjoyed that system, and felt like you actually earned something. The skill system doesn't really give you that sort of satisfaction of earning anything. The skill system also gives all those bonuses that widens the gap between old and new players. Its definitely too late to bring back such a system at this stage with the skill system so deeply wired into Dust, but I'm curious why did the devs ditch this idea? I'm also curious about what others think of this discarded but interesting idea. Do you think it would be better to have to have to earn the power to use an item with achievements? Example: unlock standard nanite injector by getting 50 total revives with a militia injector, unlock advanced injector with 250 total revives with an injector. |
Sleepy Zan
Internal Error. Negative-Feedback
2116
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Posted - 2013.03.12 04:59:00 -
[2] - Quote
dafuq are you doing out of the feedback section |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3145
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Posted - 2013.03.12 05:01:00 -
[3] - Quote
Sleepy Zan wrote:dafuq are you doing out of the feedback section I leave there sometimes. |
Sloth9230
Reaper Galactic
391
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Posted - 2013.03.12 05:02:00 -
[4] - Quote
Reminds me of Red Dead. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1661
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Posted - 2013.03.12 05:06:00 -
[5] - Quote
There must have been a very legitimate reason to not re-introduce the matrix system. |
Yeva Kalsani
Reckoners
0
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Posted - 2013.03.12 07:41:00 -
[6] - Quote
There are games with similar concepts. For one, I remember Assassin's Creed: Brotherhood's multiplayer mode had this thing where you had to complete challenges in order to unlock evolved versions of abilities, like a rapid-reloading Throwing Knife over the regular one, you had to do something like picking off someone climbing a wall 50 times for it to unlock.
While this sounds like a cool idea, I think it's incredibly tedious. Doing the same kind of weirdly specific action or whatnot over and over again to unlock something you're interested in using can be very annoying.
Mind you, in a singleplayer game, thanks to a somewhat predictable environment and/or AI, you can at least re-create the situation which allows you to repeat the action and complete the "challenge" in a sane timeframe. In a multiplayer game, you're going to be dependant on the other players and the environment and ultimately: luck.
Finally, the problem with this concept is that the challenges rarely are any challenge at all. It's hard to come up with dozens if not hundreds of cool ideas that are challenging to complete and repeat, so the easiest way is to pick a specific action and have the player repeat that over and over again for a set number of timesGÇöthe easier it is to repeat the more times the player has to repeat it, the more bizarrely obscure and rare for it to occur, the less the player has to repeat itGÇötill the unlock occurs. |
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