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Hagintora
Chatelain Rapid Response Gallente Federation
75
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Posted - 2013.03.08 14:01:00 -
[1] - Quote
Right now we only have two win conditions; The destruction of the MCC, and Cloning Out your opponents. This doesn't really lend itself to a whole lot in the way of personal strategy and tactics. When one team obtains all of the objectives on the map and, the match is pretty much considered over, as is often lamented on these forums. The losing team often tries to Clone Out their opponents (redline sniping), but are usually left wanting by the end of the match. But what if they had something else to do? What if there were other ways for a team to win besides the two mentioned above?
Skirmish Matches are known for their length, and one would assume that taking over Districts, indeed the entire concept of Planetary Conquest, would take even longer. Instant Battles are one thing, but the idea that one can take over an entire planet with a few 15-20 minute matches seems rather ludicris. Every FW, District Take Over, and Corp Battle should have a feel of epicness to it. It should have an intensity to the fight that the current mechanism just isn't able to produce. I'm not saying that the current system is bad, just that it isn't enough.
Lonnar started a thread here (if the link dodn't work it's called "SUGGESTION: The (possible) Infinite Battle" where we were trying to outline the loss of ISK as a possible Win Condition. So what other win conditions can we come up with that would add variety to the game, and allow teams to alter their strategies during a fight? I'm only able to come up with one at the moment: Scorched Earth Policy.
Scorched Earth Policy.
This was mentioned in a video I was watching that got me interested in Dust in the first place. Scorched Earth as a Win Condition is actually a bit tricky, as it involves the defending team essentially activating a self-destuct mechanism on the installation itself. The idea being that "If I can't have it no one can", and to make the opposing team pay even more in ISK in order to rebuild the destroyed facility they were trying to take over.
Rough layout of this win condition:
This would have to be up to the Field Commander, so no ordinary team member could accidently blow the map up. The Field Commander would then (from his RTS view point of the map), activate this mode. Somehow. Haven't figured that part out. When he does the team would then try to take the objectives as normal, but when the timer runs down on the hack instead of it turning blue, it would then explode. The opposing team would have no way of knowing if this was about to occur, as it would look like a normal hack on radar, but after the first objective blew up, the would obviously be alerted to the new strategy. This would lead to even more heated battles over objectives, as your opponents would be desperately trying to stop every hack that occured (instead of the current method of letting the timer run down and then hacking it). After every objective is destroyed, a new one would appear on the map somewhere, this new objective would be the self destruct. Teams would then fight over the "Big Red Button" with the attacking team trying to delay the defending team from activating it until the MCC was destroyed.
Like I said, it's a rough layout. And remember, I'm not suggesting this as a new game mode, but as a possible win condition in addtion to the two we already have.
So what other Win Conditions can you think of that we could add to the game? |
Hagintora
Chatelain Rapid Response Gallente Federation
113
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Posted - 2013.03.13 22:25:00 -
[2] - Quote
Thoughts? |
Skipper Jones
ZionTCD Legacy Rising
15
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Posted - 2013.03.13 22:41:00 -
[3] - Quote
Your point is valid, and i agree with you. There are only two ways of winning and it does take away some tactical thinking when all the points have been taken and are heavily guarded. With the new game modes coming out (if there are any) there will be more ways to win in a match. I don't know if CCP is doing this, but if they make the maps larger (i mean like if you zoom out on the overview map larger) then there would be more control points therefore more ways for a team that has fallen back to win. I love the control point blowing up idea though. Imagine that you are trying to override the hack at B but you didn't have enough time then BOOM, you blow up. The looks on the other teams faces . I have no idea how they would set it up but it would be sweet. That would change the battle completely. |
Hagintora
Chatelain Rapid Response Gallente Federation
114
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Posted - 2013.03.13 22:52:00 -
[4] - Quote
I'm hoping something like this will eventually be implemented (and since it was origanally mentioned by a CCP Dev, I imagine that they working on some variant of it). It would be nice to have the game offer some alternatives to teams, preferrably on every map, as opposed to it basically holding up a large F-U sign to the losing team.
Maybe even add certain conditions that Contractors would want done in order to get bonus ISK rewards or BPO's or something. Like, "We really want you to take down those nasty pirates, but if you could also do [insert condition here], we'll give you some really nifty stuff. Promise." |
Goric Rumis
Amarr Templars Amarr Empire
94
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Posted - 2013.03.13 23:07:00 -
[5] - Quote
I would rather see a way to unexpectedly turn around a clear advantage. Like a way to infiltrate into the enemy redline with a scout and deactivate the ability to respawn anywhere but the MCC (for a limited time). Deactivate all the null cannons and require a re-hack. Or, if we get the ability to recall vehicles, instantly recall every vehicle on the field.
The greatest improvement to these game modes for me would be the ability to pull the rug out from under the dominating team and turn that domination on its head. It would have to be high-risk in order to discourage it from becoming business as usual. I'd hate to restrict it artificially based on match conditions (e.g., opposing team holds all null cannons), but that might also be necessary.
In relation to the original idea, though, "Scorched Earth" wouldn't really be a "win" condition, it would be a way of causing as much damage as you can before losing. It would only be a win if you were specifically hired to sabotage a defender's facilities, and not to take the territory. |
Hagintora
Chatelain Rapid Response Gallente Federation
114
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Posted - 2013.03.13 23:18:00 -
[6] - Quote
Goric Rumis wrote:I would rather see a way to unexpectedly turn around a clear advantage. Like a way to infiltrate into the enemy redline with a scout and deactivate the ability to respawn anywhere but the MCC (for a limited time). Deactivate all the null cannons and require a re-hack. Or, if we get the ability to recall vehicles, instantly recall every vehicle on the field.
The greatest improvement to these game modes for me would be the ability to pull the rug out from under the dominating team and turn that domination on its head. It would have to be high-risk in order to discourage it from becoming business as usual. I'd hate to restrict it artificially based on match conditions (e.g., opposing team holds all null cannons), but that might also be necessary.
I wasn't thinking about restricting to match conditions, but having it as something that the Field Commander can activate based on what's happening on the ground at the time. Something that would prevent the Dominating Team from becoming complacent during a fight, because they don't know what the "losing team" has got up their sleeve. Adding more ways to win, more ways to approach a fight will keep things constantly moving make all the fights far more interesting.
In relation to the original idea, though, "Scorched Earth" wouldn't really be a "win" condition, it would be a way of causing as much damage as you can before losing. It would only be a win if you were specifically hired to sabotage a defender's facilities, and not to take the territory.[/quote]
True, this wouldn't be a Win Condition under the terms I've outlined, but it would be an additional blow to the Dominating Team. Espescially in Planetary Conquest and such, since the winning team would have to pay that much more ISK in order to rebuild the map. |
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