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![Fox Gaden Fox Gaden](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Fox Gaden
DUST University Ivy League
176
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Posted - 2013.03.05 18:35:00 -
[1] - Quote
I posted this as a response to a thread on the General forum, but I think it deserves its own thread. This is my idea for DUST battles on Conquerable Stations or Outposts in Null Sec.
DUST attackers vs DUST defenders.
EVE Players take down the stationGÇÖs shields and launch Clone Reanimation Units which attach themselves to the station and drill through the armour allowing the insertion of DUST solders. Because it takes time to drill through the armour there will be a delay between the time the CRU is activated and the time the DUST battle occurs. This will coincide with the Conquerable Station coming out of reinforced.
The DUST battle will entail the attackers trying to take objectives or depleting the defenderGÇÖs clones. The defenders win by depleting the attackerGÇÖs clones. However, the insertion CRUGÇÖs used by the attackers only have a limited clone supply, while the Station has a large clone supply in Medical, and several smaller clone supplies at CRUGÇÖs scattered around the station. Each of these has a number of clones which gets depleted each time someone spawns at one, and if they are hacked, they change sides, and those clones are now available to the other side instead.
Attackers can win by taking the Command Centre and Engineering and initiating a shutdown of the stationGÇÖs defences. This process takes 5 minutes to complete and can be stopped from either Engineering or the Command Centre.
Attackers can win by taking Medical, and hacking or depleting each of the defenderGÇÖs CRUGÇÖs, then killing any surviving defenders.
Attackers can win by depleting the defenderGÇÖs clone reserves. This would be difficult without taking Medical as the side that holds Medical will have a substantial clone advantage.
Defenders win by depleting the clone reserves of the attackers. Initially the clone reserves of the attackers will be quite limited.
DUST attackers vs Automated defences.
If an EVE Corp does not have a DUST contingent, then they can purchase Drone defences for their stations. With Drone defences their will be CRUGÇÖs and Medical to capture for the Attackers to get more clones, while there would be DRUGÇÖs and a central Drone Hive to destroy or disable (hack) to deplete the defenderGÇÖs drone reserves. Taking the Command Centre and Engineering and holding them while the defences shutdown goes through its 5 minute cycle will still be an option for the Attackers.
With automated defences you get what you pay for as far as the quality of the defences. Also the Station Commander can improve defences by training drone skills. If the Station Commander (or a designate with the skills) is online when the battle occurs they should be able to influence the defences in a tactical manner. This would become a strategy game within EVE. Some EVE players would be able to specialize in station defence, and possibly take contracts from other CorpGÇÖs to man their defences during a DUST boardings attempt.
There would be a set maximum number of active unites (either DUST mercenaries or Drones), but you could potentially have a mix of the two defending. For every DUST merc who joins the battle a Drone is taken out of the battle.
EVE attackers vs DUST defenders
EVE players can take a Conquerable Station by getting through itGÇÖs shields, then getting through its armour, and shooting holes in its structure (or threatening to) which lets out the air and kills the inhabitants (or threatens to). Yes, the DUSTers are suited up with their own air, but without access to station air, their supplies will eventually run out.
The DUST players defend the Station from EVE players by manning turrets. These turrets can be destroyed by EVE ships. Currently EVE players can man POS guns. This would be the same thing, except it would be DUST players manning the guns. This would give DUST players a chance to shoot back at EVE players through the turret interface.
EVE & DUST attackers vs EVE and DUST defenders DUST solders are attacking the Station while their EVE counterparts are pounding on the stationGÇÖs armour. Will the DUSTers take the station for the big payout before the EVE ships take down the armour and take the station themselves? Is it better for the defending DUSTers to be manning turrets or defending objectives? Will a defending fleet of EVE ships come and drive away the attacking fleet?
DUST Players not mandatary The idea is that having DUST players in your Corp, or hiring them on contract, can be beneficial in taking or defending Conquerable Stations, but it should not be mandatory. An EVE corp should still be able to take or defend Conquerable Stations without using DUST players. |
![Lillica Skysweeper Lillica Skysweeper](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lillica Skysweeper
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.03.05 18:45:00 -
[2] - Quote
+1 |
![Fox Gaden Fox Gaden](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Fox Gaden
DUST University Ivy League
177
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Posted - 2013.03.05 18:54:00 -
[3] - Quote
I also think that a similar system could be implemented for Player Owned Customs Offices (POCOGÇÖs). A POCO should have a default Drone defence force which can optionally be upgraded by the POCO owner. Taking a POCO should not be easy, but it has the advantage that since you are not blowing it up, your Corp does not have to pay for a new POCO. |
![dazlb72 dazlb72](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
dazlb72
HELGHAN EXILES
4
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Posted - 2013.03.05 19:06:00 -
[4] - Quote
This would be awesome |
![Gusk Hevv Gusk Hevv](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Gusk Hevv
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.03.05 19:14:00 -
[5] - Quote
Instead make them drill through structure , not armor |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
3
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Posted - 2013.03.06 13:31:00 -
[6] - Quote
+1
Imagine those sleepless nights when you will watch 24/7 for your POS'es, CC, POCO's, capitals being attacked by hordes of clones ;) Imagine that frantic creation of contracts for mercs in the last minute to defend your precious installations... Or imagine being ransomed by pirate mercs in pirate ships ;)
Or to find out it all happened and is over when you were asleep ;)
lol |
![Fox Gaden Fox Gaden](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Fox Gaden
DUST University Ivy League
180
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Posted - 2013.03.06 14:36:00 -
[7] - Quote
EVE has a GÇ£ReinforcedGÇ¥ mechanic so that people do not have to watch their stuff 24/7. The way this works is when you get the shields on the structure almost down the structure goes into Reinforced mode and you canGÇÖt do any more damage until it comes out of Reinforced. It has a timer so that everyone involved will know when it will come out of Reinforced. Reinforced timers vary but they are usually in the 24 to 48 hour range. It might be a little hard to explain for Role Play purposes, but it gives the Defenders a chance to gather their forces, and it leads to lots of epic battles.
Conquerable Stations and Outposts are so valuable that they go into Reinforced twice. Once when you get their Shields down, and again when you get their Armour down. This is what Gusk Hevv is referring to, and he may be right. The CRU should probably be attached when the structure goes into reinforced for the last time, and the battle both in space and on the station should start when it comes out of Reinforced. |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
3
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Posted - 2013.03.06 15:06:00 -
[8] - Quote
Fox Gaden wrote:EVE has a GÇ£ReinforcedGÇ¥ mechanic so that people do not have to watch their stuff 24/7. The way this works is when you get the shields on the structure almost down the structure goes into Reinforced mode and you canGÇÖt do any more damage until it comes out of Reinforced. It has a timer so that everyone involved will know when it will come out of Reinforced. Reinforced timers vary but they are usually in the 24 to 48 hour range. It might be a little hard to explain for Role Play purposes, but it gives the Defenders a chance to gather their forces, and it leads to lots of epic battles.
Conquerable Stations and Outposts are so valuable that they go into Reinforced twice. Once when you get their Shields down, and again when you get their Armour down. This is what Gusk Hevv is referring to, and he may be right. The CRU should probably be attached when the structure goes into reinforced for the last time, and the battle both in space and on the station should start when it comes out of Reinforced.
Reinforced mode needs strontium being stored at station. You still need to watch for fuel supply. No fuel no reinforced mode. No reinforced mode no defense from mercs... Source: EVElopedia 5 Surviving The Siege: Reinforced Mode! TU for forcing me to do my homework ;) |
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
138
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Posted - 2013.03.06 17:25:00 -
[9] - Quote
I like this idea. +1 |
![Fox Gaden Fox Gaden](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Fox Gaden
DUST University Ivy League
184
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Posted - 2013.03.06 17:28:00 -
[10] - Quote
Good research. If they donGÇÖt keep the strontium stocked up, then they deserve to loos it.![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
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![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax.
3012
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Posted - 2013.03.06 23:35:00 -
[11] - Quote
A far more sensible idea than ship boarding. |
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