A'Real Fury
The Silver Falcon Federation
22
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Posted - 2013.03.05 21:28:00 -
[3] - Quote
I can certainly agree that there is a problem where dropships are concerned. I understand that they are very difficult to fly so anyone who just joyrides in one will destroy it very quickly.
Thanks to Fraceska I understand you can have multiple ships so I do not see the problem of having the same level of security placed on Dust vehicles as you find on Eve ships. However, the maps in Dust are substantially smaller than those found in Eve with a correspodingly greater chance of that tank findind and attacking you. As a result I think the risks of calling in that very secure tank etc should be increased.
OK my suggestion for dropships would be the pilot and dropship actually drop from the warbarge rather than calling it in from the ground. I suppose you could do the same with tanks but I believe if you do then there should be ground turrets , in ambush as well as the other game modes, that players can use to knock the tanks out of the air before they can land.
Alternatively if you call the tanks in to the game in the normal way, and you want it so that only you can access it, then all the additional security means that it takes significantly longer to get in. If there are restrictions on the number of vehicles that a team can call in and nobody else can use the tank then after 10-15 seconds other members of the team should be able to set an auto destruct to get rid of the vehicle.
I can appreciate that a decent vehicle costs much more than high end dropsuit fitting and I certainly wouldn't want mine stolen. In fact I am currently skilling into vehicles because I want my own tanks, so some security would be appreciated. However, placing too many restrictions on vehicle security may cause balancing issues, and reduce entertainment value, within the game.
The opportunity to drive other people's vehicles if they do not get to it in time, should be extended to 5-10 second protection, is part of the fun. So with greater security I think you should have a corresponding increase in risk e.g Turrets that players can man when vehicles are called to the field but are useless against dropsuits because the shot has to be really accurate I.e a supersized sniper rifle which has to hit to be effective.
This option would also limit the number of tanks called in in Ambush. |