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Thread Statistics | Show CCP posts - 0 post(s) |
Rasatsu
Much Crying Old Experts
444
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Posted - 2013.02.28 12:03:00 -
[1] - Quote
Quote:WeGÇÖre Team Earworm. In a nutshell we own the audio from beginning to end on everything DUST related. This involves everything from the musical themes that set the mood to the low-level optimization of the audio engine.
http://dust514.com/news/blog/2013/02/dust-514-audio-vision-and-principles/ |
Clark Hendrix
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.02.28 13:08:00 -
[2] - Quote
I was hoping to find out whether the shotgun was based on a basketball bouncing, but other than that a good read. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
136
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Posted - 2013.02.28 13:10:00 -
[3] - Quote
New Eden has no sound! Or maybe I'm just doing it wrong not playing with sound? |
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Rasatsu
Much Crying Old Experts
444
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Posted - 2013.02.28 13:17:00 -
[4] - Quote
ChribbaX wrote:New Eden has no sound! Or maybe I'm just doing it wrong not playing with sound? It's all the pod goo in the ears, it makes it difficult to hear anything. |
Vrain Matari
ZionTCD Legacy Rising
409
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Posted - 2013.02.28 13:43:00 -
[5] - Quote
Rasatsu wrote:Quote:WeGÇÖre Team Earworm. In a nutshell we own the audio from beginning to end on everything DUST related. This involves everything from the musical themes that set the mood to the low-level optimization of the audio engine. http://dust514.com/news/blog/2013/02/dust-514-audio-vision-and-principles/Also I must give praise to the DUST sound engineers, after moving from using earplugs (live in a quiet Tokyo street, so no surround set) to plugging in $2000 headphone and headphone amp set, I've come to appreciate the sounds of the game. The loading music, the low hum of the merc quarters, to the amazing sounds on the battlefield that is completely immersive in the heat of battle. Thanks for the link, Rasatsu.
I <3 our CCP devs - they're so f'in competent. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
39
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Posted - 2013.02.28 13:53:00 -
[6] - Quote
My favorite sound is my tank rail gun charging up. |
HUGO SHTIGLETZ
RestlessSpirits
19
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Posted - 2013.02.28 13:58:00 -
[7] - Quote
Clark Hendrix wrote:I was hoping to find out whether the shotgun was based on a basketball bouncing, but other than that a good read. hmm... i was thinking it was based off of some form of dying bird.
basketball seems legit tho. |
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
29
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Posted - 2013.02.28 14:10:00 -
[8] - Quote
Not a lot of people know this, but this game has good sound with a HQ headset (turtle beach, my rocketfish, etc). You can hear the steps so nicely in the little hub, you can hear your clone breathe as you run, even the menu sounds are really nice. I wasn't expecting it because some of the in-game sounds are a little pooey. I max my music bar in the options menu so I can constantly hear the same 1 measure loop the whole time. |
Rasatsu
Much Crying Old Experts
446
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Posted - 2013.02.28 22:05:00 -
[9] - Quote
Arrant Leet wrote:Not a lot of people know this, but this game has good sound with a HQ headset (turtle beach, my rocketfish, etc). You can hear the steps so nicely in the little hub, you can hear your clone breathe as you run, even the menu sounds are really nice. I wasn't expecting it because some of the in-game sounds are a little pooey. I max my music bar in the options menu so I can constantly hear the same 1 measure loop the whole time. While not an audiophile, it still is obvious to me that having a good set of headphones, and such, is vital to getting the full experience as intended by the creators of this game. |
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