Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Foxhound Elite
Seraphim Initiative. CRONOS.
35
|
Posted - 2013.02.28 01:28:00 -
[1] - Quote
Just a quick thought that Ambush OMS should have the same amount of clones as Skirmish does. The clones always get depleted by the time the big guns are dropped down. anyone else agree? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
586
|
Posted - 2013.02.28 02:04:00 -
[2] - Quote
No not really. Generally I see them drop when clones are around 25%-50%. |
Icy Tiger
Universal Allies Inc.
1028
|
Posted - 2013.02.28 02:05:00 -
[3] - Quote
I agree.
Also, Pokey majority of guns drop at about 15 clones. About 10 clones left before use. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
586
|
Posted - 2013.02.28 02:09:00 -
[4] - Quote
I think I'd like to see them dropped more frequently but less each time. They more or less come in a big clump near the end. Randomize it a bit and drop a new one every 1-2 minutes
|
Thumb Green
Starship Troppers
28
|
Posted - 2013.02.28 04:16:00 -
[5] - Quote
I think both version of ambush need more clones. I'd say a majority of matches end before the timer reaches the halfway mark or shortly after; a good deal of matches barely last longer than 5 minutes. That right there really sucks; wait for everything to load, play a couple of minutes, wait for everything to load, wait for everything to load again, play a couple minutes, etc... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3073
|
Posted - 2013.02.28 04:20:00 -
[6] - Quote
I think OMS should have more clones and a 25 minute timer to be a longer version of Ambush, its currently too close to regular Ambush, and sometimes I want my Ambush battles to last longer. |
DJINN leukoplast
Hellstorm Inc League of Infamy
291
|
Posted - 2013.02.28 06:04:00 -
[7] - Quote
Yeah the only time I really ever see the timer-expire is when the match is empty for the first 13 minuets, then all of a sudden it's filled up and all the players only have two minuets left.
Adding an extra 50% would be a nice start (120), as 160 may be a tad overkill for a 15 minuet match. |
|
CCP Eterne
C C P C C P Alliance
787
|
Posted - 2013.02.28 10:15:00 -
[8] - Quote
Moving from General Discussions to Feedback/Requests. |
|
Jack Boost
Zarena Family
196
|
Posted - 2013.02.28 10:26:00 -
[9] - Quote
At OMS time for 'drops' are fixed.
Eg. At 4 based map - first depot drop at 13:00 min |
Toxxikcity
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.02.28 11:04:00 -
[10] - Quote
Having served in the armed forces, i can honestly say i have never been ambushed away from my squad, so why, as a squad do we spawn apart when entering an ambush match? i agree, that after the initial spawn you will be seperated from your squad, and shouldn't be spawning with them but the way this type of match starts is rediculous so dont play them |
|
|
|
|
Pages: 1 :: [one page] |