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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
2
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Posted - 2013.02.27 21:04:00 -
[1] - Quote
Give them range, damage, or blast radius, it doesn't matter. But as is, no missile tank can kill a blaster or railgun at any range Give it the same range as the stationary turrets! |
ThreeXB
ZionTCD Legacy Rising
7
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Posted - 2013.02.27 22:36:00 -
[2] - Quote
increase blast radius = fix |
Landari Zeta
Exit Wound Heavy Industries
16
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Posted - 2013.02.27 22:59:00 -
[3] - Quote
Ive already made a thread about this... apparently its tricky balancing the missiles because if they had the blast radius of an RPG, then they would be a huge problem. Sadly, a tank mounted missile that is LESS effective than an RPG is nothing more than a joke. |
Jax Saurian
GunFall Mobilization Covert Intervention
17
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Posted - 2013.02.28 00:27:00 -
[4] - Quote
I've thought about this sort of thing for a long time there are a few solutions but the one I like the most is to slightly increase the Blast radius from the 2 meters it is now to 3 but reduce the range of the missiles so they don't have the almost unlimited range they seem to have. |
WyrmHero1945
IMPSwarm Negative-Feedback
12
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Posted - 2013.02.28 00:31:00 -
[5] - Quote
Increase the damage and blast radius. Missiles are useless atm, too weak. They should be like grenades imo, but more blast radius. |
Raze galder
Royal Uhlans Amarr Empire
28
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Posted - 2013.02.28 00:33:00 -
[6] - Quote
They were originally alot stronger but where reduced because it was the only thing people used. |
ladwar
Dead Six Initiative
2
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Posted - 2013.02.28 00:35:00 -
[7] - Quote
Jax Saurian wrote:I've thought about this sort of thing for a long time there are a few solutions but the one I like the most is to slightly increase the Blast radius from the 2 meters it is now to 3 but reduce the range of the missiles so they don't have the almost unlimited range they seem to have. i would say give the base one 3m and have the same range as the rail turrets the fragmented have a range of 5.5m and call it even for turrets. i agree on a post i seen that said give all missiles the same range(swarm,tanks, turrets) the same range as the swarmer has more range then the tank turrets. |
WyrmHero1945
IMPSwarm Negative-Feedback
12
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Posted - 2013.02.28 00:37:00 -
[8] - Quote
Raze galder wrote:They were originally alot stronger but where reduced because it was the only thing people used.
Make them weaker than railgun but since they would have more blast radius they are useful for certain situations. Also good vs armor right? |
Alex Bradshaw
NEW AGE EMPIRE
3
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Posted - 2013.02.28 01:02:00 -
[9] - Quote
Charlotte O'Dell wrote:Give them range, damage, or blast radius, it doesn't matter. But as is, no missile tank can kill a blaster or railgun at any range Give it the same range as the stationary turrets!
-1
I dont like the idea of a tank soloing stationary turrets. That would make tanks over powered. |
Bushy Anus
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.02.28 01:11:00 -
[10] - Quote
Alex Bradshaw wrote:Charlotte O'Dell wrote:Give them range, damage, or blast radius, it doesn't matter. But as is, no missile tank can kill a blaster or railgun at any range Give it the same range as the stationary turrets! -1 I dont like the idea of a tank soloing stationary turrets. That would make tanks over powered. ? What do you mean? its easy to destroy a turret in a tank.... as long as you fit it right |
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KalOfTheRathi
CowTek
170
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Posted - 2013.02.28 01:15:00 -
[11] - Quote
Too bad.
All missiles were Nerfed with the Wang Hammer of Doom some time back.
CCP has yet to unNerf anything once Nerfed. They are proud of the Nerfs and responding to OP QQing but I have yet to see them respond to a request to Increase the power of anything. |
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