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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 10:37:00 -
[1] - Quote
Tiel Syysch wrote:From my understanding, the resists, if stacking penalties are ignored, would be:
1*0.75*0.75*0.75*0.75 = 31.6% damage taken
They aren't adding together to where 4x25% = 100% damage reduction.
This is exactly right, assuming no additional stacking penalties with from my memory of eve i believe there are none(ill test this in pyfa and get back to you.
that said we don't know what base resistances are and therefore have no goddamn clue what damage you actually take.
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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 10:43:00 -
[2] - Quote
BOZ MR wrote:It can not be 1*0,75*0,75 and so on because if you use one that means it is 75% resist. It is 1,25*1,25 multiplied by penalties so you do not get more than you should. Ex: 1,25*1,25 = 1,56 meaning 56% resistance. Lets say stacking penalty applies:(I do not know the stacking penalty its just a random number that I came up with) 1,25*1,25(now the stacking penalty)*0,9 = 1,4 meaning 40% resistance. Calculations were made asumming that you have two 25% resist mods.
nope this is exactly wrong(if resistances work like they do in eve) its a percentage of the difference between current resistance and 100%=> it is impossible to reach 100% but you can always get a little bit closer.
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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 10:44:00 -
[3] - Quote
here we go this is straight from EVE wiki http://wiki.eveuniversity.org/Eve_math#Resistances
Resistances
Resistances are best thought of as reductions to incoming damage. Each mod affects one or all of the four resistances for each layer of defence. It's easy to see that the -25% EM Damage Resistance Bonus of the Adaptive Invulnerability Field I on a ship with 0% EM resistance would reduce incoming damage by 25%. If the ship has 20% thermal resistance already, then you need to multiply the penalties to incoming damage together:
20% base resistance (1 - 0.2) = 0.8 25% Adaptive Invulnerability Field (1 - 0.25) = 0.75
0.8 * 0.75 = 0.6 (1 - 0.6) = 0.4 or 40% resistance.
Besides the base resistances of the ship and the Damage Control module, all resistance rigs/modules suffer a stacking penalty. The stacking penalty is ordered highest to lowest per resistance, not per rig/module, which means the highest resistance module for that resistance is calculated first, even though that may not be the highest resist module for another resist.
For example, a ship with base shield resistances, an Adaptive Invulnerability Field I, an EM Ward Field I, a Thermic Dissipation Field I , and a Damage Control I would have the following.
EM (base) 1.0 * (DCU) 0.925 * (EM Ward Field) 0.5 * (Adaptive Invulnerability Field (diminished)) (1 - 0.25 * 0.8691) = 0.361 or 64% Thermal (base) 0.8 * (DCU) 0.925 * (Thermic Dissipation Field I) 0.5 * (Adaptive Invulnerability Field (diminished)) (1 - 0.25 * 0.8691) = 0.289 or 71% Kinetic 0.6 * 0.925 * 0.75 = 0.416 or 58% Explosive 65%
Three Adaptive Invulnerability Fields, due to diminishing returns would provide much lower EM and Thermal (38% and 50%) with only a 63% kinetic resistance. |
fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 10:45:00 -
[4] - Quote
granted we dont have individual resistance modules but the math works the same. |
fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 10:48:00 -
[5] - Quote
Jack Boost wrote:http://www.eve-wiki.net/index.php?title=Stacking_penalty
but... dont bother just do pew pew ;)
damn beat me to it. |
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