Atikali Havendoorr
HERBGROWERS
0
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Posted - 2013.02.27 03:50:00 -
[1] - Quote
I think I-¦ve had it with Dust, at least for now. I-¦m so sick and tired of the broken spawning, imba matchmaking, sluggish menus, non-consistent radar system, returded controls, hardly a clue from anything about where you are being shot from if it's not in your sight, and overall a very unintuitive experience. There-¦s no manual or guide, not even on the internet. You get to know the basics about skill points, suits and marketplace in the game, but that-¦s it. Many many things are left out. There-¦s nothing on the webpage. And on the internet forum everything is so scattered that it takes ages to find, if it even is there. And how are you supposed to find info about stuff you don-¦t know the term for?
But most of all YOU CAN-¦T F*CKING AIM RIGHT!
Firstly, the difference between the smallest and largest movement is too small. And there is no acceleration either. Secondly, stick reaction area is way too small! The inner third part from the center of the stick virtually does nothing. The outer third area of the stick does nothing too! So there is just one third of the sticks movement area/circle which has a real effect on the aim! And even there it is quite rough! So you can-¦t get any smoothness at all! You just jerk the stick and hope you get it right. It actual got harder to aim after upgrading the weapon skills, since the bullets got more focused.
holiii shiit..! -ty that is!
Just because people can play with it doesn-¦t mean it-¦s good.
I haven-¦t had problems of this magnitude with any other console FPS. And I-¦ve been through a bunch. Timesplitters 2 with it-¦s old fashioned aiming style, Halo 1-3 (man, those were the days), some Call of Duties, Red Faction, Battlefield 1943, Chronicles of Riddick, both Escape from Butcher bay and Dark Athena is what i can recall right now.
Halo was awesome, control wise. It got even better for each installment. I cannot recall that even Chronicles of Riddick were that inaccurate.
And what the hell is the orbital strike good for anyway, really? It-¦s just a crown for the pwning team, who long ago secured their victory, to mock the loosing side who bravely tries to keep the fight up despite the humiliation.
The whole tank thing consumes way too much effort. It wreaks havoc, stealing kills from the teammates and totally changes focus and balance in the game. Even if one manages obliterate a tank, you stand there with nothing to shoot common mercs with, so you just run around and hope you can sneak up to someone so you may get one kill with your SMG or pistol before you-¦re downed. The stakes are too high!
This is a major bash and whine thread, but don-¦t come and say I-¦m totally wrong. Sure, I could just leave it. But I feel frustrated, because this game has such a huge potential that I get mad to see it spoiled by these rough edges. The game does, or at least is planned to do so many awesome things that has never been done before!
And I don-¦t give a crap about all those elitistic snobs who seriously defends all these flaws to keep this nerdy verse away from anything that could be attractive to anyone but the man-adverse.
This could be awesome. The potential is beyond imagination. Even at this stage it could have a merit over the rest. Now it-¦s justGǪ deplorable. |