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KalOfTheRathi
CowTek
168
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Posted - 2013.02.25 13:17:00 -
[1] - Quote
The position is nearly on the line between C6 and C7.
https://forums.dust514.com/default.aspx?g=posts&t=42731&find=unread
There are Snipers and Sniper Tanks both using the site. They can seriously degrade the conditions on the battlefield. The Sniper Tanks commonly destroy all the infrastructure back at the Attacker Ground Spawn Point. This is very dependent on which random layout the spawn point gets for the match.
The most commonly used HAV is a cheap Sica, possibly with an improved Large Rail Gun Turret.
Some of my normal Squad Mates have taken to hunting them down.
Here are some tactics for dealing with them. This is not intended as an exhaustive list. Expand it however you see fit.
Attackers or Defenders get someone up the hill first. Drop an Uplink and Hives. Spawn in support crew according to your preferences and skills.
Lace the area with Remote Explosives and/or Proximity Mines. Pay attention to where they spot the HAVs for the Dropship and where they have to deploy. There are two flat spots they use as well as a few somewhat further down the hill towards the Attacker base. There is a limited area they can actually move in which means that Proximity mines are easy to lay out. You may have to practice because laying any items on non-flat surfaces is problematic in DUST.
The DJINNs will commonly carry Sniper Rifle Fits. They can sit through the entire match Sniping with Rifles and HAVs. They die to a Scout with Shotty as easily up there as they do closer down in the DUST. A Mass Driver would be interesting as well.
Attacking them will mean they will have to upgrade from a cheap Sica to something costing 800K to 2M ISK. This makes losing a public match versus killing their gear a simple decision. Kill their gear, it will be just as sweet as a win.
Two Swarmers (lvl 3 for 4) can cause their HAVs enough trouble that they will not be a factor in the battle below. Don't forget the Hives. Maybe have a Logi Bro to revive them and rep them back to full health. That saves clones and widens the gap as far as making the tactic worthwhile.
Focus on the Bolas (RDVs) early. Two Swarmers or Forge Gunners can drop them quickly. Time it right and their cargo will be lost. The Bolas are worth +150 WP. As much as an empty HAV. The Snipers commonly use Proto Sniper Rifles, each one they lose is a good thing.
DJINNs also drop a near constant supply of LAVs. The tactic is not obvious to me except as a limit for others on their own Team being blocked from using vehicles. Thus limiting who can get easy WP. That is a cheesy solution but would be consistent with previously noted behaviors from them.
A final note: Last night for me, this morning GMT Feb 25, we chased a Sniper HAV up there. This puts them and their long range buddies out of the battle. They lost. Not by clone count but because an entire squad that could have been fighting the battle were being harassed instead. I popped two of their Snipers with a Rail Gun their HAV couldn't hit. Blew up a LAV that was tough as nails. So, not a free one. Our Swarmers and Forge Gunners kept the HAV out of play.
Previously we have killed the snipers, gotten into battles with them on the hilltop, lost some and won some. Every time they are no longer a factor in the battle. Which might be enough motivation for some of you. It is for us.
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.25 15:26:00 -
[2] - Quote
yea. The snipers glitch up there a fair amount too, so you have to hit them from the right angle.
The best anti-tank is another tank. That spot can be shot from almost everywhere with a HAV's railgun. It's usually not a good strategic location for anything other than farming kills, because the spot usually cannot hit or cover the objectives. There are a few times where it can, but for the most part it's just for farming kills.
If the other team is sniping from there, they almost always have spawn beacons. It's fun to kill them again if you camp the beacons instead of destroying them, and you'll force them to go somewhere else. (Usually the glitchy spot under the MCC...) |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.25 17:02:00 -
[3] - Quote
0 Try Harder wrote:yea. The snipers glitch up there a fair amount too, so you have to hit them from the right angle.
The best anti-tank is another tank. That spot can be shot from almost everywhere with a HAV's railgun. It's usually not a good strategic location for anything other than farming kills, because the spot usually cannot hit or cover the objectives. There are a few times where it can, but for the most part it's just for farming kills.
If the other team is sniping from there, they almost always have spawn beacons. It's fun to kill them again if you camp the beacons instead of destroying them, and you'll force them to go somewhere else. (Usually the glitchy spot under the MCC...) Thanks for the response. I hate spawn camping but feel that it is justifiable in this case.
I have been calling the Sniper Glitch with its more generic name, Hit Box Detection Bug. This is what it is and has been discussed many, many times. My hope it that Mercs will start using that reference or even (is there a god?) using the Search or reading the Updates to Bugs and Requests. But that is me just being optimistic.
It is being actively worked but is, admittedly, a difficult problem to lock down. I don't know what caused the initial disconnect between modeling and final product but it is not commonly an easy thing to solve once wrong.
Personally I would prefer proper zooming on Scopes. I can overcome Hit Box Detection issues if I can choose which eye to put out. |
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