Y0UR NAME HERE wrote:There's a few issues with tanks I'd like to have a chat about.
Currently skilled AV can do terrible things to our tanks that will make us corner cry and hide behind the redline or simply die.
It takes only 1 mind you, and AV isn't a hard thing to skill into, the SP requirements are very low compared to tanks.
What I'd like to see is tanks have a double hp buff.
double would be too much just give the marauders a bit more hp
I think it would solve a lot of issues currently,
Some AV things need looked at. AV grenades for 1, we don't even know how much damage they do, but its a lot.
they need to let us know how much damage they do, from previous builds proto does an insane amount of damage from what i remember
I'd also like to see missile launchers be fixed. At this point they're wasting space in game.
Missiles are borked right now, and definitely need to be fixed
Rails need around a 2.0 meter splash increase.
I'm fine with how rails are atm
Shield tanks need collision corrected, you hit one with an LAV or armor tank, and it blows up. Hell you hit a wall and they blow up.
I think there was a ninja patch for this, My tank seems like it doesn't take as much collision damage
Swarm launchers need either a range reduction or damage decrease. Yes yes people will say they do nothing, that's because your shooting a shield tank, they're made to resist missiles. Armor, not at all. Proto is ridiculous, even advanced your looking at
300 damage per missile times 6 missiles times 4 in a clip.
Swarms definitely need looking into, they are a skill less weapon
When one hits you, the others are in the air, combined with range and peek a boo tactics, good luck.
Forge guns are fine. They do exactly what they should.
Shield tanks def need either hp buff or for their hardners to run longer with a shorter cool down.
I would like to see the hardeners last 30 seconds with a 30 second cool down, shields are ment for dps rather then tank
The keyboard and joystick need to be on equal grounds, the joystick should equal the keyboard.
best way to do this would be to move the acceleration and brake to a button
The mouse needs to be fixed for tank turrets, its terribly bad.
agreed, it turns terribly
The Surya and Sagaris need to have a better role definition, add siege mode to them, or give them appropriate slots to set them apapart from standard tanks, give Surya 1 more low and Sagaris 1 more high.
we need siege mode
Any other thoughts ideas, disagreements are welcome.
I'd like to see what people say and see if we can come to an agreement.
The player base is 90% AR 1% AV 9% assortment.
So please don't just give some wack answer because you drove a militia tank this one time, or use your starter fits.
I'm looking for comments from skilled AV players and tank drivers alike to see where we went wrong in closed beta on balancing these things.
Thanks for the hate in advance!
[Y0UR NAME HERE]