Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 00:07:00 -
[1] - Quote
Compared to some of the trailers for the game, actual game play seems a lot flimsier and feels a lot more like a cartoon. Some of these flimsy and cheap feeling effects could be part of the cause of criticism leveled at the game for having "last generation" graphics.
Particularly camera shake. The reaction of a player's gun to any nearby explosion seems a lot like what you would get if you were trying to portray an earthquake in a low budget film and had someone shaking a camera on a tripod.
You see this every time someone is using a mass driver, or when a grenade goes off nearby/ Also parts of vehicles shake and jittery in the same way when they are moving over rough terrain. Nothing really seems to have any weight, solidity, or dimension to it in these situations.
It may be that the mercenaries see the battle through cameras. But we have and use better image stabilization technology in our day to day lives.
Also, comparing the battle scenes of the E3, 2011 trailer to the Gathering Forces trailer, you can see some of that cartoony feeling that the game has in the new trailer. Again, not shaders or textures, so much as use of color, movement, lighting. The way the character models move looks a lot more like animation and not like well thought out use of motion capture. Again, the gritty solidity and attention to detail that I was expecting is not really there in the Gathering Forces trailer, and that is a lot more representative of game play.
It also seems like more and more color accents are being added to the game. Like someone wanted to brighten the place up, but went for bold, bright primary colors, and maybe a few secondary colors. This also makes the game feel more cartoony, like old comics that were produced with limited color pallets. From the ladders, to the "caution" stripes in the MCC to a plasma sink kind of thing buried in the ground on some maps with bright yellow plasma and some blue accents on the grating.
There is a lot to like in new features, installations on maps, different weapons and effects, and everything would work together even better if it was more solid, gritty, and believable.
|
Mithridates VI
New Eden Research Foundation
169
|
Posted - 2013.02.25 00:13:00 -
[2] - Quote
Aighun wrote:Nothing really seems to have any weight, solidity, or dimension to it in these situations.
This. I can turn off the sound and make "pew pew" noises myself if I want bullets to be as ridiculous as they are in-game.
I feel like a lot of work needs to go into comparative weights of bullets, explosions and suits.
I should feel like someone is firing rapid-firing bricks out of a cannon at me when an HMG hits a nearby wall.
I want my heavy dropsuit to make me feel like I'm playing BioShock 2.
I don't to keep running through the impact after a mass driver explodes at my feet. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 00:35:00 -
[3] - Quote
Mithridates VI wrote:Aighun wrote:Nothing really seems to have any weight, solidity, or dimension to it in these situations.
This. I can turn off the sound and make "pew pew" noises myself if I want bullets to be as ridiculous as they are in-game. I feel like a lot of work needs to go into comparative weights of bullets, explosions and suits. I should feel like someone is firing rapid-firing bricks out of a cannon at me when an HMG hits a nearby wall. I want my heavy dropsuit to make me feel like I'm playing BioShock 2. I don't to keep running through the impact after a mass driver explodes at my feet.
They did use to have a stun feature that was way more than what it is now. It interupted the flow of the game, and getting stun locked by mass driver spam was not good.
I think more could be done with sound too.
Also, the different suits could react differently to impacts, not to the point where the flow of the game was interrupted (your armor should provide protection against stun, to soe degree) but yes, something to give the game more oomph. Less shaky and jittery. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.02.25 01:48:00 -
[4] - Quote
Aighun wrote:There is a lot to like in new features, installations on maps, different weapons and effects, and everything would work together even better if it was more solid, gritty, and believable.
I remember the build before they changed around Christmas (I forget the name) - it was grey, grey, and more grey.
I'm happy with the palette update they made.
However, I agree with you about the jittery cameras and the funny physics. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.25 02:20:00 -
[5] - Quote
Props to the op. excellent analysis |
Hexen Trickster
The Southern Legion
10
|
Posted - 2013.02.25 04:45:00 -
[6] - Quote
THIS. IS. A. BETA. |
Mithridates VI
New Eden Research Foundation
169
|
Posted - 2013.02.25 05:11:00 -
[7] - Quote
Hexen Trickster wrote:THIS. IS. A. BETA. The point of which is to provide feedback. The OP was fair with criticisms and enumerated things they approved of as well. What's your point? Do you think nobody should post on the forums for the duration of the beta? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 05:56:00 -
[8] - Quote
Hexen Trickster wrote:THIS. IS. A. BETA.
Yes, and exactly why I posted in feedback. I want the game to be even better than it is now. I like all of the current dropsuit models a lot better than what you see in the E3, 2011 trailer. It seems off that they are used and scuffed looking. The dropsuit design for the Caldari assault suit is much better now. To me the E3, 2011 trailer suits look too "Army surplus" and the ones we have now are more futuristic and look a lot more appropriate for immortal clone soldiers.
But they can also look sort of plastic. Anyway, that could easily be tweaked by adjusting some textures and shaders.
But there is something really nice about the fight sequence in the E 3, 2011 trailer. It is solid and crisp and has great "action" compared to what we get in a lot of gameplay in instant battles. Not sure how else to put it.
I just wanted to write about the cartoony or flimsy feel that some parts of the game have because I think it would improve the entire game if it felt and looked more solid, and had weight and depth. As I mentioned in the OP.
Edit* But would really appreciate if you ahd something to add on topic, something you really liked about some phsyics, or design, or the way something handles in the game.
I also wanted to add that I like when the characters can run fast, jump far, and it doesn't seem like an "arcade shooter" when ther is a lot of spring bounce, and agility to character movement. Others have felt that giving the characters those more super human abilities would detract from the game and make if feel cheesy. Not me. But the cartoony shaky feel is not everywhere in the game. I especially notice it, as pointed out in the OP, when things shake because of nearby explosions, or from movement over rough terrain. |
Hexen Trickster
The Southern Legion
10
|
Posted - 2013.02.25 06:02:00 -
[9] - Quote
The beta is for core gameplay, not graphics its literally the last thing they look at b4 it goes to full version |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 06:09:00 -
[10] - Quote
Hexen Trickster wrote:The beta is for core gameplay, not graphics its literally the last thing they look at b4 it goes to full version
I very carefully pointed out that it was not mainly a graphics issue. Sure, the color thing is. But I was trying to point to something beyond graphics that people might be lumping in with graphics when they react to the game. I sometimes do, when the game "looks" off to me for some reason.
Here it is the character movement, camera shake, and the way the different guns and parts of vehicles look and move in action that looks and feels flimsy. This is a core gameplay issue. It affects how you move through the game environment and how you aim and shoot your weapons. |
|
The Robot Devil
BetaMax.
15
|
Posted - 2013.02.25 11:00:00 -
[11] - Quote
DUST is a PS4 game. The PS3 version is not going to be the real final product. There will be a full PS3 version of the game but is a PS4 ported down to PS3. Think about it. Why you would a game with a skill system that should take 7 years to finish be set on console at the end of its life? DUST runs on the unreal engine, the PS4 is scheduled to release during the holidays this year and the newest unreal engine was displayed on it. I can't wait to get my PS4 on launch day. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 15:23:00 -
[12] - Quote
The Robot Devil wrote:DUST is a PS4 game. The PS3 version is not going to be the real final product. There will be a full PS3 version of the game but is a PS4 ported down to PS3. Think about it. Why you would a game with a skill system that should take 7 years to finish be set on console at the end of its life? DUST runs on the unreal engine, the PS4 is scheduled to release during the holidays this year and the newest unreal engine was displayed on it. I can't wait to get my PS4 on launch day.
All the processing power in the world won't change some of what I was pointing to. Character movement. How actions are animated. Camera shake. Even the way that "recoil" is handled.
Granted, PS 4 will help keep the frame rate at a decent and steady level. But this should be easy enough to do on the PS 3. And it will only help the game when it makes the move to the PS 4 in the future if these things are improved now. Just waiting for more processing power is not the answer.
In this video at around 10:49 or so the assault rifle almost seems to vanish up and to the right for a split second when there is an explosion.
http://www.youtube.com/watch?v=HlBGvfKzRA0
The camera shakes, the sights shake to give the game more "action" but it would be great if those situations in game had more weight and oomph. |
|
|
|
Pages: 1 :: [one page] |