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Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2013.02.24 03:43:00 -
[1] - Quote
It's not about power gamers vs casuals. When the game has been out for more than a year, non of that will matter. There will still be new players and ppl with a huge amount of sp, probably playing in the same match... It's about making it take years to max out all of the skills. Once a person gets to a certain sp point, they will probably never buy another booster ever again. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.24 05:38:00 -
[2] - Quote
If I look at it that way, everything makes sense because they have to get money somehow and from my own personal experience, it's not going to be from buy the non bpo aur items. The bpo's are great for short term, but the boosters are what will be long term. However, if a person with a booster can hit the sp cap in 2-3 days, then they maybe less inclined to buy a booster if they know they are going to be playing all week.
So there is a balance somewhere, which is what they toy with by raising or lowering the sp cap. The last figure I heard was they wanted it to take 7 years to max out all of the skills. Not sure if that is still the mark, but if that is the case then maybe the majority of ppl would buy a booster for 2-3 years then stop because they have a nice sp tree that works for them. After that, their only function is to populate the game for new players that will be buying boosters.
Not saying its the best method, but it does work. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.26 00:26:00 -
[3] - Quote
Gunner Niv wrote:Wanted to add some info to show people exactly what the cap means.
Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place:
3000sp per hour
12000sp per day
84000sp per week
336000sp per month
OH NUMBERS! I like me some numbers. Are ppl without boosters also hitting the cap in a couple of days? Assuming each game is 20 Minutes then we have 1500sp (Active Booster) per 20Min Let a day be 4 hours of play
4500 per hour
18000sp per day (4 hours)
126000 per 7 days (28 hours)
556000 per 31 days (124 hours)
However, 4 hours a day is pretty light for a grinder. It would be more likely that they are playing 8 hours a day and maybe 16 hours on non work days or school days. Yes, I know thats virtually no life outside of the game, and they usually only keep that up for a couple weeks before taking a break. But lets say they hit the sp cap on friday night and started grinding again on saturday (beginning of their 2 days off from work)
4500 per hour 36000 per 8 hours 72000 per 16 hours Saturday-Sunday 144000 sp Monday-Tuesday 72000 sp Total grind with sp cap 216000 sp This is what a power grinder would be likely to make in a week. I sometimes follow this pattern when I have nothing else going on, so lets say I had alot of stamina with no life and kept this up for a 4 week month. 864000 sp per month |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.26 08:50:00 -
[4] - Quote
I'd say 9k/hr is really good for grinding if you just want to grind sp. Although, my hat tips to you because I can't stand ambush. I need an objective. A 20 min skirmish match is pretty conservative, but the ambush would still be the way to go. So I guess there is the answer. If you think the 4.5k/hr is too small, then try the ambush 9k/hr. It is double the sp rate. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.27 00:42:00 -
[5] - Quote
passive works in eve because it is a subscription game. It would have a hard time in a f2p model because it promotes creating an account and letting it sit for a year, so no booster money for ccp. While we do have passive and that is always an option, since there is active sp, it gives an incentive to play and buy boosters. It's all about the boosters and which method will make ppl buy more of them. |
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