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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2013.02.22 22:56:00 -
[1] - Quote
I'm going to do this is a quote-response format.
LeKjart wrote: One question is, do we replicate the whole corporation functionality in Dust? Is it meaningful? Is it useful? For most Dust players, they will never have to interact with a lot of the systems in EVE, so why would we want to create the entire user interface for that on the console to try to manage that?
First thing: Who the hell is CCP LeKjart? I say that sincerely. You need to come make at least one post on the forums, because for Dust's talking head to the CSM you haven't posted even once here.
https://forums.dust514.com/default.aspx?g=search&postedby=CCP+LeKjart&devbadge=1&gmbadge=1
On to the point. Here is exactly what you're going to do: You're not going to build more than you think the average Dust merc needs for corporation management into the Dust client. You are, however, going to give Dust CEO's revealed CREST functionality that allows a Dust character's authorization token to initiate and complete all tasks that EVE CEO's can, and vice-versa. CCP can't spend the resources building a UI, and that's fine, but there is a substantial audience of players who want want, hell, even need loads of functionality that's currently missing from the Dust UI. Let the community write the interface for you, but for heaven's sake give us the functionality. Pretending like Dust players can't use Eve corp mechanics is nothing less than arbitrarily condescending.
Nullarbor and LeKjart wrote:If you really want to, you can pick a particular area of space and keep asking for offers, and you'll probably get one.
Second part
LeKjart elaborated that Dust corps could sift through the contract offers until they found a system they were interested in attacking, and once a contract was accepted, there would be a timer (much like a POS or POCO timer) that would count down until the match begins, giving each corp an opportunity to prepare and seek help from EVE players via orbital bombardment
Right now our functionality here is really poor. We need the ability to target specific systems and to see more than one contract that fulfills a given set of criteria at a time (for each faction).
Minutes wrote:Two step quickly clarified that the concern here wasnGÇÖt the lack of sufficient features for the initial rollout, but more so the fact that participation in the link felt very arbitrary for Dust players. Two step suggested that Dust corps be locked into accepting contracts from only one militia of their choice, and also suggested that Dust players benefit in some way from the Faction Warfare warzone control rewards, such as receiving higher pay for winning a contract. Hans strongly agreed, emphasizing that Dust 514 troops benefitting from territorial control would be GÇ£a fabulous ideaGÇ¥.
Swing and a hit. Corp battles are completely arbitrary.
Two Step wrote:Two step recommended that they just disable the link between the two games entirely upon transferring the beta onto Tranquility (and just allowing for normal matchmaker random sessions), and wait until they had something more substantial ready to deploy before enabling it. Seleene noted that this was Two stepGÇÖs opinion, but Alek countered that he didnGÇÖt disagree with Two stepGÇÖs recommendation either.
Second part
Two step asked if there was a minimum collateral size for these NPC contracts, countering with the notion that if the ISK reward were sufficiently high enough, it would be effective enough at driving participation with or without an additional skill point reward
Swing and a miss.
There are multiple Two Step snippets in the quote in order to cut down the number of quotes.
First part: Taking away features isn't going to help expectation management, especially when we already had the corp battles on Singularity at the time of the discussion. More content, as long as it functions, is always good.
Second part: This is patently not the case. The gambling nature of corp battles has actually driven people out of the corp battle system more than it has gained players, mostly because of the huge uncertainty in player caliber from an unknown opponent.
Seleene wrote: Seleene responded by saying it was good and fine, but that he wanted to know when these ideas would be wrapped up in some form of document for public consumption. LeKjart replied that this probably wouldn't happen until the design was concrete and under production, so it would be unlikely to be released before the open beta was out and running for a while.
Keep fighting the good fight, Seleene. The fact that the CSM received news about the Star Map optimization before the Dust community did is nothing less than sad. As Nova made a point of in his post awhile back, this kind of logic is at the core of CCP's critical failure of expectation management with the Dust community. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2013.02.22 22:57:00 -
[2] - Quote
Hans and Alek wrote: Alek: I guess what I'm wondering is that why, conceptually, are so many resources being spent on a map and stuff like that when these fundamental design questions feel to me like they have not been tackled? Hans: They need the map, first and foremost, Greg [Alek]. No Dust player is going to have any concept of victory, success, progress, or any sense of accomplishment whatsoever, unless he can see a color go from red to blue on a map.
The irony is that both Alek and Hans are right. We need both a map AND a game mode where the outcome of our battles actually affects subsequent fights in order to make Dust a truly persistent, interesting place to engage. Just a map or just content by itself isn't going to move us out of the current rut with corp battles. With a map, we'll be able to view in very pretty detail exactly how little anybody cares about the status of Fac. War systems, both in Eve and subsequently Dust. With just a rewards system based on previously battles, we'll at least have the incentive to go out and win, and many organizations will use web tools to make strategic decisions...but to the vast majority of players, they won't know what the hell is going on.
My TL;DR on the entire minutes? Man, it must be nice to be on the CSM, for the major part not play much Dust (there are a few CSM members who do play, and you guys rock), and get information that could totally help Dust organizations plan for the next several months before those selfsame Dust organizations. |
Heinz Doofenshertz
BetaMax.
360
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Posted - 2013.02.22 23:08:00 -
[3] - Quote
I still find it kind of crazy this was presented 3 months ago, and there are still parts coming up that your unwilling to give us. That makes me sad. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2013.02.23 00:26:00 -
[4] - Quote
Heinz Doofenshertz wrote:I still find it kind of crazy this was presented 3 months ago, and there are still parts coming up that your unwilling to give us. That makes me sad.
Especially considering that the Star Map was kinda in the cards already, since they removed the old one. |
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