Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.21 17:45:00 -
[1] - Quote
This is a repost of a thread in the Feedback/Request subsection as CCP has (yet again) failed to mention that the issue exists in their Feedback/Bugs weekly updates. There has been absolutely no acknowledgement that the skills are - in fact - broken, much less any mention of a possible fix, EVEN LESS on when that possible fix could possibly be implemented.
I'm asking that the community constantly and consistently remind CCP of this problem until it's at the very least acknowledged as a problem. I understand that there are a lot of other issues currently on the drawing board but as it stands this one has yet to even be mentioned, let alone worked on.
For those of you who have been using the Laser Rifle you might note that your Laser Rifle Operation skill does not allow you to fire any more or less before the weapon overheats, LRO 1 will let you fire 80% of the mag before overheating, LRO 5 will let you fire 80% of the mag before overheating. There is absolutely no change.
In fact, the only actual usage of these skills are to allow you to get to the next tier of Laser Rifle and being as there are no Assault/Breach variants it's slim pickings.
Quoted for Publicity!
Zero Harpuia wrote:Laser Rifles, like any other weapon of DUST, have two skills incorporated for them. Laser Rifle Operation has a 5% decrease to heat generation per level, and Laser Rifle Proficiency has a 3% stronger cool down per level. Only they don't These skills do NOTHING, and not 'nothing' weak like Swarm Launcher Operation, flat out NOTHING. To test this, I had a Laser Rifle, skilled to Operations IV, and fired it from full to overheat. I got 80% of the charge off (20 ammo remaining). My corpmate leveled into Laser Rifles with a fresh-faced Operations I. He then fired from full to overheat, and got off... 80% of his charge (20 ammo remaining). Noticing something wasn't adding up, I attempted the same feat with the Advanced variant, the ELM-7 Laser Rifle, to see if the supposed bonus of using it existed. I fired it from full to heat, and I got off 84% of the charge (16 ammo remaining).
ADDENDUM: Adding points to Light Sharpshooter will also increase the MINIMUM range as well as the MAXIMUM, so choosing to have the skill doesn't allow you the ability to fight from further away, it FORCES you to, as it kills your ability to do damage at mid-range. Credit for this find goes to Musta Tornius
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Enervating
Osmon Surveillance Caldari State
9
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Posted - 2013.02.25 04:44:00 -
[2] - Quote
The lazer rifle is truly a horrible weapon for close combat, it would be very nice to have that mentioned somewhere. I also play EVE and guessed that it would carry the same functional drawbacks in range as Amarrian weapons, but this is a tad rediculus. Not to mention that for a weapon with such a drawback, you would think that at least it would preform well against AR at range, but not so. Usually even at a fairly moderate range, the AR can outdamage me. perhaps less outdamage and more along the lines of accuracy. Odd when comparing it to a pinpoint weapon..... I've got sharpshooter to 5 and LR 5, and now can use the lazer rifle to at least counter AR masses at range, but with no damage increase skill specific to the weapon, and it's cooldown decrease skills ineffective I'm going to guess that weaponry also is broken on it, I usually lose.
Also a shame there's only 3 to play with. It's a really fun weapon that I'm spending time on simply because I'm tired of the same old AR dogpiles. |