Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.23 20:36:00 -
[2] - Quote
Illuminaughty-696 wrote:Sadly, after defending heavies since the beginning of the build, I have begun to agree. I'm also seeing a LOT more of them in every battle I play, squads of three to four of them rolling around in beast mode. Right now it seems you don't need any of the other classes, just a trio of heavies with an LAV to get them to and from the hot spots.
Edit:
Not sure what the fix is, or if it truly needs fixing, but if a squad of heavies trumps a squad of anything else nine times out of ten . . . I also acknowledge part of the problem is pub matches with crap blueberries who think this is a single player game. CCP needs to get us beyond these random pub matches or we'll never be able to balance anything properly.
Pub matches really are a big problem, 2-3 heavies in a pub (where blueberries will throw themselves like zergy little lemmings at the front of the trio over and over again can quickly end a match. However that's more of an issue with poor player skills (and perhaps a cry for better matchmaking) than it is a question of class balance.
In my prior post to this thread I mentioned taking out a group of three heavies while in my 100% logi fit, I did that by playing smart and approaching them from behind with a slight elevation advantage. It's a simple enough tactic that anyone with a militia AR could employ. If you really want to kill a group attack from behind, toss a nade, first uncooked the second cooked (so they both go off at the same time) and then open up on the group starting at chest/shoulder level so the kick from your fire tracks the weapon up to a headshot as you hold down fire while ADS.
Honestly if the map has a little spread to it, enough to cause groups of heavies to call in a LAV for mobility I am thrilled by seeing lots of players going heavy, and even more so if they run in groups. Why? Because I have a swarm launcher. Picking up 12 kills with 4 shots especially against groups composed of heavies, priceless
A heavy that forgoes the LAV ride and takes that slow jog through open ground is an easy kill for an AR with a couple points in sharpshooter to say nothing of a mass driver with high ground, or a laser rifle, or a a sniper.
Have a squad of 3 heavies on an objective? Counter them with a fire team of two, one with swarms the other with AR/driver/laser/sniper.
As an alternative run a QCQ scout with a shotgun (and if you really want to be effective use Flux nades but they're far from required. The militia shotgun will two shot any heavy currently in the game even without nades (as SP goes up this will become less true, but there are better shotguns out there ) and you can easily get two shots off on a heavy if you approach from something other than the front. Use a scout with shotty + two militia AP nades and you can finish heavies who are running shoulder to shoulder with 2-3 wide shots, meaning you not only kill the whole group at once but you don't have to get all that close to do it. Oh, and if you're feeling really spry in a scout suit it's quite possible to out strafe a heavy and kill him with only an SMG, doesn't work on groups but still...
Whole map crawling with heavies? Use a scout or logi to out hack them and then deploy remote explosives on the panel (which can be detonated from the bleed out screen) so even if you drop you can kill the ones trying to hack back the objective. You can also often move around them and not even fire a shot while both winning the match and getting more war points than they have (scout/logi suit + hacking skills + mobility skills + dropsuit command).
Don't have the above skills? Use comms to arrange fire teams of two and pull out those militia sniper rifles, select targets and focus fire on them, there are points in most maps where you're able to sniper camp two cannons and a heavies make fat slow targets.
Or hop in a militia tank and go to work on them. Or use squad tactics and deploy uplinks so you can move around them (running free fits and still out hacking and maneuvering them). Two players one with flux nades and one with AP nades can easily wipe a cluster of heavies. LAVs currently squish heavy suits with ease. A skilled dropship pilot can squish heavies too (tho that's more for the lutz ) Speaking of dropships they can place people (with uplinks) in the most interesting places, many of which an HMG cannot hit.
Combine any of the above with a squad who uses a logi and you can kill heavies while not even losing dropsuits or ISK.
Can a heavy with an HMG be effective? Yep. Are HMG heavies OP? Naw.
Cheers, Cross
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