
Raist Soulforge
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.06.05 00:16:00 -
[1] - Quote
Has there been any response about adding this option yet? It really needs to be added--it's obviously supported within the scope of the Unreal Engine and whatnot (have played multiple titles that use it, and they had full inversion options supported).
Just joined Dust, and I am one of those having a hard time adjusting to not having an inverted x-axis option for the look control (ie: camera control). Nearly every game I have played where you have camera control has either defaulted to an inverted axis, or had the option to toggle it. Not talking rare occurences here either. There is a long history of games supporting this option, back into the days of the PS, Sega...heck all the way back into the era of Descent, Doom, and Quake if I remember right. More recent lines (not just a single game, but entire series) providing the option include Uncharted, Infamous, Borderlands, and I think even Assassin's Creed had the option (only played the first one so far, but it's been a while), as well as MMO's across other genres (like the Online Final Fantasy's, games that people play for YEARS). I just spent a couple months farting around in BL2 in fact, and may be a big reason why I'm having trouble adapting to not having fully inverted camera control like I had in that game (which uses Unreal also).
Think that may have been the disconnect with the OP in this thread. There are players who have played a variety of game genres that gave us options for camera control (some times multiple views, 1st, 3rd, chase views). These people didn't "grow up" in the FPS generation of games. We're talking 20-30+ years of gaming, which has some of our brains "hardwired" into this as a natural way of control. So... it's not exactly easy retraining yourself, especially if you are going back to the 1980's with this feature.
TLDR: Considering how long it has been available across multiple genres (including other games with first person perspectives), this could very well be a make-or-break issue for a lot of players. Don't see any harm in adding it as a toggle in the config menu. |