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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.18 05:04:00 -
[1] - Quote
So I would like to see more maps and game modes I think many topics have been created about this, the 3 game modes simply don't offer enough variety especially when comparing to other games like Battlefield 3 or the Call of duty's series. I hope people can use this thread as a way to help CCP grow. Remember just because you don't agree with an idea doesn't mean you have to bash it no one here is dumb so have fun.
Okay so I was thinking about a game type called infiltration it would be a close quarters game type, so players should know before going into this game that snipers would be a bit obsolete and heavys and players with shot guns would be the most effective, assault rifles and medium range weapons would still set the standard. Infiltration takes place actually inside an MCC I am not sure if CCP would do this but the MCC would be in space and flying towards a planet once they reach the planet and land the MCC will bring out infrastructures, instillations, and units which would complete the match. One teams objective is to attack the MCC's main points and set the the MCC to override and explode thus destroying the MCC before it hits the planet and can help supply it's ground troops. The other teams objective is to hold off the enemy and not let them control all the points so that there MCC can land on the planet.
It works like this Team A infiltrates the MCC with small frigate type shuttles, they then hack some of the MCC's clone reanimation units at the rear end of the MCC. This is where Team A would start at the back room of the MCC with other team mates in a decent size room, team B would start oppositely at the front of the MCC. They then would exit an unbreakable shield that would serve as a door and move forward through the MCC there would be many halls and different size rooms most of them being small and confined for close quarter fights. There would be a total of 4 controllable objectives A, B, C, D one of each would start closer to the main spawning points of each team, the other two would be closer to the center of the map. If a team controls more then 2 objectives a loading bar would start to increase showing the MCC's override comincing. It would be sort of like a tug of war game if one side owns 3 objectives a loading bar would start to increase showing it about to self destruct, at the last second the enemy team captures one point neutralizing the bar from moving. The enemy team then captures another point lowering the self destruct bar bringing it back towards neutral. Game would end after all clones are killed, MCC has landed, or has self destructed.
Extras:
- Windows in certain rooms letting you look out into space. Could show the planet you are landing on, ships out side of the MCC, or suns, etc... etc... - When MCC explodes you are quite literally inside it however mercs would still be able to shoot while the MCC is exploding until it kills them. - A hackable object in the center of the room this turns gravity on and off. - Starting point for each team would hold 3 exits each covered strategically so if team B was loosing to team A, Team A could not spawn kill team B as soon as they exited shields/spawning room. - vehicles could not be called in this would obviously allow some players who hate dealing with vehicles to get away from them. This game type is obviously not for every one but neither is skirmish or ambush more game types for certain players allows that person to test his specific suit and not have to fight certain players. -Parts of rooms can be destroyed not sure how you would do it but parts of rooms would destruct tossing objects and players into space, threat would be contained by doors shutting (thought this was unique) - able to get to escape pods and shuttles that would let you escape from the exploding MCC saving you one suit and giving you something to do near the end of the game. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.18 08:03:00 -
[2] - Quote
bump |
Yosef Autaal
SONS of LEGION RISE of LEGION
19
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Posted - 2013.02.18 13:15:00 -
[3] - Quote
Nice idea tho I was under impression that the mcc were only used on a planet deployed from the battle barge (the lobby room where you wait for battles to start) also it is the battlebarge which drops the installations (and possible the vehicles due to its size i cant imagine it having the space to hold all the vehicles and installations possible depolyed in one match) from low orbit, the mcc is just as the name surgests a mobile command centre to be used for close range support for battlefield operations which are inefficient if done from the battlebarge in orbit.
Other than that the idea is great and does mix things up also reminds me of the old space battles in starwars battlefront where you could raid the ship from the inside and take out systems that way.
that has givin me an idea where a vehicle type is used for sole purpose of flying to an mcc latching on and giving players the ability to raid the mcc from inside they can damage systems effecting the mcc hp in case of skirmish matches giving an additional way to win.
alternatively instead of just a vehicle that latches on add doors to drop bay in mcc so a Dropship can fly inside the mcc(make the opening a little bigger to compensate this possible) and berries can exit the dropship onto the platform and from there go into the heart of the mcc laying down explosives on core systems (engines, weapons, Communication, ect) |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.19 05:40:00 -
[4] - Quote
Ah well this could simply be a match to destroy an MCC thank you for telling me about the battle barge I thought it was the MCC dropping vehicles and installations. But Mobile Commander Centers are still worth nearly 200 mill so you could see why it would be a good idea for mercs to infiltrate it and destroy it. It would be like blowing up a battle ship in EVE still a heavy loss for the player who takes the hit and something not as bad for the mercs. |
Ronan Elsword
Dead Six Initiative
7
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Posted - 2013.02.19 09:53:00 -
[5] - Quote
Dropships already fit in mcc, only issue is redzone. https://forums.dust514.com/default.aspx?g=posts&m=543393#post543393 My corp actually fit two ships in at one time could have fit at least one more. Although it's pointless to do this unless you want to hide your dropship during repairs. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.02.19 13:34:00 -
[6] - Quote
Could be fun.
Needs work though. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 10:39:00 -
[7] - Quote
bump |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 18:49:00 -
[8] - Quote
bump |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions
10
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Posted - 2013.02.20 19:00:00 -
[9] - Quote
i like this idea about bording and capturing ships and pos's but it will take a lot of thinking tho actually get it working correctly, with that in mind i have no doubt that ccp has already though of this aspect of space warfare and will implement it when they are confident they can pull it off without a hitch, which probly means a few years of dust runing together with eve as they have already planed to do first . i personally would love to be able to board and secure capital ships and super cap's for the araival of an even pilot who contracted me and my team to steal a certain ship or several ships in the middle of a giant preplanned battle in space. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.21 01:48:00 -
[10] - Quote
bump |
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 07:18:00 -
[11] - Quote
I heard MCC would be available for player control so this game mode could actually do something important any ideas? |
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