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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.17 20:52:00 -
[1] - Quote
Also, if you've ever wondered when it is situationally more important to take an objective or camp it, check out my post. It gives the inner workings of null cannon damage and clone depletion strategy. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.17 21:07:00 -
[2] - Quote
Yep, then when you layer the isk mechanic on top of that you start to figure out how you can optimize isk/hr. that is if you are at the pro point of being able to control battles like that. You don't necessarily have to win, but I've found, going off of CCPs main page on loot and pay, the base pay for just being in a match doubles if you win from 4500 isk/min to 8000isk/min. So at the moment I think this makes up for 25%-100% of your pay depending on how well you do. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.17 21:18:00 -
[3] - Quote
gbghg wrote:In other words the closer the match the better the payout?
For the most part yes, especially for the highest performers. The assumption being that there was more destroyed, and the higher performers had a longer time to widen the gap in kills and WP earned (destruction) between them and the rest of their team. This leads me to believe that, as the mechanics currently work, as we start to be placed with similarly skilled players and team composition flattens out in skill, players will be forced to field better equipment if they want an edge over the rest of their team and enemies.
I'm seeing quite a few duvolles now and am smiling when they die. Logis are seeming so much more important as the game goes on for multiple reasons, among them being, they save clones, isk, and their wp earned mostly aren't taking away from what others can earn. Logis 'grow the pie' of wp that your team can earn and save. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.17 21:28:00 -
[4] - Quote
gbghg wrote:what would be the exception then? from what you said I assume there is less benefit for those who use basic gear and who die more often
Pretty much. Seems fair I think. What I think you want to do then, see my edited post above, is build squads in which you are maximizing the wp gain from different roles. One toon that's A/V and objective based, one or two that are anti infantry, getting SL points, then support for healing/reviving would mean less competition against each other. |
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