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Mithridates VI
New Eden Research Foundation
169
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Posted - 2013.02.15 03:15:00 -
[1] - Quote
When final release come I'd really like the game to feel a little less (to use a word I've seen thrown about on these forums a bit) static. Because I don't know what kind of progress is being made with game atmosphere behind the scenes, my feedback will be based on the beta as we're playing it now.
I think the thing which is most detrimental to my immersion at the moment and making sure I am aware that I'm not actually on a battlefield is the lack of drama in gameplay. I want to feel like I'm in an interactive blockbuster action flick. I want to feel the weight of heavy machine gun fire pummelling the concrete block next to me, be shaken IRL by a dropship crashing nearby, and have some contrast between the urgency of these situation and those where I'm in less danger.
When an enemy is hacking an objective, I want to feel like my sluggishness or inaction could actually be catastrophic. I think that we need to see a physical representation of how close the enemy player is to completing the hack (a symbol which hovers above the terminal and gradually nears the enemy as the hack is pulled off, for example) so when the enemy's hack is nearing completion, I'm actually motivated to frantically dash towards him. To me the game isn't insisting that objectives matter and I think it needs to.
A flashing "hey, your buddy is down" icon has the same priority to me as a "You have one unread mail" on my cellphone. It's too impersonal. Despite our immortality, more weight needs to be given to the death of nearby clones. If I'm a medic, I need flashing lights, a screen on my interface when I'm targeting my comrade with an electrocardiogram (or a stack of distance-prioritised screens like this, backgrounds colour-coded to indicate time until death) making it clear that a person's heart will actually stop unless I get A into G.
When I request a vehicle, I need a vehicle NOW. From a game mechanics perspective, I understand the wait, but as my character, I am nervously twitching with my need for a vehicle. Every second of delay is a second I could be making a difference in the battle... and then the RDV casually floats in and tries to find somewhere to park... it needs to be possible for me to in the same motion leap into the driver's seat and floor it, rather than approach and teleport in, put the key in the ignition, take off the handbrake, pull out gently.
(Will continue later. Writing interrupted and can't save work. People can just respond to what's there so far and I'll say more things later.) |
Mithridates VI
New Eden Research Foundation
169
|
Posted - 2013.02.15 03:16:00 -
[2] - Quote
Reserved.
Note to self: Say things about conservation of momentum, sprinting towards a ladder/terminal and then slowing down to lazily interact with it. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.15 03:31:00 -
[3] - Quote
I think the delay for spawning vehicles adds realism, and suspense (you think the teleport or something?). You realy need to be carefully where you bring it.
People have gunned me, and I just barely got in my tank. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.15 09:06:00 -
[4] - Quote
Being frustrated all the times takes away the fun element of the game I don't want to be angry but I am tired of being spawn killed sniped from so far away or just constantly teamed. I can't stand being on a complete team of noobs in the standard assault suits while the opposite team with 4 experienced tank players and powerful drop suits come in a wipe us away. Why should I have to be paired with a crappy noob. Its like having one good arm and the rest of it is a pile of **** it just wont work. |
Mithridates VI
New Eden Research Foundation
169
|
Posted - 2013.02.16 04:55:00 -
[5] - Quote
Patoman Radiant wrote:I think the delay for spawning vehicles adds realism, and suspense (you think the teleport or something?). You realy need to be carefully where you bring it.
People have gunned me, and I just barely got in my tank. I think teleporting into the vehicle is bad and would prefer that the momentum I had in approaching the vehicle were conserved as I climbed or jumped in. I also think the wait should look remain but the rdv should have military loguc behibd it, minimising its exposure and quickly dropping off my ship. |
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