Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.02.14 18:14:00 -
[2] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I think it's a lot more likely the dev was referring to using it for PvE because, as I mentioned earlier, boarding player ships is just a bad idea.
I've yet to see a valid reason why, other than the "speed of eve combat".
And I call BS on that front as well. Get a ship down to hull at a gate camp and introduce a new weapon type to disable its ability to fight back or move. Then you attempt to board it.
Now you effectively have given pirates a way of hijacking lone ships. I doubt they would complain, and I don't see how thats a bad idea at all. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.02.14 18:55:00 -
[3] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Basically, because that amounts to bad and boring game play, and is bad for New Eden's economy. Here's a statement I made in another thread on this topic (holy crap does this ever come up a lot) that mostly still applies. The first point was unique to that thread, but b) and c) should help. Alan-Ibn-Xuan Al-Alasabe wrote:Alright,
a) Learn to spell. Holy crap, that was tough to read. You know modern browsers will offer suggestions on your typos, right? You don't lose points for using that.
b) From an economic perspective, this would be bad news bears. New Eden's economy works because things get destroyed. There are already serious inflation problems because PvEers aren't losing ships. If PvP becomes profitable, the economy fails.
c) There are three ways to defend a ship. One is by having a team of mercs standing by ready to jump in and defend if you get boarded. That's not likely to happen, because it involves 16 people sitting at their console for a couple hours for the off-chance they might get to fight. The second is by having it be a pub battle option. Now we have an organized team going up against pubbies. The attackers will win approximately 100% of the time. The third option is PvE. No matter how you arrange it, people will have figured out the defense system within a few months, and then the attackers will win approximately 100% of the time.
There is inflation because the game has almost no isk sink aside from skill books, and tons of isk faucets. Destroying a player's property does not destroy the isk as it belongs to another player already, therefore it does not destroy the problem. If anything it adds to the problem thanks to insurance creating even more isk from out of nowhere. The economy started becoming messed up when incursions began payout out ridiculous sums of money.
Actually, involving mercs with low attention spans is a good way of helping the economy, if anything. Tons of those guys will take the isk and fall off the end of the universe. They might as well be an isk sink.
onto C....
You were onto something with pub battles, and you are right that your example would be horrible gameplay. But what exactly is stopping this kind of thing from being a time sensitive contract that pops up that a defending corporations can grab?
Admiral neckbeard is looking through FW contracts or whatever and all engagements are like 30 minutes off. His dust buddies have to wait to do anything, and they are bored already. Suddenly one pops up that starts in roughly a minute and a half. Naturally this means an immediate engagement, so everyone tries to grab it. If by chance no one does, then the defending team goes to pubbies. bad luck.
And there you have organized force versus organized force.
That said, it is unlikely that the boarded pilot will survive the encounter either way. He may very well opt to manually self destruct the ship to deny the hijackers their prize, and the scenario is for one team to assassinate the capsuleer and take the bridge while the other team tries to hold them off until the ship detonates.
Who knows? There are ways to make it work. |